Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
This commit is contained in:
parent
4fe3ee1730
commit
c613ead5fa
|
@ -2612,7 +2612,7 @@ void _Semaphore::_bind_methods() {
|
|||
|
||||
_Semaphore::_Semaphore() {
|
||||
|
||||
semaphore = Semaphore::create();
|
||||
semaphore = SemaphoreOld::create();
|
||||
}
|
||||
|
||||
_Semaphore::~_Semaphore() {
|
||||
|
|
|
@ -642,7 +642,7 @@ public:
|
|||
class _Semaphore : public Reference {
|
||||
|
||||
GDCLASS(_Semaphore, Reference);
|
||||
Semaphore *semaphore;
|
||||
SemaphoreOld *semaphore;
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
|
|
|
@ -111,11 +111,11 @@ CommandQueueMT::CommandQueueMT(bool p_sync) {
|
|||
|
||||
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
|
||||
|
||||
sync_sems[i].sem = Semaphore::create();
|
||||
sync_sems[i].sem = SemaphoreOld::create();
|
||||
sync_sems[i].in_use = false;
|
||||
}
|
||||
if (p_sync)
|
||||
sync = Semaphore::create();
|
||||
sync = SemaphoreOld::create();
|
||||
else
|
||||
sync = NULL;
|
||||
}
|
||||
|
|
|
@ -297,7 +297,7 @@ class CommandQueueMT {
|
|||
|
||||
struct SyncSemaphore {
|
||||
|
||||
Semaphore *sem;
|
||||
SemaphoreOld *sem;
|
||||
bool in_use;
|
||||
};
|
||||
|
||||
|
@ -342,7 +342,7 @@ class CommandQueueMT {
|
|||
uint32_t dealloc_ptr;
|
||||
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
|
||||
Mutex *mutex;
|
||||
Semaphore *sync;
|
||||
SemaphoreOld *sync;
|
||||
|
||||
template <class T>
|
||||
T *allocate() {
|
||||
|
|
|
@ -231,7 +231,7 @@ FileAccessNetworkClient::FileAccessNetworkClient() {
|
|||
singleton = this;
|
||||
last_id = 0;
|
||||
client.instance();
|
||||
sem = Semaphore::create();
|
||||
sem = SemaphoreOld::create();
|
||||
lockcount = 0;
|
||||
}
|
||||
|
||||
|
@ -522,8 +522,8 @@ FileAccessNetwork::FileAccessNetwork() {
|
|||
eof_flag = false;
|
||||
opened = false;
|
||||
pos = 0;
|
||||
sem = Semaphore::create();
|
||||
page_sem = Semaphore::create();
|
||||
sem = SemaphoreOld::create();
|
||||
page_sem = SemaphoreOld::create();
|
||||
buffer_mutex = Mutex::create();
|
||||
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
|
||||
nc->lock_mutex();
|
||||
|
|
|
@ -49,7 +49,7 @@ class FileAccessNetworkClient {
|
|||
|
||||
List<BlockRequest> block_requests;
|
||||
|
||||
Semaphore *sem;
|
||||
SemaphoreOld *sem;
|
||||
Thread *thread;
|
||||
bool quit;
|
||||
Mutex *mutex;
|
||||
|
@ -85,8 +85,8 @@ public:
|
|||
|
||||
class FileAccessNetwork : public FileAccess {
|
||||
|
||||
Semaphore *sem;
|
||||
Semaphore *page_sem;
|
||||
SemaphoreOld *sem;
|
||||
SemaphoreOld *page_sem;
|
||||
Mutex *buffer_mutex;
|
||||
bool opened;
|
||||
size_t total_size;
|
||||
|
|
|
@ -71,7 +71,7 @@ struct _IP_ResolverPrivate {
|
|||
}
|
||||
|
||||
Mutex *mutex;
|
||||
Semaphore *sem;
|
||||
SemaphoreOld *sem;
|
||||
|
||||
Thread *thread;
|
||||
//Semaphore* semaphore;
|
||||
|
@ -319,7 +319,7 @@ IP::IP() {
|
|||
|
||||
#ifndef NO_THREADS
|
||||
|
||||
resolver->sem = Semaphore::create();
|
||||
resolver->sem = SemaphoreOld::create();
|
||||
if (resolver->sem) {
|
||||
resolver->thread_abort = false;
|
||||
|
||||
|
|
|
@ -32,14 +32,14 @@
|
|||
|
||||
#include "core/error_macros.h"
|
||||
|
||||
Semaphore *(*Semaphore::create_func)() = 0;
|
||||
SemaphoreOld *(*SemaphoreOld::create_func)() = 0;
|
||||
|
||||
Semaphore *Semaphore::create() {
|
||||
SemaphoreOld *SemaphoreOld::create() {
|
||||
|
||||
ERR_FAIL_COND_V(!create_func, 0);
|
||||
|
||||
return create_func();
|
||||
}
|
||||
|
||||
Semaphore::~Semaphore() {
|
||||
SemaphoreOld::~SemaphoreOld() {
|
||||
}
|
||||
|
|
|
@ -32,19 +32,53 @@
|
|||
#define SEMAPHORE_H
|
||||
|
||||
#include "core/error_list.h"
|
||||
#include "core/typedefs.h"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
class Semaphore {
|
||||
private:
|
||||
std::mutex mutex_;
|
||||
std::condition_variable condition_;
|
||||
unsigned long count_ = 0; // Initialized as locked.
