Documented many Physics2D* classes
(cherry picked from commit 471ab4e6ff
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@ -645,6 +645,14 @@ void Physics2DServer::_bind_methods() {
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// ObjectTypeDB::bind_method(_MD("sync"),&Physics2DServer::sync);
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// ObjectTypeDB::bind_method(_MD("sync"),&Physics2DServer::sync);
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//ObjectTypeDB::bind_method(_MD("flush_queries"),&Physics2DServer::flush_queries);
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//ObjectTypeDB::bind_method(_MD("flush_queries"),&Physics2DServer::flush_queries);
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BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS );
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BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION );
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BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION );
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BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD );
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BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD );
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BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP );
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BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS );
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BIND_CONSTANT( SHAPE_LINE );
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BIND_CONSTANT( SHAPE_LINE );
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BIND_CONSTANT( SHAPE_SEGMENT );
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BIND_CONSTANT( SHAPE_SEGMENT );
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BIND_CONSTANT( SHAPE_CIRCLE );
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BIND_CONSTANT( SHAPE_CIRCLE );
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