Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
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commit
c42751cae2
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@ -925,15 +925,15 @@
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<member name="run/auto_save/save_before_running" type="bool" setter="" getter="">
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If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.)
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</member>
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<member name="run/bottom_panel/action_on_play" type="int" setter="" getter="">
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The action to execute on the bottom panel when running the project.
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</member>
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<member name="run/bottom_panel/action_on_stop" type="int" setter="" getter="">
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The action to execute on the bottom panel when stopping the project.
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</member>
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<member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
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If [code]true[/code], the editor will clear the Output panel when running the project.
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</member>
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<member name="run/output/always_close_output_on_stop" type="bool" setter="" getter="">
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If [code]true[/code], the editor will collapse the Output panel when stopping the project.
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</member>
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<member name="run/output/always_open_output_on_play" type="bool" setter="" getter="">
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If [code]true[/code], the editor will expand the Output panel when running the project.
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</member>
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<member name="run/output/font_size" type="int" setter="" getter="">
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The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
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</member>
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@ -268,11 +268,7 @@ Error EditorDebuggerNode::start(const String &p_uri) {
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}
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stop(true);
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current_uri = p_uri;
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if (EDITOR_GET("run/output/always_open_output_on_play")) {
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EditorNode::get_bottom_panel()->make_item_visible(EditorNode::get_log());
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} else {
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EditorNode::get_bottom_panel()->make_item_visible(this);
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}
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server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
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const Error err = server->start(p_uri);
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if (err != OK) {
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@ -1009,7 +1009,6 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
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set_process(true);
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camera_override = CameraOverride::OVERRIDE_NONE;
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tabs->set_current_tab(0);
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_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
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_update_buttons_state();
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emit_signal(SNAME("started"));
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@ -4543,17 +4543,19 @@ void EditorNode::_project_run_started() {
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log->clear();
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}
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if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
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int action_on_play = EDITOR_GET("run/bottom_panel/action_on_play");
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if (action_on_play == ACTION_ON_PLAY_OPEN_OUTPUT) {
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bottom_panel->make_item_visible(log);
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} else if (action_on_play == ACTION_ON_PLAY_OPEN_DEBUGGER) {
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bottom_panel->make_item_visible(EditorDebuggerNode::get_singleton());
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}
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}
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void EditorNode::_project_run_stopped() {
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if (!bool(EDITOR_GET("run/output/always_close_output_on_stop"))) {
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return;
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int action_on_stop = EDITOR_GET("run/bottom_panel/action_on_stop");
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if (action_on_stop == ACTION_ON_STOP_CLOSE_BUTTOM_PANEL) {
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bottom_panel->hide_bottom_panel();
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}
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bottom_panel->make_item_visible(log, false);
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}
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void EditorNode::notify_all_debug_sessions_exited() {
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@ -140,6 +140,17 @@ public:
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SCENE_NAME_CASING_KEBAB_CASE,
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};
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enum ActionOnPlay {
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ACTION_ON_PLAY_DO_NOTHING,
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ACTION_ON_PLAY_OPEN_OUTPUT,
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ACTION_ON_PLAY_OPEN_DEBUGGER,
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};
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enum ActionOnStop {
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ACTION_ON_STOP_DO_NOTHING,
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ACTION_ON_STOP_CLOSE_BUTTOM_PANEL,
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};
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struct ExecuteThreadArgs {
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String path;
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List<String> args;
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@ -818,11 +818,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Auto save
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_initial_set("run/auto_save/save_before_running", true);
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// Bottom panel
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_play", EditorNode::ACTION_ON_PLAY_OPEN_OUTPUT, "Do Nothing,Open Output,Open Debugger")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_stop", EditorNode::ACTION_ON_STOP_DO_NOTHING, "Do Nothing,Close Bottom Panel")
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// Output
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
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_initial_set("run/output/always_clear_output_on_play", true);
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_initial_set("run/output/always_open_output_on_play", true);
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_initial_set("run/output/always_close_output_on_stop", false);
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/max_lines", 10000, "100,100000,1")
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