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void post() {
|
||||
std::lock_guard<decltype(mutex_)> lock(mutex_);
|
||||
++count_;
|
||||
condition_.notify_one();
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void wait() {
|
||||
std::unique_lock<decltype(mutex_)> lock(mutex_);
|
||||
while (!count_) // Handle spurious wake-ups.
|
||||
condition_.wait(lock);
|
||||
--count_;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool try_wait() {
|
||||
std::lock_guard<decltype(mutex_)> lock(mutex_);
|
||||
if (count_) {
|
||||
--count_;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class SemaphoreOld {
|
||||
protected:
|
||||
static Semaphore *(*create_func)();
|
||||
static SemaphoreOld *(*create_func)();
|
||||
|
||||
public:
|
||||
virtual Error wait() = 0; ///< wait until semaphore has positive value, then decrement and pass
|
||||
virtual Error post() = 0; ///< unlock the semaphore, incrementing the value
|
||||
virtual int get() const = 0; ///< get semaphore value
|
||||
|
||||
static Semaphore *create(); ///< Create a mutex
|
||||
static SemaphoreOld *create(); ///< Create a mutex
|
||||
|
||||
virtual ~Semaphore();
|
||||
virtual ~SemaphoreOld();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -48,12 +48,12 @@ void MutexDummy::make_default() {
|
|||
Mutex::create_func = &MutexDummy::create;
|
||||
};
|
||||
|
||||
Semaphore *SemaphoreDummy::create() {
|
||||
SemaphoreOld *SemaphoreDummy::create() {
|
||||
return memnew(SemaphoreDummy);
|
||||
};
|
||||
|
||||
void SemaphoreDummy::make_default() {
|
||||
Semaphore::create_func = &SemaphoreDummy::create;
|
||||
SemaphoreOld::create_func = &SemaphoreDummy::create;
|
||||
};
|
||||
|
||||
RWLock *RWLockDummy::create() {
|
||||
|
|
|
@ -58,9 +58,9 @@ public:
|
|||
static void make_default();
|
||||
};
|
||||
|
||||
class SemaphoreDummy : public Semaphore {
|
||||
class SemaphoreDummy : public SemaphoreOld {
|
||||
|
||||
static Semaphore *create();
|
||||
static SemaphoreOld *create();
|
||||
|
||||
public:
|
||||
virtual Error wait() { return OK; };
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "core/print_string.h"
|
||||
#include "core/rid.h"
|
||||
#include "core/spin_lock.h"
|
||||
|
||||
#include <typeinfo>
|
||||
|
||||
class RID_AllocBase {
|
||||
|
@ -28,7 +30,7 @@ public:
|
|||
virtual ~RID_AllocBase() {}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
template <class T, bool THREAD_SAFE = false>
|
||||
class RID_Alloc : public RID_AllocBase {
|
||||
|
||||
T **chunks;
|
||||
|
@ -41,9 +43,15 @@ class RID_Alloc : public RID_AllocBase {
|
|||
|
||||
const char *description;
|
||||
|
||||
SpinLock spin_lock;
|
||||
|
||||
public:
|
||||
RID make_rid(const T &p_value) {
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.lock();
|
||||
}
|
||||
|
||||
if (alloc_count == max_alloc) {
|
||||
//allocate a new chunk
|
||||
uint32_t chunk_count = alloc_count == 0 ? 0 : (max_alloc / elements_in_chunk);
|
||||
|
@ -85,11 +93,19 @@ public:
|
|||
validator_chunks[free_chunk][free_element] = validator;
|
||||
alloc_count++;
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
|
||||
return _make_from_id(id);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ T *getornull(const RID &p_rid) {
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.lock();
|
||||
}
|
||||
|
||||
uint64_t id = p_rid.get_id();
|
||||
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
|
||||
if (unlikely(idx >= max_alloc)) {
|
||||
|
@ -104,14 +120,27 @@ public:
|
|||
return NULL;
|
||||
}
|
||||
|
||||
return &chunks[idx_chunk][idx_element];
|
||||
T *ptr = &chunks[idx_chunk][idx_element];
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool owns(const RID &p_rid) {
