Merge pull request #34142 from NoFr1ends/fix-missing-null-checks-mono
Fix missing null checks in Mono Binding of GD
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commit
c5c320412f
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@ -93,22 +93,22 @@ namespace Godot
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public static void PrintErr(params object[] what)
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public static void PrintErr(params object[] what)
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{
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{
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godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
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godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
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}
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}
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public static void PrintRaw(params object[] what)
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public static void PrintRaw(params object[] what)
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{
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{
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godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
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godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
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}
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}
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public static void PrintS(params object[] what)
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public static void PrintS(params object[] what)
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{
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{
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godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
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godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
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}
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}
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public static void PrintT(params object[] what)
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public static void PrintT(params object[] what)
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{
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{
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godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
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godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
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}
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}
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public static float Randf()
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public static float Randf()
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