Merge pull request #25480 from WindyDarian/scene_import_root_type_script_global_class_support

Support script global class (class_name) as root_type when importing a scene
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Rémi Verschelde 2019-05-29 17:31:15 +02:00 committed by GitHub
commit c51d2ed55c
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@ -1291,6 +1291,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
Ref<Script> root_script = NULL;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
}
if (root_type != "Spatial") {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
@ -1303,6 +1310,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
if (root_script.is_valid()) {
scene->set_script(Variant(root_script));
}
if (Object::cast_to<Spatial>(scene)) {
float root_scale = p_options["nodes/root_scale"];
Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));