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.lock();
|
||||
}
|
||||
|
||||
uint64_t id = p_rid.get_id();
|
||||
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
|
||||
if (unlikely(idx >= max_alloc)) {
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -119,11 +148,22 @@ public:
|
|||
uint32_t idx_element = idx % elements_in_chunk;
|
||||
|
||||
uint32_t validator = uint32_t(id >> 32);
|
||||
return validator_chunks[idx_chunk][idx_element] == validator;
|
||||
|
||||
bool owned = validator_chunks[idx_chunk][idx_element] == validator;
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
|
||||
return owned;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void free(const RID &p_rid) {
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.lock();
|
||||
}
|
||||
|
||||
uint64_t id = p_rid.get_id();
|
||||
uint32_t idx = uint32_t(id & 0xFFFFFFFF);
|
||||
ERR_FAIL_COND(idx >= max_alloc);
|
||||
|
@ -139,6 +179,10 @@ public:
|
|||
|
||||
alloc_count--;
|
||||
free_list_chunks[alloc_count / elements_in_chunk][alloc_count % elements_in_chunk] = idx;
|
||||
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t get_rid_count() const {
|
||||
|
@ -147,8 +191,15 @@ public:
|
|||
|
||||
_FORCE_INLINE_ T *get_rid_by_index(uint32_t p_index) {
|
||||
ERR_FAIL_INDEX_V(p_index, alloc_count, NULL);
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.lock();
|
||||
}
|
||||
uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk];
|
||||
return &chunks[idx / elements_in_chunk][idx % elements_in_chunk];
|
||||
T *ptr = &chunks[idx / elements_in_chunk][idx % elements_in_chunk];
|
||||
if (THREAD_SAFE) {
|
||||
spin_lock.unlock();
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void get_owned_list(List<RID> *p_owned) {
|
||||
|
@ -203,9 +254,9 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
template <class T, bool THREAD_SAFE = false>
|
||||
class RID_PtrOwner {
|
||||
RID_Alloc<T *> alloc;
|
||||
RID_Alloc<T *, THREAD_SAFE> alloc;
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ RID make_rid(T *p_ptr) {
|
||||
|
@ -239,9 +290,9 @@ public:
|
|||
alloc(p_target_chunk_byte_size) {}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
template <class T, bool THREAD_SAFE = false>
|
||||
class RID_Owner {
|
||||
RID_Alloc<T> alloc;
|
||||
RID_Alloc<T, THREAD_SAFE> alloc;
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ RID make_rid(const T &p_ptr) {
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
#ifndef SPIN_LOCK_H
|
||||
#define SPIN_LOCK_H
|
||||
|
||||
#include "core/typedefs.h"
|
||||
#include <atomic>
|
||||
|
||||
class SpinLock {
|
||||
std::atomic_flag locked = ATOMIC_FLAG_INIT;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void lock() {
|
||||
while (locked.test_and_set(std::memory_order_acquire)) {
|
||||
;
|
||||
}
|
||||
}
|
||||
_ALWAYS_INLINE_ void unlock() {
|
||||
locked.clear(std::memory_order_release);
|
||||
}
|
||||
};
|
||||
#endif // SPIN_LOCK_H
|
|
@ -0,0 +1,53 @@
|
|||
#include "thread_work_pool.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
void ThreadWorkPool::_thread_function(ThreadData *p_thread) {
|
||||
|
||||
while (true) {
|
||||
p_thread->start.wait();
|
||||
if (p_thread->exit.load()) {
|
||||
break;
|
||||
}
|
||||
p_thread->work->work();
|
||||
p_thread->completed.post();
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadWorkPool::init(int p_thread_count) {
|
||||
ERR_FAIL_COND(threads != nullptr);
|
||||
if (p_thread_count < 0) {
|
||||
p_thread_count = OS::get_singleton()->get_processor_count();
|
||||
}
|
||||
|
||||
thread_count = p_thread_count;
|
||||
threads = memnew_arr(ThreadData, thread_count);
|
||||
|
||||
for (uint32_t i = 0; i < thread_count; i++) {
|
||||
threads[i].exit.store(false);
|
||||
threads[i].thread = memnew(std::thread(ThreadWorkPool::_thread_function, &threads[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadWorkPool::finish() {
|
||||
|
||||
if (threads == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < thread_count; i++) {
|
||||
threads[i].exit.store(true);
|
||||
threads[i].start.post();
|
||||
}
|
||||
for (uint32_t i = 0; i < thread_count; i++) {
|
||||
threads[i].thread->join();
|
||||
memdelete(threads[i].thread);
|
||||
}
|
||||
|
||||
memdelete_arr(threads);
|
||||
threads = nullptr;
|
||||
}
|
||||
|
||||
ThreadWorkPool::~ThreadWorkPool() {
|
||||
|
||||
finish();
|
||||
}
|
|
@ -0,0 +1,78 @@
|
|||
#ifndef THREAD_WORK_POOL_H
|
||||
#define THREAD_WORK_POOL_H
|
||||
|
||||
#include "core/os/memory.h"
|
||||
#include "core/os/semaphore.h"
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
class ThreadWorkPool {
|
||||
|
||||
std::atomic<uint32_t> index;
|
||||
|
||||
struct BaseWork {
|
||||
std::atomic<uint32_t> *index;
|
||||
uint32_t max_elements;
|
||||
virtual void work() = 0;
|
||||
};
|
||||
|
||||
template <class C, class M, class U>
|
||||
struct Work : public BaseWork {
|
||||
C *instance;
|
||||
M method;
|
||||
U userdata;
|
||||
virtual void work() {
|
||||
|
||||
while (true) {
|
||||
uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
|
||||
if (work_index >= max_elements) {
|
||||
break;
|
||||
}
|
||||
(instance->*method)(work_index, userdata);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct ThreadData {
|
||||
std::thread *thread;
|
||||
Semaphore start;
|
||||
Semaphore completed;
|
||||
std::atomic<bool> exit;
|
||||
BaseWork *work;
|
||||
};
|
||||
|
||||
ThreadData *threads = nullptr;
|
||||
uint32_t thread_count = 0;
|
||||
|
||||
static void _thread_function(ThreadData *p_thread);
|
||||
|
||||
public:
|
||||
template <class C, class M, class U>
|
||||
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
|
||||
|
||||
ERR_FAIL_COND(!threads); //never initialized
|
||||
|
||||
index.store(0);
|
||||
|
||||
Work<C, M, U> *w = memnew((Work<C, M, U>));
|
||||
w->instance = p_instance;
|
||||
w->userdata = p_userdata;
|
||||
w->method = p_method;
|
||||
w->index = &index;
|
||||
w->max_elements = p_elements;
|
||||
|
||||
for (uint32_t i = 0; i < thread_count; i++) {
|
||||
threads[i].work = w;
|
||||
threads[i].start.post();
|
||||
}
|
||||
for (uint32_t i = 0; i < thread_count; i++) {
|
||||
threads[i].completed.wait();
|
||||
threads[i].work = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void init(int p_thread_count = -1);
|
||||
void finish();
|
||||
~ThreadWorkPool();
|
||||
};
|
||||
|
||||
#endif // THREAD_POOL_H
|
|
@ -62,7 +62,7 @@ int SemaphorePosix::get() const {
|
|||
return val;
|
||||
}
|
||||
|
||||
Semaphore *SemaphorePosix::create_semaphore_posix() {
|
||||
SemaphoreOld *SemaphorePosix::create_semaphore_posix() {
|
||||
|
||||
return memnew(SemaphorePosix);
|
||||
}
|
||||
|
|
|
@ -37,11 +37,11 @@
|
|||
|
||||
#include <semaphore.h>
|
||||
|
||||
class SemaphorePosix : public Semaphore {
|
||||
class SemaphorePosix : public SemaphoreOld {
|
||||
|
||||
mutable sem_t sem;
|
||||
|
||||
static Semaphore *create_semaphore_posix();
|
||||
static SemaphoreOld *create_semaphore_posix();
|
||||
|
||||
public:
|
||||
virtual Error wait();
|
||||
|
|
|
@ -3448,8 +3448,6 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
|
|||
|
||||
RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
//descriptor layouts
|
||||
Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
|
||||
Vector<Vector<UniformInfo> > uniform_info;
|
||||
|
