Fix owner when importing meshes

Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
This commit is contained in:
Markus Sauermann 2024-02-26 22:24:57 +01:00
parent bb6b06c813
commit c58607c32f
1 changed files with 9 additions and 2 deletions

View File

@ -2958,17 +2958,24 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
remove_child(child);
if (!child->is_owned_by_parent()) {
// add the custom children to the p_node
Node *child_owner = child->get_owner() == this ? p_node : child->get_owner();
child->set_owner(nullptr);
p_node->add_child(child);
child->set_owner(child_owner);
}
}
p_node->set_owner(owner);
for (Node *E : owned) {
E->set_owner(p_node);
if (E->data.owner != p_node) {
E->set_owner(p_node);
}
}
for (Node *E : owned_by_owner) {
E->set_owner(owner);
if (E->data.owner != owner) {
E->set_owner(owner);
}
}
p_node->set_scene_file_path(get_scene_file_path());