Fix Script Editor saves C# files as embedded scripts
fixes: #88543 fixes: #88160 Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
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@ -2851,7 +2851,22 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
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ERR_FAIL_COND_V_MSG(!scr->get_path().is_empty() && scr->get_path() != p_original_path, Ref<Resource>(),
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"The C# script path is different from the path it was registered in the C# dictionary.");
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scr->set_path(p_original_path, true);
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Ref<Resource> existing = ResourceCache::get_ref(p_path);
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switch (p_cache_mode) {
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case ResourceFormatLoader::CACHE_MODE_IGNORE:
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break;
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case ResourceFormatLoader::CACHE_MODE_REUSE:
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if (existing.is_null()) {
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scr->set_path(p_original_path);
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} else {
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scr = existing;
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}
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break;
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case ResourceFormatLoader::CACHE_MODE_REPLACE:
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scr->set_path(p_original_path, true);
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break;
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}
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scr->reload();
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if (r_error) {
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