@ -3694,6 +3692,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
|
|||
|
||||
//all good, let's create modules
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
Shader shader;
|
||||
|
||||
shader.vertex_input_locations = vertex_input_locations;
|
||||
|
|
|
@ -114,7 +114,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
RID owner;
|
||||
};
|
||||
|
||||
RID_Owner<Texture> texture_owner;
|
||||
RID_Owner<Texture, true> texture_owner;
|
||||
uint32_t texture_upload_region_size_px;
|
||||
|
||||
PoolVector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer);
|
||||
|
@ -264,7 +264,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
Size2 size;
|
||||
};
|
||||
|
||||
RID_Owner<Framebuffer> framebuffer_owner;
|
||||
RID_Owner<Framebuffer, true> framebuffer_owner;
|
||||
|
||||
/***********************/
|
||||
/**** VERTEX BUFFER ****/
|
||||
|
@ -279,7 +279,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// This mapping is done here internally, and it's not
|
||||
// exposed.
|
||||
|
||||
RID_Owner<Buffer> vertex_buffer_owner;
|
||||
RID_Owner<Buffer, true> vertex_buffer_owner;
|
||||
|
||||
struct VertexDescriptionKey {
|
||||
Vector<VertexDescription> vertex_formats;
|
||||
|
@ -359,7 +359,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
Vector<VkDeviceSize> offsets;
|
||||
};
|
||||
|
||||
RID_Owner<VertexArray> vertex_array_owner;
|
||||
RID_Owner<VertexArray, true> vertex_array_owner;
|
||||
|
||||
struct IndexBuffer : public Buffer {
|
||||
uint32_t max_index; //used for validation
|
||||
|
@ -368,7 +368,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
bool supports_restart_indices;
|
||||
};
|
||||
|
||||
RID_Owner<IndexBuffer> index_buffer_owner;
|
||||
RID_Owner<IndexBuffer, true> index_buffer_owner;
|
||||
|
||||
struct IndexArray {
|
||||
uint32_t max_index; //remember the maximum index here too, for validation
|
||||
|
@ -379,7 +379,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
bool supports_restart_indices;
|
||||
};
|
||||
|
||||
RID_Owner<IndexArray> index_array_owner;
|
||||
RID_Owner<IndexArray, true> index_array_owner;
|
||||
|
||||
/****************/
|
||||
/**** SHADER ****/
|
||||
|
@ -495,7 +495,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
|
||||
String _shader_uniform_debug(RID p_shader, int p_set = -1);
|
||||
|
||||
RID_Owner<Shader> shader_owner;
|
||||
RID_Owner<Shader, true> shader_owner;
|
||||
|
||||
/******************/
|
||||
/**** UNIFORMS ****/
|
||||
|
@ -559,8 +559,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
|
||||
void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool);
|
||||
|
||||
RID_Owner<Buffer> uniform_buffer_owner;
|
||||
RID_Owner<Buffer> storage_buffer_owner;
|
||||
RID_Owner<Buffer, true> uniform_buffer_owner;
|
||||
RID_Owner<Buffer, true> storage_buffer_owner;
|
||||
|
||||
//texture buffer needs a view
|
||||
struct TextureBuffer {
|
||||
|
@ -568,7 +568,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
VkBufferView view;
|
||||
};
|
||||
|
||||
RID_Owner<TextureBuffer> texture_buffer_owner;
|
||||
RID_Owner<TextureBuffer, true> texture_buffer_owner;
|
||||
|
||||
// This structure contains the descriptor set. They _need_ to be allocated
|
||||
// for a shader (and will be erased when this shader is erased), but should
|
||||
|
@ -589,7 +589,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
Vector<RID> attachable_textures; //used for validation
|
||||
};
|
||||
|
||||
RID_Owner<UniformSet> uniform_set_owner;
|
||||
RID_Owner<UniformSet, true> uniform_set_owner;
|
||||
|
||||
/*******************/
|
||||
/**** PIPELINES ****/
|
||||
|
@ -607,7 +607,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
// was not supplied as intended.
|
||||
|
||||
struct RenderPipeline {
|
||||
//Cached values for validation
|
||||
//Cached values for validation
|
||||
#ifdef DEBUG_ENABLED
|
||||
struct Validation {
|
||||
FramebufferFormatID framebuffer_format;
|
||||
|
@ -627,7 +627,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
|
|||
uint32_t push_constant_stages;
|
||||
};
|
||||
|
||||
RID_Owner<RenderPipeline> pipeline_owner;
|
||||
RID_Owner<RenderPipeline, true> pipeline_owner;
|
||||
|
||||
/*******************/
|
||||
/**** DRAW LIST ****/
|
||||
|
|
|
@ -61,7 +61,7 @@ int SemaphoreWindows::get() const {
|
|||
ERR_FAIL_V(-1);
|
||||
}
|
||||
|
||||
Semaphore *SemaphoreWindows::create_semaphore_windows() {
|
||||
SemaphoreOld *SemaphoreWindows::create_semaphore_windows() {
|
||||
|
||||
return memnew(SemaphoreWindows);
|
||||
}
|
||||
|
|
|
@ -37,11 +37,11 @@
|
|||
|
||||
#include <windows.h>
|
||||
|
||||
class SemaphoreWindows : public Semaphore {
|
||||
class SemaphoreWindows : public SemaphoreOld {
|
||||
|
||||
mutable HANDLE semaphore;
|
||||
|
||||
static Semaphore *create_semaphore_windows();
|
||||
static SemaphoreOld *create_semaphore_windows();
|
||||
|
||||
public:
|
||||
virtual Error wait();
|
||||
|
|
|
@ -476,7 +476,7 @@ EditorResourcePreview::EditorResourcePreview() {
|
|||
thread = NULL;
|
||||
singleton = this;
|
||||
preview_mutex = Mutex::create();
|
||||
preview_sem = Semaphore::create();
|
||||
preview_sem = SemaphoreOld::create();
|
||||
order = 0;
|
||||
exit = false;
|
||||
exited = false;
|
||||
|
|
|
@ -71,7 +71,7 @@ class EditorResourcePreview : public Node {
|
|||
List<QueueItem> queue;
|
||||
|
||||
Mutex *preview_mutex;
|
||||
Semaphore *preview_sem;
|
||||
SemaphoreOld *preview_sem;
|
||||
Thread *thread;
|
||||
volatile bool exit;
|
||||
volatile bool exited;
|
||||
|
|
|
@ -140,9 +140,6 @@ static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_s
|
|||
|
||||
ERR_FAIL_COND_V(p_language==RenderingDevice::SHADER_LANGUAGE_HLSL,ret);
|
||||
|
||||
// initialize in case it's not initialized. This is done once per thread
|
||||
// and it's safe to call multiple times
|
||||
glslang::InitializeProcess();
|
||||
EShLanguage stages[RenderingDevice::SHADER_STAGE_MAX] = {
|
||||
EShLangVertex,
|
||||
EShLangFragment,
|
||||
|
@ -229,6 +226,9 @@ static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_s
|
|||
}
|
||||
|
||||
void preregister_glslang_types() {
|
||||
// initialize in case it's not initialized. This is done once per thread
|
||||
// and it's safe to call multiple times
|
||||
glslang::InitializeProcess();
|
||||
RenderingDevice::shader_set_compile_function(_compile_shader_glsl);
|
||||
}
|
||||
|
||||
|
@ -236,5 +236,5 @@ void register_glslang_types() {
|
|||
}
|
||||
void unregister_glslang_types() {
|
||||
|
||||
|
||||
glslang::FinalizeProcess();
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ int SemaphoreIphone::get() const {
|
|||
return 0;
|
||||
}
|
||||
|
||||
Semaphore *SemaphoreIphone::create_semaphore_iphone() {
|
||||
SemaphoreOld *SemaphoreIphone::create_semaphore_iphone() {
|
||||
|
||||
return memnew(SemaphoreIphone);
|
||||
}
|
||||
|
|
|
@ -39,11 +39,11 @@ typedef struct cgsem cgsem_t;
|
|||
|
||||
#include "core/os/semaphore.h"
|
||||
|
||||
class SemaphoreIphone : public Semaphore {
|
||||
class SemaphoreIphone : public SemaphoreOld {
|
