-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
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@ -1263,7 +1263,6 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
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p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
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@ -88,8 +88,8 @@ void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
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texture=p_tex;
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update();
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if (texture.is_valid())
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texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
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//if (texture.is_valid())
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// texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
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minimum_size_changed();
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}
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