Merge pull request #50107 from madmiraal/android-use-lambdas
Replace single method anonymous classes with lambdas in Godot Java code
This commit is contained in:
commit
c47b6f4b5c
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@ -279,29 +279,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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editText.setView(mRenderView);
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io.setEdit(editText);
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view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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@Override
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public void onGlobalLayout() {
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Point fullSize = new Point();
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activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
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Rect gameSize = new Rect();
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mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
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final int keyboardHeight = fullSize.y - gameSize.bottom;
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GodotLib.setVirtualKeyboardHeight(keyboardHeight);
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}
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view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
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Point fullSize = new Point();
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activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
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Rect gameSize = new Rect();
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mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
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final int keyboardHeight = fullSize.y - gameSize.bottom;
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GodotLib.setVirtualKeyboardHeight(keyboardHeight);
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});
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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public void run() {
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// Must occur after GodotLib.setup has completed.
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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mRenderView.queueOnRenderThread(() -> {
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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});
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// Include the returned non-null views in the Godot view hierarchy.
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@ -314,14 +305,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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}
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public void setKeepScreenOn(final boolean p_enabled) {
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runOnUiThread(new Runnable() {
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@Override
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public void run() {
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if (p_enabled) {
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getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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} else {
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getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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}
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runOnUiThread(() -> {
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if (p_enabled) {
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getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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} else {
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getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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}
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});
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}
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@ -368,21 +356,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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public void alert(final String message, final String title) {
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final Activity activity = getActivity();
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runOnUiThread(new Runnable() {
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@Override
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public void run() {
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AlertDialog.Builder builder = new AlertDialog.Builder(activity);
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builder.setMessage(message).setTitle(title);
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builder.setPositiveButton(
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"OK",
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new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int id) {
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dialog.cancel();
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}
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});
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AlertDialog dialog = builder.create();
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dialog.show();
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}
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runOnUiThread(() -> {
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AlertDialog.Builder builder = new AlertDialog.Builder(activity);
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builder.setMessage(message).setTitle(title);
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builder.setPositiveButton(
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"OK",
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(dialog, id) -> dialog.cancel());
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AlertDialog dialog = builder.create();
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dialog.show();
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});
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}
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@ -753,19 +734,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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public void UiChangeListener() {
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final View decorView = getActivity().getWindow().getDecorView();
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decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
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@Override
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public void onSystemUiVisibilityChange(int visibility) {
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if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
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decorView.setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_FULLSCREEN |
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
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if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
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decorView.setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
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View.SYSTEM_UI_FLAG_FULLSCREEN |
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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}
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});
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@ -796,21 +774,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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final int typeOfSensor = event.sensor.getType();
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if (mRenderView != null) {
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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public void run() {
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if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
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GodotLib.accelerometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GRAVITY) {
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GodotLib.gravity(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
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GodotLib.magnetometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
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GodotLib.gyroscope(x, -y, z);
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}
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mRenderView.queueOnRenderThread(() -> {
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if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
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GodotLib.accelerometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GRAVITY) {
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GodotLib.gravity(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
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GodotLib.magnetometer(-x, y, -z);
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}
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if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
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GodotLib.gyroscope(x, -y, z);
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}
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});
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}
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@ -845,12 +820,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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}
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if (shouldQuit && mRenderView != null) {
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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public void run() {
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GodotLib.back();
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}
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});
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mRenderView.queueOnRenderThread(GodotLib::back);
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}
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}
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@ -927,16 +897,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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;
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if (cnt == 0)
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return false;
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mRenderView.queueOnRenderThread(new Runnable() {
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// This method will be called on the rendering thread:
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public void run() {
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for (int i = 0, n = cc.length; i < n; i++) {
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int keyCode;
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if ((keyCode = cc[i]) != 0) {
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// Simulate key down and up...
