diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 06314057847..95b3135cc61 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -46,14 +46,22 @@ Variant Control::edit_get_state() const { - return get_rect(); + Dictionary s; + s["rect"]=get_rect(); + s["rot"]=get_rotation(); + s["scale"]=get_scale(); + return s; } void Control::edit_set_state(const Variant& p_state) { - Rect2 state=p_state; + Dictionary s=p_state; + + Rect2 state=s["rect"]; set_pos(state.pos); set_size(state.size); + set_rotation(s["rot"]); + set_scale(s["scale"]); } void Control::set_custom_minimum_size(const Size2& p_custom) { diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index a41e1a41fc6..8fa7a1c391e 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -1380,6 +1380,8 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { se->undo_state=canvas_item->edit_get_state(); if (canvas_item->cast_to()) se->undo_pivot=canvas_item->cast_to()->edit_get_pivot(); + if (canvas_item->cast_to()) + se->undo_pivot=Vector2(); return; } @@ -1564,14 +1566,34 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { if (drag==DRAG_ROTATE) { Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin(); - if (Node2D *node = canvas_item->cast_to()) { - Matrix32 rot; - rot.elements[1] = (dfrom - center).normalized(); - rot.elements[0] = rot.elements[1].tangent(); - node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot())); - display_rotate_to = dto; - display_rotate_from = center; - viewport->update(); + { + Node2D *node = canvas_item->cast_to(); + + + if (node) { + Matrix32 rot; + rot.elements[1] = (dfrom - center).normalized(); + rot.elements[0] = rot.elements[1].tangent(); + node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot())); + display_rotate_to = dto; + display_rotate_from = center; + viewport->update(); + } + } + + { + Control *node = canvas_item->cast_to(); + + + if (node) { + Matrix32 rot; + rot.elements[1] = (dfrom - center).normalized(); + rot.elements[0] = rot.elements[1].tangent(); + node->set_rotation(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rotation(), node->get_rotation())); + display_rotate_to = dto; + display_rotate_from = center; + viewport->update(); + } } continue;