Merge pull request #95258 from kleonc/polygon2d_uv_editor_fix_leaf_bone_drawing
Fix drawing leaf `Bone2D` in `Polygon2D` UV editor
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c430c775ca
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@ -1255,44 +1255,43 @@ void Polygon2DEditor::_uv_draw() {
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//draw skeleton
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NodePath skeleton_path = node->get_skeleton();
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if (node->has_node(skeleton_path)) {
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Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
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if (skeleton) {
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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Bone2D *bone = skeleton->get_bone(i);
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if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
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continue; //not set
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Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node_or_null(skeleton_path));
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if (skeleton) {
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Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform();
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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Bone2D *bone = skeleton->get_bone(i);
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if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
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continue; //not set
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}
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bool current = bone_path == skeleton->get_path_to(bone);
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bool found_child = false;
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for (int j = 0; j < bone->get_child_count(); j++) {
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Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
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if (!n) {
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continue;
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}
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bool current = bone_path == skeleton->get_path_to(bone);
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found_child = true;
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bool found_child = false;
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Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
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Transform2D endpoint_xform = bone_xform * n->get_transform();
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for (int j = 0; j < bone->get_child_count(); j++) {
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Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
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if (!n) {
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continue;
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}
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Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
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}
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found_child = true;
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if (!found_child) {
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//draw normally
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Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
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Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)).rotated(bone->get_bone_angle());
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Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
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Transform2D endpoint_xform = bone_xform * n->get_transform();
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Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
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}
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if (!found_child) {
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//draw normally
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Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
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Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
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Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
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}
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Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
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uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
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}
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}
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}
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