From c5e3fcbeb606f06e8851cd5e482572225d9ffcd2 Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Wed, 1 Nov 2023 15:47:09 +0100 Subject: [PATCH] Update changelog for 4.1.3 --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 8d392c6358d..c6c517d2157 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -186,6 +186,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix special case of cluster render ([GH-81081](https://github.com/godotengine/godot/pull/81081)). - Fix VoxelGI static light pairing ([GH-81124](https://github.com/godotengine/godot/pull/81124)). - Fix LightmapGI baking with GridMap ([GH-81545](https://github.com/godotengine/godot/pull/81545)). +- Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project ([GH-81607](https://github.com/godotengine/godot/pull/81607)). - Fix massive validation errors when enabling TAA + MSAA ([GH-81775](https://github.com/godotengine/godot/pull/81775)). - Fix LightmapGI shading sometimes being unlit or black ([GH-81951](https://github.com/godotengine/godot/pull/81951)). - Fix ShaderGlobalsOverride property handling ([GH-82100](https://github.com/godotengine/godot/pull/82100)).