Running builder (content generator) functions in subprocesses on Windows

- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
This commit is contained in:
Viktor Ferenczi 2018-03-17 23:23:55 +01:00
parent 92c59384ec
commit c5bd0c37ce
23 changed files with 1894 additions and 1422 deletions

View File

@ -8,6 +8,8 @@ import os.path
import glob import glob
import sys import sys
import methods import methods
import gles_builders
from platform_methods import run_in_subprocess
# scan possible build platforms # scan possible build platforms
@ -444,8 +446,8 @@ if selected_platform in platform_list:
methods.no_verbose(sys, env) methods.no_verbose(sys, env)
if (not env["platform"] == "server"): # FIXME: detect GLES3 if (not env["platform"] == "server"): # FIXME: detect GLES3
env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } ) env.Append(BUILDERS = { 'GLES3_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles3_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append( BUILDERS = { 'GLES2_GLSL' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } ) env.Append(BUILDERS = { 'GLES2_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles2_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
scons_cache_path = os.environ.get("SCONS_CACHE") scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None: if scons_cache_path != None:

View File

@ -2,7 +2,9 @@
Import('env') Import('env')
import methods import core_builders
import make_binders
from platform_methods import run_in_subprocess
env.core_sources = [] env.core_sources = []
@ -21,7 +23,7 @@ gd_cpp += gd_inc
gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n" gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
with open("global_defaults.gen.cpp", "w") as f: with open("global_defaults.gen.cpp", "w") as f:
f.write(gd_cpp) f.write(gd_cpp)
# Generate AES256 script encryption key # Generate AES256 script encryption key
@ -48,26 +50,27 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e) print("Invalid AES256 encryption key, not 64 bits hex: " + e)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f: with open("script_encryption_key.gen.cpp", "w") as f:
f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
# Add required thirdparty code. Header paths are hardcoded, we don't need to append # Add required thirdparty code. Header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...) # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_dir = "#thirdparty/misc/" thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [ thirdparty_sources = [
# C sources # C sources
"base64.c", "base64.c",
"fastlz.c", "fastlz.c",
"sha256.c", "sha256.c",
"smaz.c", "smaz.c",
# C++ sources # C++ sources
"aes256.cpp", "aes256.cpp",
"hq2x.cpp", "hq2x.cpp",
"md5.cpp", "md5.cpp",
"pcg.cpp", "pcg.cpp",
"triangulator.cpp", "triangulator.cpp",
] ]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.core_sources, thirdparty_sources) env.add_source_files(env.core_sources, thirdparty_sources)
@ -76,9 +79,9 @@ env.add_source_files(env.core_sources, thirdparty_sources)
# However, our version has some custom modifications, so it won't compile with the system one # However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = [ thirdparty_minizip_sources = [
"ioapi.c", "ioapi.c",
"unzip.c", "unzip.c",
"zip.c", "zip.c",
] ]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env.add_source_files(env.core_sources, thirdparty_minizip_sources) env.add_source_files(env.core_sources, thirdparty_minizip_sources)
@ -92,20 +95,19 @@ env.add_source_files(env.core_sources, "*.cpp")
# Make binders # Make binders
import make_binders env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
# Authors # Authors
env.Depends('#core/authors.gen.h', "../AUTHORS.md") env.Depends('#core/authors.gen.h', "../AUTHORS.md")
env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header) env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
# Donors # Donors
env.Depends('#core/donors.gen.h', "../DONORS.md") env.Depends('#core/donors.gen.h', "../DONORS.md")
env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header) env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
# License # License
env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"]) env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header) env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header))
# Chain load SCsubs # Chain load SCsubs
SConscript('os/SCsub') SConscript('os/SCsub')

236
core/core_builders.py Normal file
View File

@ -0,0 +1,236 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from compat import iteritems, itervalues, open_utf8, escape_string
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
sections_id = ["AUTHORS_FOUNDERS", "AUTHORS_LEAD_DEVELOPERS", "AUTHORS_PROJECT_MANAGERS", "AUTHORS_DEVELOPERS"]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_AUTHORS_H\n")
g.write("#define _EDITOR_AUTHORS_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors",
"Gold donors", "Silver donors", "Bronze donors"]
sections_id = ["DONORS_SPONSOR_PLAT", "DONORS_SPONSOR_GOLD", "DONORS_SPONSOR_MINI",
"DONORS_GOLD", "DONORS_SILVER", "DONORS_BRONZE"]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_DONORS_H\n")
g.write("#define _EDITOR_DONORS_H\n")
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for section, section_id in zip(sections, sections_id):
if line.strip().endswith(section):
current_section = escape_string(section_id)
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0]
src_license = source[1]
dst = target[0]
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ':' in self.current:
return ('', [])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects = OrderedDict()
license_list = []
with open_utf8(src_copyright, "r") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list = []
for project in itervalues(projects):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open_utf8(dst, "w") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef _EDITOR_LICENSE_H\n")
f.write("#define _EDITOR_LICENSE_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open_utf8(src_license, "r") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write("\n\t\t\"" + escaped_string + "\\n\"")
f.write(";\n\n")
f.write("struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n")
f.write("struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n")
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write("\t\"" + escape_string(line) + "\",\n")
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iteritems(projects):
part_indexes[project_name] = part_index
for part in project:
f.write("\t{ \"" + escape_string(part["License"][0]) + "\", "
+ "&COPYRIGHT_INFO_DATA[" + str(part["file_index"]) + "], "
+ "&COPYRIGHT_INFO_DATA[" + str(part["copyright_index"]) + "], "
+ str(len(part["Files"])) + ", "
+ str(len(part["Copyright"])) + " },\n")
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iteritems(projects):
f.write("\t{ \"" + escape_string(project_name) + "\", "
+ "&COPYRIGHT_PROJECT_PARTS[" + str(part_indexes[project_name]) + "], "
+ str(len(project)) + " },\n")
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write("\t\"" + escape_string(l[0]) + "\",\n")
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write("\t\"\\n\"\n")
else:
f.write("\t\"" + escape_string(line) + "\\n\"\n")
f.write("\t\"\",\n\n")
f.write("};\n\n")
f.write("#endif\n")
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -1,4 +1,5 @@
# -*- coding: ibm850 -*- # -*- coding: ibm850 -*-
from platform_methods import subprocess_main
template_typed = """ template_typed = """
@ -265,8 +266,12 @@ def run(target, source, env):
else: else:
text += t text += t
with open(target[0].path, "w") as f: with open(target[0], "w") as f:
f.write(text) f.write(text)
with open(target[1].path, "w") as f: with open(target[1], "w") as f:
f.write(text_ext) f.write(text_ext)
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -5,149 +5,14 @@ env.editor_sources = []
import os import os
import os.path import os.path
from compat import encode_utf8, byte_to_str, open_utf8, escape_string from platform_methods import run_in_subprocess
from compat import open_utf8
import editor_builders
def make_certs_header(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open(src, "rb")
g = open_utf8(dst, "w")
buf = f.read()
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _CERTS_RAW_H\n")
g.write("#define _CERTS_RAW_H\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
f.close()
def make_doc_header(target, source, env):
dst = target[0].srcnode().abspath
g = open_utf8(dst, "w")
buf = ""
docbegin = ""
docend = ""
for s in source:
src = s.srcnode().abspath
if not src.endswith(".xml"):
continue
with open_utf8(src, "r") as f:
content = f.read()
buf += content
buf = encode_utf8(docbegin + buf + docend)
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _DOC_DATA_RAW_H\n")
g.write("#define _DOC_DATA_RAW_H\n")
g.write("static const int _doc_data_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _doc_data_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _doc_data_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_fonts_header(target, source, env):
dst = target[0].srcnode().abspath
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_FONTS_H\n")
g.write("#define _EDITOR_FONTS_H\n")
# saving uncompressed, since freetype will reference from memory pointer
xl_names = []
for i in range(len(source)):
with open(source[i].srcnode().abspath, "rb")as f:
buf = f.read()
name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0]
g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _font_" + name + "[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_translations_header(target, source, env):
dst = target[0].srcnode().abspath
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_TRANSLATIONS_H\n")
g.write("#define _EDITOR_TRANSLATIONS_H\n")
import zlib
import os.path
paths = [node.srcnode().abspath for node in source]
sorted_paths = sorted(paths, key=lambda path: os.path.splitext(os.path.basename(path))[0])
xl_names = []
for i in range(len(sorted_paths)):
with open(sorted_paths[i], "rb") as f:
buf = f.read()
decomp_size = len(buf)
buf = zlib.compress(buf)
name = os.path.splitext(os.path.basename(sorted_paths[i]))[0]
g.write("static const unsigned char _translation_" + name + "_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
xl_names.append([name, len(buf), str(decomp_size)])
g.write("struct EditorTranslationList {\n")
g.write("\tconst char* lang;\n")
g.write("\tint comp_size;\n")
g.write("\tint uncomp_size;\n")
g.write("\tconst unsigned char* data;\n")
g.write("};\n\n")
g.write("static EditorTranslationList _editor_translations[] = {\n")
for x in xl_names:
g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ", _translation_" + x[0] + "_compressed},\n")
g.write("\t{NULL, 0, 0, NULL}\n")
g.write("};\n")
g.write("#endif")
g.close()
def _make_doc_data_class_path(to_path): def _make_doc_data_class_path(to_path):
g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w") # NOTE: It is safe to generate this file here, since this is still executed serially
g = open_utf8(os.path.join(to_path, "doc_data_class_path.gen.h"), "w")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n") g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n") g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
@ -169,6 +34,8 @@ if env['tools']:
reg_exporters += '\tregister_' + e + '_exporter();\n' reg_exporters += '\tregister_' + e + '_exporter();\n'
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n' reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += '}\n' reg_exporters += '}\n'
# NOTE: It is safe to generate this file here, since this is still executed serially
with open_utf8("register_exporters.gen.cpp", "w") as f: with open_utf8("register_exporters.gen.cpp", "w") as f:
f.write(reg_exporters_inc) f.write(reg_exporters_inc)
f.write(reg_exporters) f.write(reg_exporters)
@ -192,24 +59,38 @@ if env['tools']:
docs = sorted(docs) docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs) env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, make_doc_header) env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, run_in_subprocess(editor_builders.make_doc_header))
# Certificates # Certificates
env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt") env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt")
env.CommandNoCache("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header) env.CommandNoCache("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(editor_builders.make_certs_header))
import glob import glob
path = env.Dir('.').abspath path = env.Dir('.').abspath
# Translations # Translations
tlist = glob.glob(path + "/translations/*.po") tlist = glob.glob(path + "/translations/*.po")
env.Depends('#editor/translations.gen.h', tlist) env.Depends('#editor/translations.gen.h', tlist)
env.CommandNoCache('#editor/translations.gen.h', tlist, make_translations_header) env.CommandNoCache('#editor/translations.gen.h', tlist, run_in_subprocess(editor_builders.make_translations_header))
# Fonts # Fonts
flist = glob.glob(path + "/../thirdparty/fonts/*.ttf") flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf")) flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf"))
env.Depends('#editor/builtin_fonts.gen.h', flist) env.Depends('#editor/builtin_fonts.gen.h', flist)
env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, make_fonts_header) env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header))
# Authors
env.Depends('#editor/authors.gen.h', "../AUTHORS.md")
env.CommandNoCache('#editor/authors.gen.h', "../AUTHORS.md", run_in_subprocess(editor_builders.make_authors_header))
# Donors
env.Depends('#editor/donors.gen.h', "../DONORS.md")
env.CommandNoCache('#editor/donors.gen.h', "../DONORS.md", run_in_subprocess(editor_builders.make_donors_header))
# License
env.Depends('#editor/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache('#editor/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(editor_builders.make_license_header))
env.add_source_files(env.editor_sources, "*.cpp") env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"]) env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])

