Add tie-breaking to find focus neighbor in Control

This commit is contained in:
tetrapod00 2024-08-13 13:20:51 -07:00
parent 33c30b9e63
commit c5ef2e2112
1 changed files with 24 additions and 1 deletions

View File

@ -2358,6 +2358,24 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
points[2] = xform.xform(c->get_size());
points[3] = xform.xform(Point2(0, c->get_size().y));
// Tie-breaking aims to address situations where a potential focus neighbor's bounding rect
// is right next to the currently focused control (e.g. in BoxContainer with
// separation overridden to 0). This needs specific handling so that the correct
// focus neighbor is selected.
// Calculate centers of the potential neighbor, currently focused, and closest controls.
Point2 center = xform.xform(0.5 * c->get_size());
// We only have the points, not an actual reference.
Point2 p_center = 0.25 * (p_points[0] + p_points[1] + p_points[2] + p_points[3]);
Point2 closest_center;
bool should_tiebreak = false;
if (*r_closest != nullptr) {
should_tiebreak = true;
Control *closest = *r_closest;
Transform2D closest_xform = closest->get_global_transform();
closest_center = closest_xform.xform(0.5 * closest->get_size());
}
real_t min = 1e7;
for (int i = 0; i < 4; i++) {
@ -2378,10 +2396,15 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
Vector2 pa, pb;
real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
//real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
} else if (should_tiebreak && d == r_closest_dist) {
// Tie-break in favor of the control most aligned with p_dir.
if (p_dir.dot((center - p_center).normalized()) > p_dir.dot((closest_center - p_center).normalized())) {
r_closest_dist = d;
*r_closest = c;
}
}
}
}