Travis: Make dependencies follow the matrix requirements

Also make the coverity addon only applied to the static checks build job.
This commit is contained in:
Rémi Verschelde 2018-06-15 10:13:52 +02:00
parent f827dcba44
commit c58f73fd35
1 changed files with 33 additions and 39 deletions

View File

@ -20,69 +20,63 @@ matrix:
- env: STATIC_CHECKS=yes - env: STATIC_CHECKS=yes
os: linux os: linux
compiler: gcc compiler: gcc
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- clang-format-5.0
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
os: linux os: linux
compiler: gcc compiler: gcc
addons:
apt:
packages:
- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux os: linux
compiler: clang compiler: clang
addons:
apt:
packages:
- *linux_deps
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux os: linux
compiler: clang compiler: clang
- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang
os: osx os: osx
osx_image: xcode9.3 osx_image: xcode9.3
compiler: clang compiler: clang
- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: osx os: osx
osx_image: xcode9.3 osx_image: xcode9.3
compiler: clang compiler: clang
- env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc - env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
os: linux os: linux
compiler: gcc compiler: gcc
addons:
addons: apt:
apt: packages:
sources: - *linux_deps
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-5.0
packages:
# General build deps
- build-essential
- scons
- pkg-config
# Linux/X11 build deps
- libx11-dev
- libxcursor-dev
- libxi-dev
- libxinerama-dev
- libxrandr-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libasound2-dev
- libfreetype6-dev
# For style checks.
- clang-format-5.0
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
before_install: before_install:
- if [ "$STATIC_CHECKS" = "yes" ]; then - if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE; unset SCONS_CACHE;
else
if [ "$TRAVIS_BRANCH" = "coverity_scan" ]; then
echo "This job runs in the Coverity Scan branch and is not the STATIC_CHECKS job meant for it, so aborting with exit code 0.";
travis_terminate 0;
fi;
fi fi
install: install: