Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
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@ -460,6 +460,9 @@
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<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
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Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/collision/draw_2d_outlines" type="bool" setter="" getter="" default="true">
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Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
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Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
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</member>
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@ -1350,6 +1350,8 @@ SceneTree::SceneTree() {
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collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
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ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
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GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
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// Create with mainloop.
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root = memnew(Window);
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@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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if (is_collision_outline_enabled()) {
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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Rect2 CapsuleShape2D::get_rect() const {
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@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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if (is_collision_outline_enabled()) {
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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CircleShape2D::CircleShape2D() :
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@ -75,9 +75,11 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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if (is_collision_outline_enabled()) {
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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Rect2 ConvexPolygonShape2D::get_rect() const {
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@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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// Draw an outlined rectangle to make individual shapes easier to distinguish.
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Vector<Vector2> stroke_points;
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stroke_points.resize(5);
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stroke_points.write[0] = -size * 0.5;
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stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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stroke_points.write[2] = size * 0.5;
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stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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stroke_points.write[4] = -size * 0.5;
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Vector<Color> stroke_colors;
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stroke_colors.resize(5);
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for (int i = 0; i < 5; i++) {
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stroke_colors.write[i] = (p_color);
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}
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RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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if (is_collision_outline_enabled()) {
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// Draw an outlined rectangle to make individual shapes easier to distinguish.
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Vector<Vector2> stroke_points;
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stroke_points.resize(5);
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stroke_points.write[0] = -size * 0.5;
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stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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stroke_points.write[2] = size * 0.5;
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stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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stroke_points.write[4] = -size * 0.5;
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Vector<Color> stroke_colors;
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stroke_colors.resize(5);
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for (int i = 0; i < 5; i++) {
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stroke_colors.write[i] = (p_color);
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}
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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}
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}
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Rect2 RectangleShape2D::get_rect() const {
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@ -29,7 +29,11 @@
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/*************************************************************************/
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#include "shape_2d.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "servers/physics_server_2d.h"
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RID Shape2D::get_rid() const {
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return shape;
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}
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@ -105,6 +109,15 @@ void Shape2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
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}
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bool Shape2D::is_collision_outline_enabled() {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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return true;
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}
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#endif
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return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
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}
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Shape2D::Shape2D(const RID &p_rid) {
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shape = p_rid;
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}
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@ -61,6 +61,9 @@ public:
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/// Returns the radius of a circle that fully enclose this shape
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virtual real_t get_enclosing_radius() const = 0;
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virtual RID get_rid() const override;
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static bool is_collision_outline_enabled();
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Shape2D();
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~Shape2D();
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};
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