||||
|
||||
mutable cgsem_t sem;
|
||||
|
||||
static Semaphore *create_semaphore_iphone();
|
||||
static SemaphoreOld *create_semaphore_iphone();
|
||||
|
||||
public:
|
||||
virtual Error wait();
|
||||
|
|
|
@ -86,7 +86,7 @@ int SemaphoreOSX::get() const {
|
|||
return 0;
|
||||
}
|
||||
|
||||
Semaphore *SemaphoreOSX::create_semaphore_osx() {
|
||||
SemaphoreOld *SemaphoreOSX::create_semaphore_osx() {
|
||||
|
||||
return memnew(SemaphoreOSX);
|
||||
}
|
||||
|
|
|
@ -39,11 +39,11 @@ typedef struct cgsem cgsem_t;
|
|||
|
||||
#include "core/os/semaphore.h"
|
||||
|
||||
class SemaphoreOSX : public Semaphore {
|
||||
class SemaphoreOSX : public SemaphoreOld {
|
||||
|
||||
mutable cgsem_t sem;
|
||||
|
||||
static Semaphore *create_semaphore_osx();
|
||||
static SemaphoreOld *create_semaphore_osx();
|
||||
|
||||
public:
|
||||
virtual Error wait();
|
||||
|
|
|
@ -107,7 +107,7 @@ void Physics2DServerWrapMT::init() {
|
|||
|
||||
if (create_thread) {
|
||||
|
||||
step_sem = Semaphore::create();
|
||||
step_sem = SemaphoreOld::create();
|
||||
//OS::get_singleton()->release_rendering_thread();
|
||||
if (create_thread) {
|
||||
thread = Thread::create(_thread_callback, this);
|
||||
|
|
|
@ -58,7 +58,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
|
|||
volatile bool step_thread_up;
|
||||
bool create_thread;
|
||||
|
||||
Semaphore *step_sem;
|
||||
SemaphoreOld *step_sem;
|
||||
int step_pending;
|
||||
void thread_step(real_t p_delta);
|
||||
void thread_flush();
|
||||
|
|
|
@ -76,7 +76,7 @@ void RasterizerRD::initialize() {
|
|||
|
||||
RenderingDevice::ShaderStageData frag;
|
||||
frag.shader_stage = RenderingDevice::SHADER_STAGE_FRAGMENT;
|
||||
frag.spir_v =RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT,
|
||||
frag.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT,
|
||||
"#version 450\n"
|
||||
"layout (location = 0) in vec2 uv;\n"
|
||||
"layout (location = 0) out vec4 color;\n"
|
||||
|
@ -120,8 +120,12 @@ void RasterizerRD::initialize() {
|
|||
}
|
||||
}
|
||||
|
||||
ThreadWorkPool RasterizerRD::thread_work_pool;
|
||||
|
||||
void RasterizerRD::finalize() {
|
||||
|
||||
thread_work_pool.finish();
|
||||
|
||||
memdelete(scene);
|
||||
memdelete(canvas);
|
||||
memdelete(storage);
|
||||
|
@ -133,6 +137,7 @@ void RasterizerRD::finalize() {
|
|||
}
|
||||
|
||||
RasterizerRD::RasterizerRD() {
|
||||
thread_work_pool.init();
|
||||
time = 0;
|
||||
storage = memnew(RasterizerStorageRD);
|
||||
canvas = memnew(RasterizerCanvasRD(storage));
|
||||
|
|
|
@ -2,10 +2,12 @@
|
|||
#define RASTERIZER_RD_H
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/thread_work_pool.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
#include "servers/visual/rasterizer_rd/rasterizer_canvas_rd.h"
|
||||
#include "servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.h"
|
||||
#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h"
|
||||
|
||||
class RasterizerRD : public Rasterizer {
|
||||
protected:
|
||||
RasterizerCanvasRD *canvas;
|
||||
|
@ -51,6 +53,8 @@ public:
|
|||
|
||||
virtual bool is_low_end() const { return true; }
|
||||
|
||||
static ThreadWorkPool thread_work_pool;
|
||||
|
||||
RasterizerRD();
|
||||
~RasterizerRD() {}
|
||||
};
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include "core/rid_owner.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