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GodotLib.key(0, 0, keyCode, true);
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GodotLib.key(0, 0, keyCode, false);
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}
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// This method will be called on the rendering thread:
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mRenderView.queueOnRenderThread(() -> {
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for (int i = 0, n = cc.length; i < n; i++) {
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int keyCode;
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if ((keyCode = cc[i]) != 0) {
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// Simulate key down and up...
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GodotLib.key(0, 0, keyCode, true);
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GodotLib.key(0, 0, keyCode, false);
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}
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}
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});
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@ -232,13 +232,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
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public void onResume() {
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super.onResume();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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// Resume the renderer
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godotRenderer.onActivityResumed();
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GodotLib.focusin();
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}
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queueEvent(() -> {
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// Resume the renderer
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godotRenderer.onActivityResumed();
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GodotLib.focusin();
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});
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}
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@ -246,13 +243,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
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public void onPause() {
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super.onPause();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusout();
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// Pause the renderer
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godotRenderer.onActivityPaused();
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}
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queueEvent(() -> {
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GodotLib.focusout();
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// Pause the renderer
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godotRenderer.onActivityPaused();
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});
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}
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}
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@ -149,13 +149,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
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public void onResume() {
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super.onResume();
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queueOnVkThread(new Runnable() {
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@Override
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public void run() {
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// Resume the renderer
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mRenderer.onVkResume();
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GodotLib.focusin();
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}
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queueOnVkThread(() -> {
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// Resume the renderer
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mRenderer.onVkResume();
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GodotLib.focusin();
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});
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}
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@ -163,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
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public void onPause() {
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super.onPause();
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queueOnVkThread(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusout();
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// Pause the renderer
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mRenderer.onVkPause();
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}
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queueOnVkThread(() -> {
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GodotLib.focusout();
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// Pause the renderer
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mRenderer.onVkPause();
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});
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}
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}
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@ -75,12 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
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final int x = Math.round(event.getX());
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final int y = Math.round(event.getY());
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final int buttonMask = event.getButtonState();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.doubleTap(buttonMask, x, y);
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}
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});
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queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
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return true;
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}
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@ -89,12 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
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//Log.i("GodotGesture", "onScroll");
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final int x = Math.round(distanceX);
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final int y = Math.round(distanceY);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.scroll(x, y);
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}
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});
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queueEvent(() -> GodotLib.scroll(x, y));
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return true;
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}
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@ -97,22 +97,12 @@ public class GodotInputHandler implements InputDeviceListener {
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final int button = getGodotButton(keyCode);
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final int godotJoyId = mJoystickIds.get(deviceId);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(godotJoyId, button, false);
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}
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});
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queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
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}
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} else {
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final int scanCode = event.getScanCode();
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final int chr = event.getUnicodeChar(0);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.key(keyCode, scanCode, chr, false);
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}
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});
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queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
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}
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return true;
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@ -143,22 +133,12 @@ public class GodotInputHandler implements InputDeviceListener {
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final int button = getGodotButton(keyCode);
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final int godotJoyId = mJoystickIds.get(deviceId);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(godotJoyId, button, true);
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}
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});
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queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
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}
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} else {
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final int scanCode = event.getScanCode();
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final int chr = event.getUnicodeChar(0);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.key(keyCode, scanCode, chr, true);
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}
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});
