Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use of scale curve animation.
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@ -269,7 +269,7 @@
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Emission lifetime randomness ratio.
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</member>
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<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
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Initial scale applied to each particle.
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Initial scale applied to each particle. This can be set to a negative value to flip the particle on all axes.
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</member>
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's scale will vary along this [Curve].
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@ -249,7 +249,7 @@
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Emission lifetime randomness ratio.
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</member>
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<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
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Initial scale applied to each particle.
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Initial scale applied to each particle. This can be set to a negative value to flip the particle on both axes.
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</member>
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's scale will vary along this [Curve].
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@ -224,7 +224,7 @@
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Radial acceleration randomness ratio.
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</member>
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<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
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Initial scale applied to each particle.
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Initial scale applied to each particle. This can be set to a negative value to flip the particle on all axes.
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</member>
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<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's scale will vary along this [CurveTexture].
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@ -910,9 +910,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
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//scale by scale
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float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
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if (base_scale < 0.000001) {
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base_scale = 0.000001;
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}
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// Prevent zero scale (which can cause rendering issues).
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base_scale = SGN(base_scale) * MAX(Math::abs(base_scale), 0.000001);
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p.transform.elements[0] *= base_scale;
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p.transform.elements[1] *= base_scale;
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@ -1322,7 +1321,7 @@ void CPUParticles2D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
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ADD_GROUP("Scale", "");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
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ADD_GROUP("Color", "");
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@ -1010,9 +1010,8 @@ void CPUParticles::_particles_process(float p_delta) {
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//scale by scale
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float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
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if (base_scale < 0.000001) {
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base_scale = 0.000001;
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}
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// Prevent zero scale (which can cause rendering issues).
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base_scale = SGN(base_scale) * MAX(Math::abs(base_scale), 0.000001);
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p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
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@ -1463,7 +1462,7 @@ void CPUParticles::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
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ADD_GROUP("Scale", "");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
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ADD_GROUP("Color", "");
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@ -644,9 +644,8 @@ void ParticlesMaterial::_update_shader() {
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}
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//scale by scale
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code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
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code += " if (base_scale < 0.000001) {\n";
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code += " base_scale = 0.000001;\n";
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code += " }\n";
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// Prevent zero scale (which can cause rendering issues).
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code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.000001);\n";
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if (trail_size_modifier.is_valid()) {
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code += " if (trail_divisor > 1) {\n";
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code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
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@ -1278,7 +1277,7 @@ void ParticlesMaterial::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
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ADD_GROUP("Scale", "");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
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ADD_GROUP("Color", "");
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