Fix code style issues
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@ -2057,7 +2057,6 @@ FRAGMENT_SHADER_CODE
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gl_FragColor.rgb *= (1.0 - fog_interp.a);
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#endif // BASE_PASS
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#else //pixel based fog
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float fog_amount = 0.0;
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@ -1422,7 +1422,6 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
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} else {
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_find_resources(v);
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}
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}
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I = I->next();
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