412
editor/editor_builders.py Normal file
View File

@ -0,0 +1,412 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
import os.path
from platform_methods import subprocess_main
from compat import encode_utf8, byte_to_str, open_utf8, escape_string
def make_certs_header(target, source, env):
src = source[0]
dst = target[0]
f = open(src, "rb")
g = open_utf8(dst, "w")
buf = f.read()
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _CERTS_RAW_H\n")
g.write("#define _CERTS_RAW_H\n")
g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _certs_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
f.close()
def make_doc_header(target, source, env):
dst = target[0]
g = open_utf8(dst, "w")
buf = ""
docbegin = ""
docend = ""
for src in source:
if not src.endswith(".xml"):
continue
with open_utf8(src, "r") as f:
content = f.read()
buf += content
buf = encode_utf8(docbegin + buf + docend)
decomp_size = len(buf)
import zlib
buf = zlib.compress(buf)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _DOC_DATA_RAW_H\n")
g.write("#define _DOC_DATA_RAW_H\n")
g.write("static const int _doc_data_compressed_size = " + str(len(buf)) + ";\n")
g.write("static const int _doc_data_uncompressed_size = " + str(decomp_size) + ";\n")
g.write("static const unsigned char _doc_data_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_fonts_header(target, source, env):
dst = target[0]
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_FONTS_H\n")
g.write("#define _EDITOR_FONTS_H\n")
# saving uncompressed, since freetype will reference from memory pointer
xl_names = []
for i in range(len(source)):
with open(source[i], "rb")as f:
buf = f.read()
name = os.path.splitext(os.path.basename(source[i]))[0]
g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
g.write("static const unsigned char _font_" + name + "[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_translations_header(target, source, env):
dst = target[0]
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_TRANSLATIONS_H\n")
g.write("#define _EDITOR_TRANSLATIONS_H\n")
import zlib
import os.path
sorted_paths = sorted(source, key=lambda path: os.path.splitext(os.path.basename(path))[0])
xl_names = []
for i in range(len(sorted_paths)):
with open(sorted_paths[i], "rb") as f:
buf = f.read()
decomp_size = len(buf)
buf = zlib.compress(buf)
name = os.path.splitext(os.path.basename(sorted_paths[i]))[0]
g.write("static const unsigned char _translation_" + name + "_compressed[] = {\n")
for i in range(len(buf)):
g.write("\t" + byte_to_str(buf[i]) + ",\n")
g.write("};\n")
xl_names.append([name, len(buf), str(decomp_size)])
g.write("struct EditorTranslationList {\n")
g.write("\tconst char* lang;\n")
g.write("\tint comp_size;\n")
g.write("\tint uncomp_size;\n")
g.write("\tconst unsigned char* data;\n")
g.write("};\n\n")
g.write("static EditorTranslationList _editor_translations[] = {\n")
for x in xl_names:
g.write("\t{ \"" + x[0] + "\", " + str(x[1]) + ", " + str(x[2]) + ", _translation_" + x[0] + "_compressed},\n")
g.write("\t{NULL, 0, 0, NULL}\n")
g.write("};\n")
g.write("#endif")
g.close()
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
sections_id = ["dev_founders", "dev_lead", "dev_manager", "dev_names"]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_AUTHORS_H\n")
g.write("#define _EDITOR_AUTHORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("static const char *" + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors"]
sections_id = ["donor_s_plat", "donor_s_gold", "donor_s_mini", "donor_gold", "donor_silver", "donor_bronze"]
src = source[0]
dst = target[0]
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_DONORS_H\n")
g.write("#define _EDITOR_DONORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("static const char *" + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0]
src_license = source[1]
dst = target[0]
f = open_utf8(src_license, "r")
fc = open_utf8(src_copyright, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_LICENSE_H\n")
g.write("#define _EDITOR_LICENSE_H\n")
g.write("static const char *about_license =")
for line in f:
escaped_string = escape_string(line.strip())
g.write("\n\t\"" + escaped_string + "\\n\"")
g.write(";\n")
tp_current = 0
tp_file = ""
tp_comment = ""
tp_copyright = ""
tp_license = ""
tp_licensename = ""
tp_licensebody = ""
tp = []
tp_licensetext = []
for line in fc:
if line.startswith("#"):
continue
if line.startswith("Files:"):
tp_file = line[6:].strip()
tp_current = 1
elif line.startswith("Comment:"):
tp_comment = line[8:].strip()
tp_current = 2
elif line.startswith("Copyright:"):
tp_copyright = line[10:].strip()
tp_current = 3
elif line.startswith("License:"):
if tp_current != 0:
tp_license = line[8:].strip()
tp_current = 4
else:
tp_licensename = line[8:].strip()
tp_current = 5
elif line.startswith(" "):
if tp_current == 1:
tp_file += "\n" + line.strip()
elif tp_current == 3:
tp_copyright += "\n" + line.strip()
elif tp_current == 5:
if line.strip() == ".":
tp_licensebody += "\n"
else:
tp_licensebody += line[1:]
else:
if tp_current != 0:
if tp_current == 5:
tp_licensetext.append([tp_licensename, tp_licensebody])
tp_licensename = ""
tp_licensebody = ""
else:
added = False
for i in tp:
if i[0] == tp_comment:
i[1].append([tp_file, tp_copyright, tp_license])
added = True
break
if not added:
tp.append([tp_comment,[[tp_file, tp_copyright, tp_license]]])
tp_file = []
tp_comment = ""
tp_copyright = []
tp_license = ""
tp_current = 0
tp_licensetext.append([tp_licensename, tp_licensebody])
about_thirdparty = ""
about_tp_copyright_count = ""
about_tp_license = ""
about_tp_copyright = ""
about_tp_file = ""
for i in tp:
about_thirdparty += "\t\"" + i[0] + "\",\n"
about_tp_copyright_count += str(len(i[1])) + ", "
for j in i[1]:
file_body = ""
copyright_body = ""
for k in j[0].split("\n"):
if file_body != "":
file_body += "\\n\"\n"
escaped_string = escape_string(k.strip())
file_body += "\t\"" + escaped_string
for k in j[1].split("\n"):
if copyright_body != "":
copyright_body += "\\n\"\n"
escaped_string = escape_string(k.strip())
copyright_body += "\t\"" + escaped_string
about_tp_file += "\t" + file_body + "\",\n"
about_tp_copyright += "\t" + copyright_body + "\",\n"
about_tp_license += "\t\"" + j[2] + "\",\n"
about_license_name = ""
about_license_body = ""
for i in tp_licensetext:
body = ""
for j in i[1].split("\n"):
if body != "":
body += "\\n\"\n"
escaped_string = escape_string(j.strip())
body += "\t\"" + escaped_string
about_license_name += "\t\"" + i[0] + "\",\n"
about_license_body += "\t" + body + "\",\n"
g.write("static const char *about_thirdparty[] = {\n")
g.write(about_thirdparty)
g.write("\t0\n")
g.write("};\n")
g.write("#define THIRDPARTY_COUNT " + str(len(tp)) + "\n")
g.write("static const int about_tp_copyright_count[] = {\n\t")
g.write(about_tp_copyright_count)
g.write("0\n};\n")
g.write("static const char *about_tp_file[] = {\n")
g.write(about_tp_file)
g.write("\t0\n")
g.write("};\n")
g.write("static const char *about_tp_copyright[] = {\n")
g.write(about_tp_copyright)
g.write("\t0\n")
g.write("};\n")
g.write("static const char *about_tp_license[] = {\n")
g.write(about_tp_license)
g.write("\t0\n")
g.write("};\n")
g.write("static const char *about_license_name[] = {\n")
g.write(about_license_name)
g.write("\t0\n")
g.write("};\n")
g.write("#define LICENSE_COUNT " + str(len(tp_licensetext)) + "\n")
g.write("static const char *about_license_body[] = {\n")
g.write(about_license_body)
g.write("\t0\n")
g.write("};\n")
g.write("#endif\n")
g.close()
fc.close()
f.close()
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -1,96 +1,14 @@
#!/usr/bin/env python #!/usr/bin/env python
Import('env') Import('env')
from compat import StringIO from platform_methods import run_in_subprocess
import editor_icons_builders
def make_editor_icons_action(target, source, env):
import os
dst = target[0].srcnode().abspath
svg_icons = source
icons_string = StringIO()
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"') make_editor_icons_builder = Builder(action=run_in_subprocess(editor_icons_builders.make_editor_icons_action),
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write('\n')
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
s.write("static const int editor_icons_count = {};\n".format(len(svg_icons)))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_names[] = {\n")
# this is used to store the indices of thumbnail icons
thumb_medium_indices = [];
thumb_big_indices = [];
index = 0
for f in svg_icons:
fname = str(f)
icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
# some special cases
if icon_name in ['Int', 'Bool', 'Float']:
icon_name = icon_name.lower()
if icon_name.endswith("MediumThumb"): # don't know a better way to handle this
thumb_medium_indices.append(str(index))
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
thumb_big_indices.append(str(index))
s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
s.write('\n')
index += 1
s.write('};\n')
if thumb_medium_indices:
s.write("\n\n")
s.write("static const int editor_md_thumbs_count = {};\n".format(len(thumb_medium_indices)))
s.write("static const int editor_md_thumbs_indices[] = {")
s.write(", ".join(thumb_medium_indices))
s.write("};\n")
if thumb_big_indices:
s.write("\n\n")
s.write("static const int editor_bg_thumbs_count = {};\n".format(len(thumb_big_indices)))
s.write("static const int editor_bg_thumbs_indices[] = {")
s.write(", ".join(thumb_big_indices))
s.write("};\n")
s.write("#endif\n")
with open(dst, "w") as f:
f.write(s.getvalue())
s.close()
icons_string.close()
make_editor_icons_builder = Builder(action=make_editor_icons_action,
suffix='.h', suffix='.h',
src_suffix='.svg') src_suffix='.svg')
env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', Glob("*.svg"))]) env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.h', Glob("*.svg"))])

View File

@ -0,0 +1,96 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
from compat import StringIO
def make_editor_icons_action(target, source, env):
dst = target[0]
svg_icons = source
icons_string = StringIO()
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, 'rb') as svgf:
b = svgf.read(1)
while(len(b) == 1):
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write('\n')
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
s.write("static const int editor_icons_count = {};\n".format(len(svg_icons)))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write('};\n\n')
s.write("static const char *editor_icons_names[] = {\n")
# this is used to store the indices of thumbnail icons
thumb_medium_indices = [];
thumb_big_indices = [];
index = 0
for f in svg_icons:
fname = str(f)
icon_name = os.path.basename(fname)[5:-4].title().replace("_", "")
# some special cases
if icon_name in ['Int', 'Bool', 'Float']:
icon_name = icon_name.lower()
if icon_name.endswith("MediumThumb"): # don't know a better way to handle this
thumb_medium_indices.append(str(index))
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
thumb_big_indices.append(str(index))
s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
s.write('\n')
index += 1
s.write('};\n')
if thumb_medium_indices:
s.write("\n\n")
s.write("static const int editor_md_thumbs_count = {};\n".format(len(thumb_medium_indices)))
s.write("static const int editor_md_thumbs_indices[] = {")
s.write(", ".join(thumb_medium_indices))
s.write("};\n")
if thumb_big_indices:
s.write("\n\n")
s.write("static const int editor_bg_thumbs_count = {};\n".format(len(thumb_big_indices)))
s.write("static const int editor_bg_thumbs_indices[] = {")
s.write(", ".join(thumb_big_indices))
s.write("};\n")
s.write("#endif\n")
with open(dst, "w") as f:
f.write(s.getvalue())
s.close()
icons_string.close()
if __name__ == '__main__':
subprocess_main(globals())

510
gles_builders.py Normal file
View File

@ -0,0 +1,510 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
class LegacyGLHeaderStruct:
def __init__(self):
self.vertex_lines = []
self.fragment_lines = []
self.uniforms = []
self.attributes = []
self.feedbacks = []
self.fbos = []
self.conditionals = []
self.enums = {}
self.texunits = []
self.texunit_names = []
self.ubos = []
self.ubo_names = []
self.vertex_included_files = []
self.fragment_included_files = []
self.reading = ""
self.line_offset = 0
self.vertex_offset = 0
self.fragment_offset = 0
def include_file_in_legacygl_header(filename, header_data, depth):
fs = open(filename, "r")
line = fs.readline()
while line:
if line.find("[vertex]") != -1:
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if line.find("[fragment]") != -1:
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset
continue
while line.find("#include ") != -1:
includeline = line.replace("#include ", "").strip()[1:-1]
import os.path
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
header_data.vertex_included_files += [included_file]
if include_file_in_legacygl_header(included_file, header_data, depth + 1) == None:
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
header_data.fragment_included_files += [included_file]
if include_file_in_legacygl_header(included_file, header_data, depth + 1) == None:
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
line = fs.readline()
if line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1:
if line.find("#ifdef ") != -1:
ifdefline = line.replace("#ifdef ", "").strip()
else:
ifdefline = line.replace("#elif defined(", "").strip()
ifdefline = ifdefline.replace(")", "").strip()
if line.find("_EN_") != -1:
enumbase = ifdefline[:ifdefline.find("_EN_")]
ifdefline = ifdefline.replace("_EN_", "_")
line = line.replace("_EN_", "_")
if enumbase not in header_data.enums:
header_data.enums[enumbase] = []
if ifdefline not in header_data.enums[enumbase]:
header_data.enums[enumbase].append(ifdefline)
elif not ifdefline in header_data.conditionals:
header_data.conditionals += [ifdefline]
if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
# texture unit
texunitstr = line[line.find(":") + 1:].strip()
if texunitstr == "auto":
texunit = "-1"
else:
texunit = str(int(texunitstr))
uline = line[:line.lower().find("//")]
uline = uline.replace("uniform", "")
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if x.find("[") != -1:
# unfiorm array
x = x[:x.find("[")]
if not x in header_data.texunit_names:
header_data.texunits += [(x, texunit)]
header_data.texunit_names += [x]
elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
# uniform buffer object
ubostr = line[line.find(":") + 1:].strip()
ubo = str(int(ubostr))
uline = line[:line.lower().find("//")]
uline = uline[uline.find("uniform") + len("uniform"):]
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
uline = uline.replace("{", "").strip()
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if x.find("[") != -1:
# unfiorm array
x = x[:x.find("[")]
if not x in header_data.ubo_names:
header_data.ubos += [(x, ubo)]
header_data.ubo_names += [x]
elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if x.find("[") != -1:
# unfiorm array
x = x[:x.find("[")]
if not x in header_data.uniforms:
header_data.uniforms += [x]
if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1:
uline = line.replace("in ", "")
uline = uline.replace("attribute ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if uline.find("//") != -1:
name, bind = uline.split("//")
if bind.find("attrib:") != -1:
name = name.strip()
bind = bind.replace("attrib:", "").strip()
header_data.attributes += [(name, bind)]
if line.strip().find("out ") == 0 and line.find("tfb:") != -1:
uline = line.replace("out ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if uline.find("//") != -1:
name, bind = uline.split("//")
if bind.find("tfb:") != -1:
name = name.strip()
bind = bind.replace("tfb:", "").strip()
header_data.feedbacks += [(name, bind)]
line = line.replace("\r", "")
line = line.replace("\n", "")
if header_data.reading == "vertex":
header_data.vertex_lines += [line]
if header_data.reading == "fragment":
header_data.fragment_lines += [line]
line = fs.readline()
header_data.line_offset += 1
fs.close()
return header_data
def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
header_data = LegacyGLHeaderStruct()
include_file_in_legacygl_header(filename, header_data, 0)
out_file = filename + ".gen.h"
fd = open(out_file, "w")
enum_constants = []
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
out_file_ifdef = out_file_base.replace(".", "_").upper()
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
fd.write("\n\n")
fd.write("#include \"" + include + "\"\n\n\n")
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n")
if header_data.conditionals:
fd.write("\tenum Conditionals {\n")
for x in header_data.conditionals:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
if header_data.uniforms:
fd.write("\tenum Uniforms {\n")
for x in header_data.uniforms:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
if header_data.conditionals:
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.basis.elements[0][0],
tr.basis.elements[1][0],
tr.basis.elements[2][0],
0,
tr.basis.elements[0][1],
tr.basis.elements[1][1],
tr.basis.elements[2][1],
0,
tr.basis.elements[0][2],
tr.basis.elements[1][2],
tr.basis.elements[2][2],
0,
tr.origin.x,
tr.origin.y,
tr.origin.z,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.elements[0][0],
tr.elements[0][1],
0,
0,
tr.elements[1][0],
tr.elements[1][1],
0,
0,
0,
0,
1,
0,
tr.elements[2][0],
tr.elements[2][1],
0,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
for (int i=0;i<4;i++) {
for (int j=0;j<4;j++) {
matrix[i*4+j]=p_matrix.matrix[i][j];
}
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}""")
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init() {\n\n")
enum_value_count = 0
if header_data.enums:
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
fd.write("\t\tstatic const Enum _enums[]={\n")
bitofs = len(header_data.conditionals)
enum_vals = []
for xv in header_data.enums:
x = header_data.enums[xv]
bits = 1
amt = len(x)
while (2 ** bits < amt):
bits += 1
strs = "{"
for i in range(amt):
strs += "\"#define " + x[i] + "\\n\","
c = {}
c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
c["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
enum_vals.append(c)
enum_constants.append(x[i])
strs += "NULL}"
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
bitofs += bits
fd.write("\t\t};\n\n")
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
enum_value_count = len(enum_vals)
for x in enum_vals:
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
fd.write("\t\t};\n\n")
conditionals_found = []
if header_data.conditionals:
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if header_data.conditionals:
for x in header_data.conditionals:
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
conditionals_found.append(x)
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
if header_data.uniforms:
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if header_data.uniforms:
for x in header_data.uniforms:
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
if output_attribs:
if header_data.attributes:
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
for x in header_data.attributes:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
feedback_count = 0
if not gles2 and len(header_data.feedbacks):
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
for x in header_data.feedbacks:
name = x[0]
cond = x[1]
if cond in conditionals_found:
fd.write("\t\t\t{\"" + name + "\"," + str(conditionals_found.index(cond)) + "},\n")
else:
fd.write("\t\t\t{\"" + name + "\",-1},\n")
feedback_count += 1
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
if header_data.texunits:
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
for x in header_data.texunits:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
if not gles2 and header_data.ubos:
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
for x in header_data.ubos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines:
for c in x:
fd.write(str(ord(c)) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
fd.write("\t\tstatic const char _fragment_code[]={\n")
for x in header_data.fragment_lines:
for c in x:
fd.write(str(ord(c)) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
if output_attribs:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(
len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(
len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(
feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(
len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(
enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(
len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(
feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
fd.write("\t}\n\n")
if enum_constants:
fd.write("\tenum EnumConditionals {\n")
for x in enum_constants:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_gles3_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
def build_gles2_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True)
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -1,128 +1,8 @@
#!/usr/bin/env python #!/usr/bin/env python
Import('env') Import('env')
from compat import byte_to_str from platform_methods import run_in_subprocess
from collections import OrderedDict import main_builders
def make_splash(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_splash_editor(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_app_icon(target, source, env):
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef APP_ICON_H\n")
g.write("#define APP_ICON_H\n")
g.write("static const unsigned char app_icon_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_default_controller_mappings(target, source, env):
dst = target[0].srcnode().abspath
g = open(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#include \"default_controller_mappings.h\"\n")
g.write("#include \"typedefs.h\"\n")
# ensure mappings have a consistent order
platform_mappings = OrderedDict()
for src in source:
src_path = src.srcnode().abspath
with open(src_path, "r") as f:
# read mapping file and skip header
mapping_file_lines = f.readlines()[2:]
current_platform = None
for line in mapping_file_lines:
if not line:
continue
line = line.strip()
if len(line) == 0:
continue
if line[0] == "#":
current_platform = line[1:].strip()
if current_platform not in platform_mappings:
platform_mappings[current_platform] = {}
elif current_platform:
line_parts = line.split(",")
guid = line_parts[0]
if guid in platform_mappings[current_platform]:
g.write("// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(src_path, current_platform, platform_mappings[current_platform][guid]))
valid_mapping = True
for input_map in line_parts[2:]:
if "+" in input_map or "-" in input_map or "~" in input_map:
g.write("// WARNING - DISCARDED UNSUPPORTED MAPPING TYPE FROM DATABASE {}: {} {}\n".format(src_path, current_platform, line))
valid_mapping = False
break
if valid_mapping:
platform_mappings[current_platform][guid] = line
platform_variables = {
"Linux": "#if X11_ENABLED",
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef OSX_ENABLED",
"Android": "#if defined(__ANDROID__)",
"iOS": "#ifdef IPHONE_ENABLED",
"Javascript": "#ifdef JAVASCRIPT_ENABLED",
"UWP": "#ifdef UWP_ENABLED",
}
g.write("const char* DefaultControllerMappings::mappings[] = {\n")
for platform, mappings in platform_mappings.items():
variable = platform_variables[platform]
g.write("{}\n".format(variable))
for mapping in mappings.values():
g.write("\t\"{}\",\n".format(mapping))
g.write("#endif\n")
g.write("\tNULL\n};\n")
g.close()
env.main_sources = [] env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp") env.add_source_files(env.main_sources, "*.cpp")
@ -131,20 +11,20 @@ env.add_source_files(env.main_sources, "*.cpp")
controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"] controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"]
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings) env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
env.main_sources.append("#main/default_controller_mappings.gen.cpp") env.main_sources.append("#main/default_controller_mappings.gen.cpp")
Export('env') Export('env')
env.Depends("#main/splash.gen.h", "#main/splash.png") env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", make_splash) env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor) env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor))
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon) env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
SConscript('tests/SCsub') SConscript('tests/SCsub')

