From c60e05694d5f48a145d201a2ba49d5573b74d682 Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 12 May 2023 16:44:45 +0200 Subject: [PATCH] Mention "Spatial" rename to "Node3D" in Godot 4 --- doc/classes/Node3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 27cb3915eec..b4857bacde6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -7,6 +7,7 @@ Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad]. + [b]Note:[/b] Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4. $DOCS_URL/tutorials/3d/introduction_to_3d.html