Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot

Document that the high-level multiplayer API is only for Godot servers
This commit is contained in:
Fabio Alessandrelli 2021-01-25 18:11:32 +01:00 committed by GitHub
commit c5c9517e1e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 2 deletions

View File

@ -4,9 +4,10 @@
High-level multiplayer API.
</brief_description>
<description>
This class implements most of the logic behind the high-level multiplayer API.
This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
</tutorials>

View File

@ -4,7 +4,8 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>