130
main/main_builders.py Normal file
View File

@ -0,0 +1,130 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from compat import byte_to_str
from collections import OrderedDict
def make_splash(target, source, env):
src = source[0]
dst = target[0]
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_splash_editor(target, source, env):
src = source[0]
dst = target[0]
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_app_icon(target, source, env):
src = source[0]
dst = target[0]
with open(src, "rb") as f:
buf = f.read()
with open(dst, "w") as g:
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef APP_ICON_H\n")
g.write("#define APP_ICON_H\n")
g.write("static const unsigned char app_icon_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
g.write("};\n")
g.write("#endif")
def make_default_controller_mappings(target, source, env):
dst = target[0]
g = open(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#include \"default_controller_mappings.h\"\n")
g.write("#include \"typedefs.h\"\n")
# ensure mappings have a consistent order
platform_mappings = OrderedDict()
for src_path in source:
with open(src_path, "r") as f:
# read mapping file and skip header
mapping_file_lines = f.readlines()[2:]
current_platform = None
for line in mapping_file_lines:
if not line:
continue
line = line.strip()
if len(line) == 0:
continue
if line[0] == "#":
current_platform = line[1:].strip()
if current_platform not in platform_mappings:
platform_mappings[current_platform] = {}
elif current_platform:
line_parts = line.split(",")
guid = line_parts[0]
if guid in platform_mappings[current_platform]:
g.write("// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(src_path, current_platform, platform_mappings[current_platform][guid]))
valid_mapping = True
for input_map in line_parts[2:]:
if "+" in input_map or "-" in input_map or "~" in input_map:
g.write("// WARNING - DISCARDED UNSUPPORTED MAPPING TYPE FROM DATABASE {}: {} {}\n".format(src_path, current_platform, line))
valid_mapping = False
break
if valid_mapping:
platform_mappings[current_platform][guid] = line
platform_variables = {
"Linux": "#if X11_ENABLED",
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef OSX_ENABLED",
"Android": "#if defined(__ANDROID__)",
"iOS": "#ifdef IPHONE_ENABLED",
"Javascript": "#ifdef JAVASCRIPT_ENABLED",
"UWP": "#ifdef UWP_ENABLED",
}
g.write("const char* DefaultControllerMappings::mappings[] = {\n")
for platform, mappings in platform_mappings.items():
variable = platform_variables[platform]
g.write("{}\n".format(variable))
for mapping in mappings.values():
g.write("\t\"{}\",\n".format(mapping))
g.write("#endif\n")
g.write("\tNULL\n};\n")
g.close()
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -1,773 +1,52 @@
import os import os
from compat import iteritems, itervalues, open_utf8, escape_string import os.path
import sys
import re
import glob
import string
import datetime
import subprocess
from compat import iteritems
def add_source_files(self, sources, filetype, lib_env=None, shared=False): def add_source_files(self, sources, filetype, lib_env=None, shared=False):
import glob
import string
# if not lib_objects:
if not lib_env:
lib_env = self
if type(filetype) == type(""):
dir = self.Dir('.').abspath if isinstance(filetype, basestring):
list = glob.glob(dir + "/" + filetype) dir_path = self.Dir('.').abspath
for f in list: filetype = glob.glob(dir_path + "/" + filetype)
sources.append(self.Object(f))
else:
for f in filetype:
sources.append(self.Object(f))
for path in filetype:
sources.append(self.Object(path))
class LegacyGLHeaderStruct:
def __init__(self):
self.vertex_lines = []
self.fragment_lines = []
self.uniforms = []
self.attributes = []
self.feedbacks = []
self.fbos = []
self.conditionals = []
self.enums = {}
self.texunits = []
self.texunit_names = []
self.ubos = []
self.ubo_names = []
self.vertex_included_files = []
self.fragment_included_files = []
self.reading = ""
self.line_offset = 0
self.vertex_offset = 0
self.fragment_offset = 0
def include_file_in_legacygl_header(filename, header_data, depth):
fs = open(filename, "r")
line = fs.readline()
while(line):
if (line.find("[vertex]") != -1):
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if (line.find("[fragment]") != -1):
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset
continue
while(line.find("#include ") != -1):
includeline = line.replace("#include ", "").strip()[1:-1]
import os.path
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"):
header_data.vertex_included_files += [included_file]
if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"):
header_data.fragment_included_files += [included_file]
if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None):
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
line = fs.readline()
if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1):
if (line.find("#ifdef ") != -1):
ifdefline = line.replace("#ifdef ", "").strip()
else:
ifdefline = line.replace("#elif defined(", "").strip()
ifdefline = ifdefline.replace(")", "").strip()
if (line.find("_EN_") != -1):
enumbase = ifdefline[:ifdefline.find("_EN_")]
ifdefline = ifdefline.replace("_EN_", "_")
line = line.replace("_EN_", "_")
if (enumbase not in header_data.enums):
header_data.enums[enumbase] = []
if (ifdefline not in header_data.enums[enumbase]):
header_data.enums[enumbase].append(ifdefline)
elif (not ifdefline in header_data.conditionals):
header_data.conditionals += [ifdefline]
if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1):
# texture unit
texunitstr = line[line.find(":") + 1:].strip()
if (texunitstr == "auto"):
texunit = "-1"
else:
texunit = str(int(texunitstr))
uline = line[:line.lower().find("//")]
uline = uline.replace("uniform", "")
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.texunit_names):
header_data.texunits += [(x, texunit)]
header_data.texunit_names += [x]
elif (line.find("uniform") != -1 and line.lower().find("ubo:") != -1):
# uniform buffer object
ubostr = line[line.find(":") + 1:].strip()
ubo = str(int(ubostr))
uline = line[:line.lower().find("//")]
uline = uline[uline.find("uniform") + len("uniform"):]
uline = uline.replace("highp", "")
uline = uline.replace(";", "")
uline = uline.replace("{", "").strip()
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.ubo_names):
header_data.ubos += [(x, ubo)]
header_data.ubo_names += [x]
elif (line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1):
uline = line.replace("uniform", "")
uline = uline.replace(";", "")
lines = uline.split(",")
for x in lines:
x = x.strip()
x = x[x.rfind(" ") + 1:]
if (x.find("[") != -1):
# unfiorm array
x = x[:x.find("[")]
if (not x in header_data.uniforms):
header_data.uniforms += [x]
if (line.strip().find("attribute ") == 0 and line.find("attrib:") != -1):
uline = line.replace("in ", "")
uline = uline.replace("attribute ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
name, bind = uline.split("//")
if (bind.find("attrib:") != -1):
name = name.strip()
bind = bind.replace("attrib:", "").strip()
header_data.attributes += [(name, bind)]
if (line.strip().find("out ") == 0 and line.find("tfb:") != -1):
uline = line.replace("out ", "")
uline = uline.replace("highp ", "")
uline = uline.replace(";", "")
uline = uline[uline.find(" "):].strip()
if (uline.find("//") != -1):
name, bind = uline.split("//")
if (bind.find("tfb:") != -1):
name = name.strip()
bind = bind.replace("tfb:", "").strip()
header_data.feedbacks += [(name, bind)]
line = line.replace("\r", "")
line = line.replace("\n", "")
if (header_data.reading == "vertex"):
header_data.vertex_lines += [line]
if (header_data.reading == "fragment"):
header_data.fragment_lines += [line]
line = fs.readline()
header_data.line_offset += 1
fs.close()
return header_data
def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
header_data = LegacyGLHeaderStruct()
include_file_in_legacygl_header(filename, header_data, 0)
out_file = filename + ".gen.h"
fd = open(out_file, "w")
enum_constants = []
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1:]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1:]
out_file_ifdef = out_file_base.replace(".", "_").upper()
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
fd.write("\n\n")
fd.write("#include \"" + include + "\"\n\n\n")
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n")
fd.write("public:\n\n")
if (len(header_data.conditionals)):
fd.write("\tenum Conditionals {\n")
for x in header_data.conditionals:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
if (len(header_data.uniforms)):
fd.write("\tenum Uniforms {\n")
for x in header_data.uniforms:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
if (len(header_data.conditionals)):
fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n")
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n")
fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n")
fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
const Transform &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.basis.elements[0][0],
tr.basis.elements[1][0],
tr.basis.elements[2][0],
0,
tr.basis.elements[0][1],
tr.basis.elements[1][1],
tr.basis.elements[2][1],
0,
tr.basis.elements[0][2],
tr.basis.elements[1][2],
tr.basis.elements[2][2],
0,
tr.origin.x,
tr.origin.y,
tr.origin.z,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.elements[0][0],
tr.elements[0][1],
0,
0,
tr.elements[1][0],
tr.elements[1][1],
0,
0,
0,
0,
1,
0,
tr.elements[2][0],
tr.elements[2][1],
0,
1
};
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
}
""")
fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
GLfloat matrix[16];
for (int i=0;i<4;i++) {
for (int j=0;j<4;j++) {
matrix[i*4+j]=p_matrix.matrix[i][j];
}
}
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
} """)
fd.write("\n\n#undef _FU\n\n\n")
fd.write("\tvirtual void init() {\n\n")
enum_value_count = 0
if (len(header_data.enums)):
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
fd.write("\t\tstatic const Enum _enums[]={\n")
bitofs = len(header_data.conditionals)
enum_vals = []
for xv in header_data.enums:
x = header_data.enums[xv]
bits = 1
amt = len(x)
while(2**bits < amt):
bits += 1
strs = "{"
for i in range(amt):
strs += "\"#define " + x[i] + "\\n\","
v = {}
v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
enum_vals.append(v)
enum_constants.append(x[i])
strs += "NULL}"
fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n")
bitofs += bits
fd.write("\t\t};\n\n")
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
enum_value_count = len(enum_vals)
for x in enum_vals:
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
fd.write("\t\t};\n\n")
conditionals_found = []
if (len(header_data.conditionals)):
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
if (len(header_data.conditionals)):
for x in header_data.conditionals:
fd.write("\t\t\t\"#define " + x + "\\n\",\n")
conditionals_found.append(x)
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
if (len(header_data.uniforms)):
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
if (len(header_data.uniforms)):
for x in header_data.uniforms:
fd.write("\t\t\t\"" + x + "\",\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
if output_attribs:
if (len(header_data.attributes)):
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
for x in header_data.attributes:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
feedback_count = 0
if (not gles2 and len(header_data.feedbacks)):
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
for x in header_data.feedbacks:
name = x[0]
cond = x[1]
if (cond in conditionals_found):
fd.write("\t\t\t{\"" + name + "\"," + str(conditionals_found.index(cond)) + "},\n")
else:
fd.write("\t\t\t{\"" + name + "\",-1},\n")
feedback_count += 1
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
if (len(header_data.texunits)):
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
for x in header_data.texunits:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
if (not gles2 and len(header_data.ubos)):
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
for x in header_data.ubos:
fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n")
fd.write("\t\t};\n\n")
else:
if gles2:
pass
else:
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
fd.write("\t\tstatic const char _vertex_code[]={\n")
for x in header_data.vertex_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
fd.write("\t\tstatic const char _fragment_code[]={\n")
for x in header_data.fragment_lines:
for i in range(len(x)):
fd.write(str(ord(x[i])) + ",")
fd.write(str(ord('\n')) + ",")
fd.write("\t\t0};\n\n")
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
if output_attribs:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
if gles2:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
else:
fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
fd.write("\t}\n\n")
if (len(enum_constants)):
fd.write("\tenum EnumConditionals {\n")
for x in enum_constants:
fd.write("\t\t" + x.upper() + ",\n")
fd.write("\t};\n\n")
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
fd.write("};\n\n")
fd.write("#endif\n\n")
fd.close()
def build_gles3_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
def build_gles2_headers(target, source, env):
for x in source:
build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True)
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
sections_id = ["AUTHORS_FOUNDERS", "AUTHORS_LEAD_DEVELOPERS", "AUTHORS_PROJECT_MANAGERS", "AUTHORS_DEVELOPERS"]
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_AUTHORS_H\n")
g.write("#define _EDITOR_AUTHORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors",
"Gold donors", "Silver donors", "Bronze donors"]
sections_id = ["DONORS_SPONSOR_PLAT", "DONORS_SPONSOR_GOLD", "DONORS_SPONSOR_MINI",
"DONORS_GOLD", "DONORS_SILVER", "DONORS_BRONZE"]
src = source[0].srcnode().abspath
dst = target[0].srcnode().abspath
f = open_utf8(src, "r")
g = open_utf8(dst, "w")
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef _EDITOR_DONORS_H\n")
g.write("#define _EDITOR_DONORS_H\n")
current_section = ""
reading = False
def close_section():
g.write("\t0\n")
g.write("};\n")
for line in f:
if reading >= 0:
if line.startswith(" "):
g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
close_section()
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
current_section = escape_string(sections_id[i])
reading = True
g.write("const char *const " + current_section + "[] = {\n")
break
if reading:
close_section()
g.write("#endif\n")
g.close()
f.close()
def make_license_header(target, source, env):
src_copyright = source[0].srcnode().abspath
src_license = source[1].srcnode().abspath
dst = target[0].srcnode().abspath
class LicenseReader:
def __init__(self, license_file):
self._license_file = license_file
self.line_num = 0
self.current = self.next_line()
def next_line(self):
line = self._license_file.readline()
self.line_num += 1
while line.startswith("#"):
line = self._license_file.readline()
self.line_num += 1
self.current = line
return line
def next_tag(self):
if not ':' in self.current:
return ('',[])
tag, line = self.current.split(":", 1)
lines = [line.strip()]
while self.next_line() and self.current.startswith(" "):
lines.append(self.current.strip())
return (tag, lines)
from collections import OrderedDict
projects = OrderedDict()
license_list = []
with open_utf8(src_copyright, "r") as copyright_file:
reader = LicenseReader(copyright_file)
part = {}
while reader.current:
tag, content = reader.next_tag()
if tag in ("Files", "Copyright", "License"):
part[tag] = content[:]
elif tag == "Comment":
# attach part to named project
projects[content[0]] = projects.get(content[0], []) + [part]
if not tag or not reader.current:
# end of a paragraph start a new part
if "License" in part and not "Files" in part:
# no Files tag in this one, so assume standalone license
license_list.append(part["License"])
part = {}
reader.next_line()
data_list = []
for project in itervalues(projects):
for part in project:
part["file_index"] = len(data_list)
data_list += part["Files"]
part["copyright_index"] = len(data_list)
data_list += part["Copyright"]
with open_utf8(dst, "w") as f:
f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
f.write("#ifndef _EDITOR_LICENSE_H\n")
f.write("#define _EDITOR_LICENSE_H\n")
f.write("const char *const GODOT_LICENSE_TEXT =")
with open_utf8(src_license, "r") as license_file:
for line in license_file:
escaped_string = escape_string(line.strip())
f.write("\n\t\t\"" + escaped_string + "\\n\"")
f.write(";\n\n")
f.write("struct ComponentCopyrightPart {\n"
"\tconst char *license;\n"
"\tconst char *const *files;\n"
"\tconst char *const *copyright_statements;\n"
"\tint file_count;\n"
"\tint copyright_count;\n"
"};\n\n")
f.write("struct ComponentCopyright {\n"
"\tconst char *name;\n"
"\tconst ComponentCopyrightPart *parts;\n"
"\tint part_count;\n"
"};\n\n")
f.write("const char *const COPYRIGHT_INFO_DATA[] = {\n")
for line in data_list:
f.write("\t\"" + escape_string(line) + "\",\n")
f.write("};\n\n")
f.write("const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = {\n")
part_index = 0
part_indexes = {}
for project_name, project in iteritems(projects):
part_indexes[project_name] = part_index
for part in project:
f.write("\t{ \"" + escape_string(part["License"][0]) + "\", "
+ "&COPYRIGHT_INFO_DATA[" + str(part["file_index"]) + "], "
+ "&COPYRIGHT_INFO_DATA[" + str(part["copyright_index"]) + "], "
+ str(len(part["Files"])) + ", "
+ str(len(part["Copyright"])) + " },\n")
part_index += 1
f.write("};\n\n")
f.write("const int COPYRIGHT_INFO_COUNT = " + str(len(projects)) + ";\n")
f.write("const ComponentCopyright COPYRIGHT_INFO[] = {\n")
for project_name, project in iteritems(projects):
f.write("\t{ \"" + escape_string(project_name) + "\", "
+ "&COPYRIGHT_PROJECT_PARTS[" + str(part_indexes[project_name]) + "], "
+ str(len(project)) + " },\n")
f.write("};\n\n")
f.write("const int LICENSE_COUNT = " + str(len(license_list)) + ";\n")
f.write("const char *const LICENSE_NAMES[] = {\n")
for l in license_list:
f.write("\t\"" + escape_string(l[0]) + "\",\n")
f.write("};\n\n")
f.write("const char *const LICENSE_BODIES[] = {\n\n")
for l in license_list:
for line in l[1:]:
if line == ".":
f.write("\t\"\\n\"\n")
else:
f.write("\t\"" + escape_string(line) + "\\n\"\n")
f.write("\t\"\",\n\n")
f.write("};\n\n")
f.write("#endif\n")
def add_module_version_string(self,s): def add_module_version_string(self,s):
self.module_version_string += "." + s self.module_version_string += "." + s
def update_version(module_version_string=""): def update_version(module_version_string=""):
build_name = "custom_build" build_name = "custom_build"
if (os.getenv("BUILD_NAME") != None): if os.getenv("BUILD_NAME") != None:
build_name = os.getenv("BUILD_NAME") build_name = os.getenv("BUILD_NAME")
print("Using custom build name: " + build_name) print("Using custom build name: " + build_name)
import version import version
# NOTE: It is safe to generate this file here, since this is still executed serially
f = open("core/version_generated.gen.h", "w") f = open("core/version_generated.gen.h", "w")
f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n") f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n")
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n") f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n") f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n") f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
if (hasattr(version, 'patch')): if hasattr(version, 'patch'):
f.write("#define VERSION_PATCH " + str(version.patch) + "\n") f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n") f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n") f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n") f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
import datetime
f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n") f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
f.close() f.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
fhash = open("core/version_hash.gen.h", "w") fhash = open("core/version_hash.gen.h", "w")
githash = "" githash = ""
if os.path.isfile(".git/HEAD"): if os.path.isfile(".git/HEAD"):
@ -784,7 +63,6 @@ def update_version(module_version_string=""):
def parse_cg_file(fname, uniforms, sizes, conditionals): def parse_cg_file(fname, uniforms, sizes, conditionals):
import re
fs = open(fname, "r") fs = open(fname, "r")
line = fs.readline() line = fs.readline()
@ -798,7 +76,7 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
uniforms.append(name) uniforms.append(name)
if (type.find("texobj") != -1): if type.find("texobj") != -1:
sizes.append(1) sizes.append(1)
else: else:
t = re.match(r"float(\d)x(\d)", type) t = re.match(r"float(\d)x(\d)", type)
@ -816,9 +94,6 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
fs.close() fs.close()
import glob
def detect_modules(): def detect_modules():
module_list = [] module_list = []
@ -829,9 +104,9 @@ def detect_modules():
files = glob.glob("modules/*") files = glob.glob("modules/*")
files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
for x in files: for x in files:
if (not os.path.isdir(x)): if not os.path.isdir(x):
continue continue
if (not os.path.exists(x + "/config.py")): if not os.path.exists(x + "/config.py"):
continue continue
x = x.replace("modules/", "") # rest of world x = x.replace("modules/", "") # rest of world
x = x.replace("modules\\", "") # win32 x = x.replace("modules\\", "") # win32
@ -863,6 +138,7 @@ void unregister_module_types() {
} }
""" """
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("modules/register_module_types.gen.cpp", "w") as f: with open("modules/register_module_types.gen.cpp", "w") as f:
f.write(modules_cpp) f.write(modules_cpp)
@ -998,8 +274,6 @@ def use_windows_spawn_fix(self, platform=None):
# changes, no multiple versions of the same object file will be present. # changes, no multiple versions of the same object file will be present.
self.Replace(ARFLAGS='q') self.Replace(ARFLAGS='q')
import subprocess
def mySubProcess(cmdline, env): def mySubProcess(cmdline, env):
startupinfo = subprocess.STARTUPINFO() startupinfo = subprocess.STARTUPINFO()
@ -1036,7 +310,6 @@ def use_windows_spawn_fix(self, platform=None):
def split_lib(self, libname, src_list = None, env_lib = None): def split_lib(self, libname, src_list = None, env_lib = None):
import string
env = self env = self
num = 0 num = 0
@ -1072,7 +345,6 @@ def split_lib(self, libname, src_list = None, env_lib = None):
lib_list.append(lib) lib_list.append(lib)
if len(lib_list) > 0: if len(lib_list) > 0:
import os, sys
if os.name == 'posix' and sys.platform == 'msys': if os.name == 'posix' and sys.platform == 'msys':
env.Replace(ARFLAGS=['rcsT']) env.Replace(ARFLAGS=['rcsT'])
lib = env_lib.add_library(libname + "_collated", lib_list) lib = env_lib.add_library(libname + "_collated", lib_list)
@ -1098,7 +370,7 @@ def save_active_platforms(apnames, ap):
b = pngf.read(1) b = pngf.read(1)
str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
str += " static const unsigned char _" + x[9:] + "_" + name + "[]={" str += " static const unsigned char _" + x[9:] + "_" + name + "[]={"
while(len(b) == 1): while len(b) == 1:
str += hex(ord(b)) str += hex(ord(b))
b = pngf.read(1) b = pngf.read(1)
if (len(b) == 1): if (len(b) == 1):
@ -1108,6 +380,7 @@ def save_active_platforms(apnames, ap):
pngf.close() pngf.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
wf = x + "/" + name + ".gen.h" wf = x + "/" + name + ".gen.h"
with open(wf, "w") as pngw: with open(wf, "w") as pngw:
pngw.write(str) pngw.write(str)
@ -1249,14 +522,13 @@ def detect_visual_c_compiler_version(tools_env):
return vc_chosen_compiler_str return vc_chosen_compiler_str
def find_visual_c_batch_file(env): def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file
version = get_default_version(env) version = get_default_version(env)
(host_platform, target_platform,req_target_platform) = get_host_target(env) (host_platform, target_platform,req_target_platform) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0] return find_batch_file(env, version, host_platform, target_platform)[0]
def generate_cpp_hint_file(filename): def generate_cpp_hint_file(filename):
import os.path
if os.path.isfile(filename): if os.path.isfile(filename):
# Don't overwrite an existing hint file since the user may have customized it. # Don't overwrite an existing hint file since the user may have customized it.
pass pass
@ -1306,13 +578,14 @@ def generate_vs_project(env, num_jobs):
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], env.MSVSProject(
incs=env.vs_incs, target=['#godot' + env['MSVSPROJECTSUFFIX']],
srcs=env.vs_srcs, incs=env.vs_incs,
runfile=targets, srcs=env.vs_srcs,
buildtarget=targets, runfile=targets,
auto_build_solution=1, buildtarget=targets,
variant=variants) auto_build_solution=1,
variant=variants)
else: else:
print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.") print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.")

View File

@ -17,268 +17,19 @@ SConscript("net/SCsub")
SConscript("arvr/SCsub") SConscript("arvr/SCsub")
SConscript("pluginscript/SCsub") SConscript("pluginscript/SCsub")
def _spaced(e): from platform_methods import run_in_subprocess
return e if e[-1] == '*' else e + ' ' import gdnative_builders
def _build_gdnative_api_struct_header(api):
gdnative_api_init_macro = [
'\textern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct;'
]
for ext in api['extensions']:
name = ext['name']
gdnative_api_init_macro.append(
'\textern const godot_gdnative_ext_{0}_api_struct *_gdnative_wrapper_{0}_api_struct;'.format(name))
gdnative_api_init_macro.append('\t_gdnative_wrapper_api_struct = options->api_struct;')
gdnative_api_init_macro.append('\tfor (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { ')
gdnative_api_init_macro.append('\t\tswitch (_gdnative_wrapper_api_struct->extensions[i]->type) {')
for ext in api['extensions']:
name = ext['name']
gdnative_api_init_macro.append(
'\t\t\tcase GDNATIVE_EXT_%s:' % ext['type'])
gdnative_api_init_macro.append(
'\t\t\t\t_gdnative_wrapper_{0}_api_struct = (godot_gdnative_ext_{0}_api_struct *)'
' _gdnative_wrapper_api_struct->extensions[i];'.format(name))
gdnative_api_init_macro.append('\t\t\t\tbreak;')
gdnative_api_init_macro.append('\t\t}')
gdnative_api_init_macro.append('\t}')
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'#ifndef GODOT_GDNATIVE_API_STRUCT_H',
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
'#include <android/godot_android.h>',
'#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
'',
'#define GDNATIVE_API_INIT(options) do { \\\n' + ' \\\n'.join(gdnative_api_init_macro) + ' \\\n } while (0)',
'',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
'',
'enum GDNATIVE_API_TYPES {',
'\tGDNATIVE_' + api['core']['type'] + ','
]
for ext in api['extensions']:
out += ['\tGDNATIVE_EXT_' + ext['type'] + ',']
out += ['};', '']
def generate_extension_struct(name, ext, include_version=True):
ret_val = []
if ext['next']:
ret_val += generate_extension_struct(name, ext['next'])
ret_val += [
'typedef struct godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct {',
'\tunsigned int type;',
'\tgodot_gdnative_api_version version;',
'\tconst godot_gdnative_api_struct *next;'
]
for funcdef in ext['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
ret_val.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
ret_val += ['} godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct;', '']
return ret_val
for ext in api['extensions']:
name = ext['name']
out += generate_extension_struct(name, ext, False)
out += [
'typedef struct godot_gdnative_core_api_struct {',
'\tunsigned int type;',
'\tgodot_gdnative_api_version version;',
'\tconst godot_gdnative_api_struct *next;',
'\tunsigned int num_extensions;',
'\tconst godot_gdnative_api_struct **extensions;',
]
for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
out += [
'} godot_gdnative_core_api_struct;',
'',
'#ifdef __cplusplus',
'}',
'#endif',
'',
'#endif // GODOT_GDNATIVE_API_STRUCT_H',
''
]
return '\n'.join(out)
def _build_gdnative_api_struct_source(api):
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'',
'#include <gdnative_api_struct.gen.h>',
''
]
def get_extension_struct_name(name, ext, include_version=True):
return 'godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct'
def get_extension_struct_instance_name(name, ext, include_version=True):
return 'api_extension_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_struct'
def get_extension_struct_definition(name, ext, include_version=True):
ret_val = []
if ext['next']:
ret_val += get_extension_struct_definition(name, ext['next'])
ret_val += [
'extern const ' + get_extension_struct_name(name, ext, include_version) + ' ' + get_extension_struct_instance_name(name, ext, include_version) + ' = {',
'\tGDNATIVE_EXT_' + ext['type'] + ',',
'\t{' + str(ext['version']['major']) + ', ' + str(ext['version']['minor']) + '},',
'\t' + ('NULL' if not ext['next'] else ('(const godot_gdnative_api_struct *)&' + get_extension_struct_instance_name(name, ext['next']))) + ','
]
for funcdef in ext['api']:
ret_val.append('\t%s,' % funcdef['name'])
ret_val += ['};\n']
return ret_val
for ext in api['extensions']:
name = ext['name']
out += get_extension_struct_definition(name, ext, False)
out += ['', 'const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {']
for ext in api['extensions']:
name = ext['name']
out += ['\t(godot_gdnative_api_struct *)&api_extension_' + name + '_struct,']
out += ['};\n']
out += [
'extern const godot_gdnative_core_api_struct api_struct = {',
'\tGDNATIVE_' + api['core']['type'] + ',',
'\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
'\tNULL,',
'\t' + str(len(api['extensions'])) + ',',
'\tgdnative_extensions_pointers,',
]
for funcdef in api['core']['api']:
out.append('\t%s,' % funcdef['name'])
out.append('};\n')
return '\n'.join(out)
def build_gdnative_api_struct(target, source, env):
import json
from collections import OrderedDict
with open(source[0].path, 'r') as fd:
api = json.load(fd)
header, source = target
with open(header.path, 'w') as fd:
fd.write(_build_gdnative_api_struct_header(api))
with open(source.path, 'w') as fd:
fd.write(_build_gdnative_api_struct_source(api))
_, gensource = gdn_env.CommandNoCache(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'], _, gensource = gdn_env.CommandNoCache(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
'gdnative_api.json', build_gdnative_api_struct) 'gdnative_api.json', run_in_subprocess(gdnative_builders.build_gdnative_api_struct))
gdn_env.add_source_files(env.modules_sources, [gensource]) gdn_env.add_source_files(env.modules_sources, [gensource])
env.use_ptrcall = True env.use_ptrcall = True
def _build_gdnative_wrapper_code(api):
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'',
'#include <gdnative/gdnative.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
'#include <arvr/godot_arvr.h>',
'',
'#include <gdnative_api_struct.gen.h>',
'',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
'',
'godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct = 0;',
]
for ext in api['extensions']:
name = ext['name']
out.append('godot_gdnative_ext_' + name + '_api_struct *_gdnative_wrapper_' + name + '_api_struct = 0;')
out += ['']
for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
return_line += '_gdnative_wrapper_api_struct->' + funcdef['name'] + '(' + args + ');'
out.append(return_line)
out.append('}')
out.append('')
for ext in api['extensions']:
name = ext['name']
for funcdef in ext['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
return_line += '_gdnative_wrapper_' + name + '_api_struct->' + funcdef['name'] + '(' + args + ');'
out.append(return_line)
out.append('}')
out.append('')
out += [
'#ifdef __cplusplus',
'}',
'#endif'
]
return '\n'.join(out)
def build_gdnative_wrapper_code(target, source, env):
import json
with open(source[0].path, 'r') as fd:
api = json.load(fd)
wrapper_file = target[0]
with open(wrapper_file.path, 'w') as fd:
fd.write(_build_gdnative_wrapper_code(api))
if ARGUMENTS.get('gdnative_wrapper', False): if ARGUMENTS.get('gdnative_wrapper', False):
#build wrapper code gensource, = gdn_env.CommandNoCache('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', run_in_subprocess(gdnative_builders.build_gdnative_wrapper_code))
gensource, = gdn_env.CommandNoCache('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
gd_wrapper_env = env.Clone() gd_wrapper_env = env.Clone()
gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/']) gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/'])