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queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
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}
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return true;
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@ -190,19 +170,16 @@ public class GodotInputHandler implements InputDeviceListener {
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final int action = event.getActionMasked();
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final int pointer_idx = event.getPointerId(event.getActionIndex());
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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public void run() {
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switch (action) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_MOVE:
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN: {
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GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
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} break;
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}
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mRenderView.queueOnRenderThread(() -> {
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switch (action) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_CANCEL:
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_MOVE:
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN: {
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GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
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} break;
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}
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});
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}
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@ -228,13 +205,7 @@ public class GodotInputHandler implements InputDeviceListener {
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// save value to prevent repeats
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joystick.axesValues.put(axis, value);
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final int godotAxisIdx = i;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
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//Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
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}
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});
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queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
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}
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}
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@ -244,13 +215,7 @@ public class GodotInputHandler implements InputDeviceListener {
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if (joystick.hatX != hatX || joystick.hatY != hatY) {
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joystick.hatX = hatX;
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joystick.hatY = hatY;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyhat(godotJoyId, hatX, hatY);
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//Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
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}
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});
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queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
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}
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}
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return true;
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@ -259,12 +224,7 @@ public class GodotInputHandler implements InputDeviceListener {
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final float x = event.getX();
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final float y = event.getY();
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final int type = event.getAction();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.hover(type, x, y);
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}
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});
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queueEvent(() -> GodotLib.hover(type, x, y));
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return true;
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} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
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@ -356,12 +316,7 @@ public class GodotInputHandler implements InputDeviceListener {
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}
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mJoysticksDevices.put(deviceId, joystick);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(id, true, joystick.name);
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}
|
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});
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queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
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}
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@Override
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@ -374,12 +329,7 @@ public class GodotInputHandler implements InputDeviceListener {
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mJoystickIds.delete(deviceId);
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mJoysticksDevices.delete(deviceId);
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queueEvent(new Runnable() {
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@Override
|
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public void run() {
|
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GodotLib.joyconnectionchanged(godotJoyId, false, "");
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}
|
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});
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queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
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}
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@Override
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@ -468,12 +418,7 @@ public class GodotInputHandler implements InputDeviceListener {
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final float x = event.getX();
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||||
final float y = event.getY();
|
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final int type = event.getAction();
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queueEvent(new Runnable() {
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@Override
|
||||
public void run() {
|
||||
GodotLib.hover(type, x, y);
|
||||
}
|
||||
});
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queueEvent(() -> GodotLib.hover(type, x, y));
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return true;
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||||
}
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case MotionEvent.ACTION_BUTTON_PRESS:
|
||||
|
@ -483,12 +428,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
|
||||
}
|
||||
});
|
||||
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_SCROLL: {
|
||||
|
@ -498,12 +438,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
final int action = event.getAction();
|
||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
|
||||
}
|
||||
});
|
||||
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
|
||||
}
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_UP: {
|
||||
|
|
|
@ -94,17 +94,14 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
|
||||
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
|
||||
|
||||
mRenderView.queueOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
||||
|
||||
if (mHasSelection) {
|
||||
mHasSelection = false;
|
||||
break;
|
||||
}
|
||||
if (mHasSelection) {
|
||||
mHasSelection = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -118,18 +115,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
for (int i = start; i < start + count; ++i) {
|
||||
newChars[i - start] = pCharSequence.charAt(i);
|
||||
}
|
||||
mRenderView.queueOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
int key = newChars[i];
|
||||
if ((key == '\n') && !mEdit.isMultiline()) {
|
||||
// Return keys are handled through action events
|
||||
continue;
|
||||
}
|
||||
GodotLib.key(0, 0, key, true);
|
||||
GodotLib.key(0, 0, key, false);
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
int key = newChars[i];
|
||||
if ((key == '\n') && !mEdit.isMultiline()) {
|
||||
// Return keys are handled through action events
|
||||
continue;
|
||||
}
|
||||
GodotLib.key(0, 0, key, true);
|
||||
GodotLib.key(0, 0, key, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -139,14 +133,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
|||
if (mEdit == pTextView && isFullScreenEdit()) {
|
||||
final String characters = pKeyEvent.getCharacters();
|
||||
|
||||
mRenderView.queueOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
for (int i = 0; i < characters.length(); i++) {
|
||||
final int ch = characters.codePointAt(i);
|
||||
GodotLib.key(0, 0, ch, true);
|
||||
GodotLib.key(0, 0, ch, false);
|
||||
}
|
||||
mRenderView.queueOnRenderThread(() -> {
|
||||
for (int i = 0; i < characters.length(); i++) {
|
||||
final int ch = characters.codePointAt(i);
|
||||
GodotLib.key(0, 0, ch, true);
|
||||
GodotLib.key(0, 0, ch, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue