Merge pull request #24454 from YeldhamDev/animationtree_editor_small_fixes
Small fixes for the AnimationTree editor
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c4cc66596e
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@ -356,7 +356,7 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int
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undo_redo->create_action("Nodes Connected");
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undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
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undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index, p_from);
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undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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@ -1064,6 +1064,7 @@ void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
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}
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void AnimationNodeStateMachineEditor::_removed_from_graph() {
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EditorNode::get_singleton()->edit_item(NULL);
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}
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@ -1099,7 +1100,13 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
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name_edit->hide();
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}
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void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
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_name_edited(name_edit->get_text());
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}
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void AnimationNodeStateMachineEditor::_scroll_changed(double) {
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if (updating)
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return;
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@ -1217,6 +1224,7 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
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ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type);
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ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
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ClassDB::bind_method("_name_edited_focus_out", &AnimationNodeStateMachineEditor::_name_edited_focus_out);
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ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
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@ -1356,6 +1364,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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state_machine_draw->add_child(name_edit);
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name_edit->hide();
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name_edit->connect("text_entered", this, "_name_edited");
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name_edit->connect("focus_exited", this, "_name_edited_focus_out");
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name_edit->set_as_toplevel(true);
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open_file = memnew(EditorFileDialog);
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@ -143,6 +143,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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String prev_name;
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void _name_edited(const String &p_text);
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void _name_edited_focus_out();
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void _open_editor(const String &p_name);
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void _scroll_changed(double);
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