Fix specialization constant updates in color passes

The color pass specialization constants were not being updated after splitting them to their own array.
This commit is contained in:
jfons 2022-04-11 12:40:17 +02:00
parent bf153b82c7
commit c4c0ef116a

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@ -824,6 +824,9 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
for (int k = 0; k < SHADER_VERSION_MAX; k++) {
E->self()->pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
}
for (int k = 0; k < PIPELINE_COLOR_PASS_FLAG_COUNT; k++) {
E->self()->color_pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
}
}
}
}