Scroll horizontally when holding Shift with Scroll to Pan enabled
This closes https://github.com/godotengine/godot-proposals/issues/1077.
(cherry picked from commit 84e1c5e4c3
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@ -1185,7 +1185,26 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
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bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
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bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
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Ref<InputEventMouseButton> b = p_event;
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Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid() && !p_already_accepted) {
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if (b.is_valid() && !p_already_accepted) {
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bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
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const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
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if (pan_on_scroll) {
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// Perform horizontal scrolling first so we can check for Shift being held.
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if (b->is_pressed() &&
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(b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) {
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// Pan left
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view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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}
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if (b->is_pressed() &&
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(b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) {
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// Pan right
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view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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}
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}
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
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// Scroll or pan down
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// Scroll or pan down
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@ -1217,24 +1236,6 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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return true;
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return true;
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}
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}
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
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// Pan left
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if (pan_on_scroll) {
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view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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}
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}
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
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// Pan right
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if (pan_on_scroll) {
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view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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}
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}
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if (!panning) {
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if (!panning) {
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if (b->is_pressed() &&
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if (b->is_pressed() &&
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(b->get_button_index() == BUTTON_MIDDLE ||
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(b->get_button_index() == BUTTON_MIDDLE ||
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