View File

@ -0,0 +1,261 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import json
from platform_methods import subprocess_main
def _spaced(e):
return e if e[-1] == '*' else e + ' '
def _build_gdnative_api_struct_header(api):
gdnative_api_init_macro = [
'\textern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct;'
]
for ext in api['extensions']:
name = ext['name']
gdnative_api_init_macro.append(
'\textern const godot_gdnative_ext_{0}_api_struct *_gdnative_wrapper_{0}_api_struct;'.format(name))
gdnative_api_init_macro.append('\t_gdnative_wrapper_api_struct = options->api_struct;')
gdnative_api_init_macro.append('\tfor (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { ')
gdnative_api_init_macro.append('\t\tswitch (_gdnative_wrapper_api_struct->extensions[i]->type) {')
for ext in api['extensions']:
name = ext['name']
gdnative_api_init_macro.append(
'\t\t\tcase GDNATIVE_EXT_%s:' % ext['type'])
gdnative_api_init_macro.append(
'\t\t\t\t_gdnative_wrapper_{0}_api_struct = (godot_gdnative_ext_{0}_api_struct *)'
' _gdnative_wrapper_api_struct->extensions[i];'.format(name))
gdnative_api_init_macro.append('\t\t\t\tbreak;')
gdnative_api_init_macro.append('\t\t}')
gdnative_api_init_macro.append('\t}')
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'#ifndef GODOT_GDNATIVE_API_STRUCT_H',
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
'#include <android/godot_android.h>',
'#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
'',
'#define GDNATIVE_API_INIT(options) do { \\\n' + ' \\\n'.join(gdnative_api_init_macro) + ' \\\n } while (0)',
'',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
'',
'enum GDNATIVE_API_TYPES {',
'\tGDNATIVE_' + api['core']['type'] + ','
]
for ext in api['extensions']:
out += ['\tGDNATIVE_EXT_' + ext['type'] + ',']
out += ['};', '']
def generate_extension_struct(name, ext, include_version=True):
ret_val = []
if ext['next']:
ret_val += generate_extension_struct(name, ext['next'])
ret_val += [
'typedef struct godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct {',
'\tunsigned int type;',
'\tgodot_gdnative_api_version version;',
'\tconst godot_gdnative_api_struct *next;'
]
for funcdef in ext['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
ret_val.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
ret_val += ['} godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct;', '']
return ret_val
for ext in api['extensions']:
name = ext['name']
out += generate_extension_struct(name, ext, False)
out += [
'typedef struct godot_gdnative_core_api_struct {',
'\tunsigned int type;',
'\tgodot_gdnative_api_version version;',
'\tconst godot_gdnative_api_struct *next;',
'\tunsigned int num_extensions;',
'\tconst godot_gdnative_api_struct **extensions;',
]
for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
out += [
'} godot_gdnative_core_api_struct;',
'',
'#ifdef __cplusplus',
'}',
'#endif',
'',
'#endif // GODOT_GDNATIVE_API_STRUCT_H',
''
]
return '\n'.join(out)
def _build_gdnative_api_struct_source(api):
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'',
'#include <gdnative_api_struct.gen.h>',
''
]
def get_extension_struct_name(name, ext, include_version=True):
return 'godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct'
def get_extension_struct_instance_name(name, ext, include_version=True):
return 'api_extension_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_struct'
def get_extension_struct_definition(name, ext, include_version=True):
ret_val = []
if ext['next']:
ret_val += get_extension_struct_definition(name, ext['next'])
ret_val += [
'extern const ' + get_extension_struct_name(name, ext, include_version) + ' ' + get_extension_struct_instance_name(name, ext, include_version) + ' = {',
'\tGDNATIVE_EXT_' + ext['type'] + ',',
'\t{' + str(ext['version']['major']) + ', ' + str(ext['version']['minor']) + '},',
'\t' + ('NULL' if not ext['next'] else ('(const godot_gdnative_api_struct *)&' + get_extension_struct_instance_name(name, ext['next']))) + ','
]
for funcdef in ext['api']:
ret_val.append('\t%s,' % funcdef['name'])
ret_val += ['};\n']
return ret_val
for ext in api['extensions']:
name = ext['name']
out += get_extension_struct_definition(name, ext, False)
out += ['', 'const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {']
for ext in api['extensions']:
name = ext['name']
out += ['\t(godot_gdnative_api_struct *)&api_extension_' + name + '_struct,']
out += ['};\n']
out += [
'extern const godot_gdnative_core_api_struct api_struct = {',
'\tGDNATIVE_' + api['core']['type'] + ',',
'\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
'\tNULL,',
'\t' + str(len(api['extensions'])) + ',',
'\tgdnative_extensions_pointers,',
]
for funcdef in api['core']['api']:
out.append('\t%s,' % funcdef['name'])
out.append('};\n')
return '\n'.join(out)
def build_gdnative_api_struct(target, source, env):
with open(source[0], 'r') as fd:
api = json.load(fd)
header, source = target
with open(header, 'w') as fd:
fd.write(_build_gdnative_api_struct_header(api))
with open(source, 'w') as fd:
fd.write(_build_gdnative_api_struct_source(api))
def _build_gdnative_wrapper_code(api):
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'',
'#include <gdnative/gdnative.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
'#include <arvr/godot_arvr.h>',
'',
'#include <gdnative_api_struct.gen.h>',
'',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
'',
'godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct = 0;',
]
for ext in api['extensions']:
name = ext['name']
out.append('godot_gdnative_ext_' + name + '_api_struct *_gdnative_wrapper_' + name + '_api_struct = 0;')
out += ['']
for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
return_line += '_gdnative_wrapper_api_struct->' + funcdef['name'] + '(' + args + ');'
out.append(return_line)
out.append('}')
out.append('')
for ext in api['extensions']:
name = ext['name']
for funcdef in ext['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
return_line += '_gdnative_wrapper_' + name + '_api_struct->' + funcdef['name'] + '(' + args + ');'
out.append(return_line)
out.append('}')
out.append('')
out += [
'#ifdef __cplusplus',
'}',
'#endif'
]
return '\n'.join(out)
def build_gdnative_wrapper_code(target, source, env):
with open(source[0], 'r') as fd:
api = json.load(fd)
wrapper_file = target[0]
with open(wrapper_file, 'w') as fd:
fd.write(_build_gdnative_wrapper_code(api))
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -61,6 +61,7 @@ env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']: if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp') env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
# NOTE: It is safe to generate this file here, since this is still execute serially
make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h') make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
vars = Variables() vars = Variables()

View File

@ -18,10 +18,13 @@ for platform in env.platform_apis:
reg_apis_inc += '\n' reg_apis_inc += '\n'
reg_apis += '}\n\n' reg_apis += '}\n\n'
unreg_apis += '}\n' unreg_apis += '}\n'
# NOTE: It is safe to generate this file here, since this is still execute serially
with open_utf8('register_platform_apis.gen.cpp', 'w') as f: with open_utf8('register_platform_apis.gen.cpp', 'w') as f:
f.write(reg_apis_inc) f.write(reg_apis_inc)
f.write(reg_apis) f.write(reg_apis)
f.write(unreg_apis) f.write(unreg_apis)
platform_sources.append('register_platform_apis.gen.cpp') platform_sources.append('register_platform_apis.gen.cpp')
lib = env.add_library('platform', platform_sources) lib = env.add_library('platform', platform_sources)

View File

@ -3,14 +3,8 @@
import os import os
Import('env') Import('env')
def make_debug(target, source, env): from platform_methods import run_in_subprocess
if (env["macports_clang"] != 'no'): import platform_osx_builders
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil {0} -o {0}.dSYM'.format(target[0]))
else:
os.system('dsymutil {0} -o {0}.dSYM'.format(target[0]))
os.system('strip -u -r {0}'.format(target[0]))
files = [ files = [
'crash_handler_osx.mm', 'crash_handler_osx.mm',
@ -25,5 +19,5 @@ files = [
prog = env.add_program('#bin/godot', files) prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug) env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))

View File

@ -0,0 +1,21 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_osx(target, source, env):
if (env["macports_clang"] != 'no'):
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil {0} -o {0}.dSYM'.format(target[0]))
else:
os.system('dsymutil {0} -o {0}.dSYM'.format(target[0]))
os.system('strip -u -r {0}'.format(target[0]))
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -3,15 +3,8 @@
import os import os
Import('env') Import('env')
def make_debug_mingw(target, source, env): from platform_methods import run_in_subprocess
mingw_prefix = "" import platform_windows_builders
if (env["bits"] == "32"):
mingw_prefix = env["mingw_prefix_32"]
else:
mingw_prefix = env["mingw_prefix_64"]
os.system(mingw_prefix + 'objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0]))
os.system(mingw_prefix + 'strip --strip-debug --strip-unneeded {0}'.format(target[0]))
os.system(mingw_prefix + 'objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
common_win = [ common_win = [
"context_gl_win.cpp", "context_gl_win.cpp",
@ -40,4 +33,4 @@ if env['vsproj']:
if not os.getenv("VCINSTALLDIR"): if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug_mingw) env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))

View File

@ -0,0 +1,22 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
mingw_prefix = ""
if (env["bits"] == "32"):
mingw_prefix = env["mingw_prefix_32"]
else:
mingw_prefix = env["mingw_prefix_64"]
os.system(mingw_prefix + 'objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0]))
os.system(mingw_prefix + 'strip --strip-debug --strip-unneeded {0}'.format(target[0]))
os.system(mingw_prefix + 'objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
if __name__ == '__main__':
subprocess_main(globals())

View File

@ -3,10 +3,8 @@
import os import os
Import('env') Import('env')
def make_debug(target, source, env): from platform_methods import run_in_subprocess
os.system('objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0])) import platform_x11_builders
os.system('strip --strip-debug --strip-unneeded {0}'.format(target[0]))
os.system('objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
common_x11 = [ common_x11 = [
"context_gl_x11.cpp", "context_gl_x11.cpp",
@ -20,4 +18,4 @@ common_x11 = [
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11) prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug) env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))

View File

@ -0,0 +1,17 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_x11(target, source, env):
os.system('objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0]))
os.system('strip --strip-debug --strip-unneeded {0}'.format(target[0]))
os.system('objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
if __name__ == '__main__':
subprocess_main(globals())

66
platform_methods.py Normal file
View File

@ -0,0 +1,66 @@
import os
import sys
import json
import uuid
import functools
import subprocess
# NOTE: The multiprocessing module is not compatible with SCons due to conflict on cPickle
def run_in_subprocess(builder_function):
@functools.wraps(builder_function)
def wrapper(target, source, env):
# Convert SCons Node instances to absolute paths
target = [node.srcnode().abspath for node in target]
source = [node.srcnode().abspath for node in source]
# Short circuit on non-Windows platforms
if os.name != 'nt':
return builder_function(target, source, None)
# Identify module
module_name = builder_function.__module__
function_name = builder_function.__name__
module_path = sys.modules[module_name].__file__
if module_path.endswith('.pyc') or module_path.endswith('.pyo'):
module_path = module_path[:-1]
# Subprocess environment
subprocess_env = os.environ.copy()
subprocess_env['PYTHONPATH'] = os.pathsep.join([os.getcwd()] + sys.path)
# Save parameters
args = (target, source, None)
data = dict(fn=function_name, args=args)
json_path = os.path.join(os.environ['TMP'], uuid.uuid4().hex + '.json')
with open(json_path, 'wt') as json_file:
json.dump(data, json_file, indent=2)
try:
print('Executing builder function in subprocess: module_path=%r; data=%r' % (module_path, data))
exit_code = subprocess.call([sys.executable, module_path, json_path], env=subprocess_env)
finally:
try:
os.remove(json_path)
except (OSError, IOError) as e:
# Do not fail the entire build if it cannot delete a temporary file
print('WARNING: Could not delete temporary file: path=%r; [%s] %s' %
(json_path, e.__class__.__name__, e))
# Must succeed
if exit_code:
raise RuntimeError(
'Failed to run builder function in subprocess: module_path=%r; data=%r' % (module_path, data))
return wrapper
def subprocess_main(namespace):
with open(sys.argv[1]) as json_file:
data = json.load(json_file)
fn = namespace[data['fn']]
fn(*data['args'])