Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2

[3.2] Move PopupWindow logic to GodotEditText on Android
This commit is contained in:
Rémi Verschelde 2020-07-31 13:00:50 +02:00 committed by GitHub
commit c49be9bf84
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 57 additions and 68 deletions

View File

@ -53,8 +53,6 @@ import android.content.SharedPreferences.Editor;
import android.content.pm.ConfigurationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.graphics.Point;
import android.graphics.Rect;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
@ -69,19 +67,16 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.PopupWindow;
import android.widget.ProgressBar;
import android.widget.TextView;
@ -250,7 +245,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
public GodotView mView;
private boolean godot_initialized = false;
private PopupWindow mKeyboardWindow;
private GodotEditText mEditText;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
@ -320,41 +315,11 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
setContentView(layout);
// Create a popup window with an invisible layout for the virtual keyboard,
// so the view can be resized to get the vk height without resizing the main godot view.
final FrameLayout keyboardLayout = new FrameLayout(this);
keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
keyboardLayout.setVisibility(View.INVISIBLE);
mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
mKeyboardWindow.setFocusable(true); // for the text edit to work
mKeyboardWindow.setTouchable(false); // inputs need to go through
// GodotEditText layout
GodotEditText edittext = new GodotEditText(this);
edittext.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
edittext.setKeyboardView(keyboardLayout);
// ...add to keyboard layout
keyboardLayout.addView(edittext);
mView = new GodotView(this, xrMode, use_gl3, use_32_bits, use_debug_opengl);
layout.addView(mView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
mEditText = new GodotEditText(this, mView);
io.setEdit(mEditText);
final String[] current_command_line = command_line;
mView.queueEvent(new Runnable() {
@ -733,14 +698,14 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
mView.post(new Runnable() {
@Override
public void run() {
mKeyboardWindow.showAtLocation(getWindow().getDecorView(), Gravity.NO_GRAVITY, 0, 0);
mEditText.onInitView();
}
});
}
@Override
protected void onDestroy() {
mKeyboardWindow.dismiss();
mEditText.onDestroyView();
for (int i = 0; i < singleton_count; i++) {
singletons[i].onMainDestroy();

View File

@ -32,17 +32,27 @@ package org.godotengine.godot.input;
import org.godotengine.godot.*;
import android.app.Activity;
import android.content.Context;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Handler;
import android.os.Message;
import android.text.InputFilter;
import android.text.InputType;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.WindowManager;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import android.widget.FrameLayout;
import android.widget.PopupWindow;
import java.lang.ref.WeakReference;
@ -58,6 +68,7 @@ public class GodotEditText extends EditText {
// ===========================================================
private GodotView mView;
private View mKeyboardView;
private PopupWindow mKeyboardWindow;
private GodotTextInputWrapper mInputWrapper;
private EditHandler sHandler = new EditHandler(this);
private String mOriginText;
@ -82,24 +93,52 @@ public class GodotEditText extends EditText {
// ===========================================================
// Constructors
// ===========================================================
public GodotEditText(final Context context) {
public GodotEditText(final Context context, final GodotView view) {
super(context);
this.initView();
setPadding(0, 0, 0, 0);
setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE);
setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
mView = view;
mInputWrapper = new GodotTextInputWrapper(mView, this);
setOnEditorActionListener(mInputWrapper);
view.requestFocus();
// Create a popup window with an invisible layout for the virtual keyboard,
// so the view can be resized to get the vk height without resizing the main godot view.
final FrameLayout keyboardLayout = new FrameLayout(context);
keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
keyboardLayout.setVisibility(View.INVISIBLE);
keyboardLayout.addView(this);
mKeyboardView = keyboardLayout;
mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
mKeyboardWindow.setFocusable(true); // for the text edit to work
mKeyboardWindow.setTouchable(false); // inputs need to go through
keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
((Activity)mView.getContext()).getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
}
public GodotEditText(final Context context, final AttributeSet attrs) {
super(context, attrs);
this.initView();
public void onInitView() {
mKeyboardWindow.showAtLocation(mView, Gravity.NO_GRAVITY, 0, 0);
}
public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
this.initView();
}
protected void initView() {
this.setPadding(0, 0, 0, 0);
this.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE);
public void onDestroyView() {
mKeyboardWindow.dismiss();
}
public boolean isMultiline() {
@ -153,21 +192,6 @@ public class GodotEditText extends EditText {
p_edit_text.setFilters(filters);
}
// ===========================================================
// Getter & Setter
// ===========================================================
public void setView(final GodotView view) {
this.mView = view;
if (mInputWrapper == null)
mInputWrapper = new GodotTextInputWrapper(mView, this);
this.setOnEditorActionListener(mInputWrapper);
view.requestFocus();
}
public void setKeyboardView(final View keyboardView) {
this.mKeyboardView = keyboardView;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================