#include "servers/visual/rasterizer_rd/effects_rd.h"
|
||||
#include "servers/visual/rendering_device.h"
|
||||
#include "servers/visual/rasterizer_rd/shader_compiler_rd.h"
|
||||
#include "servers/visual/rendering_device.h"
|
||||
|
||||
class RasterizerStorageRD : public RasterizerStorage {
|
||||
public:
|
||||
|
@ -109,7 +109,8 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
mutable RID_Owner<Texture> texture_owner;
|
||||
//textures can be created from threads, so this RID_Owner is thread safe
|
||||
mutable RID_Owner<Texture, true> texture_owner;
|
||||
|
||||
Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
#include "shader_rd.h"
|
||||
#include "core/string_builder.h"
|
||||
#include "rasterizer_rd.h"
|
||||
#include "servers/visual/rendering_device.h"
|
||||
|
||||
void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_name) {
|
||||
|
@ -160,6 +161,121 @@ void ShaderRD::_clear_version(Version *p_version) {
|
|||
p_version->variants = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
|
||||
|
||||
Vector<RD::ShaderStageData> stages;
|
||||
|
||||
String error;
|
||||
String current_source;
|
||||
RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
|
||||
bool build_ok = true;
|
||||
|
||||
{
|
||||
//vertex stage
|
||||
|
||||
StringBuilder builder;
|
||||
|
||||
builder.append(vertex_codev.get_data()); // version info (if exists)
|
||||
builder.append("\n"); //make sure defines begin at newline
|
||||
builder.append(general_defines.get_data());
|
||||
builder.append(variant_defines[p_variant].get_data());
|
||||
|
||||
for (int j = 0; j < p_version->custom_defines.size(); j++) {
|
||||
builder.append(p_version->custom_defines[j].get_data());
|
||||
}
|
||||
|
||||
builder.append(vertex_code0.get_data()); //first part of vertex
|
||||
|
||||
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
|
||||
|
||||
builder.append(vertex_code1.get_data()); //second part of vertex
|
||||
|
||||
builder.append(p_version->vertex_globals.get_data()); // vertex globals
|
||||
|
||||
builder.append(vertex_code2.get_data()); //third part of vertex
|
||||
|
||||
builder.append(p_version->vertex_code.get_data()); // code
|
||||
|
||||
builder.append(vertex_code3.get_data()); //fourth of vertex
|
||||
|
||||
current_source = builder.as_string();
|
||||
RD::ShaderStageData stage;
|
||||
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
|
||||
if (stage.spir_v.size() == 0) {
|
||||
build_ok = false;
|
||||
} else {
|
||||
|
||||
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
|
||||
stages.push_back(stage);
|
||||
}
|
||||
}
|
||||
|
||||
if (build_ok) {
|
||||
//fragment stage
|
||||
current_stage = RD::SHADER_STAGE_FRAGMENT;
|
||||
|
||||
StringBuilder builder;
|
||||
|
||||
builder.append(fragment_codev.get_data()); // version info (if exists)
|
||||
builder.append("\n"); //make sure defines begin at newline
|
||||
|
||||
builder.append(general_defines.get_data());
|
||||
builder.append(variant_defines[p_variant].get_data());
|
||||
for (int j = 0; j < p_version->custom_defines.size(); j++) {
|
||||
builder.append(p_version->custom_defines[j].get_data());
|
||||
}
|
||||
|
||||
builder.append(fragment_code0.get_data()); //first part of fragment
|
||||
|
||||
builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment)
|
||||
|
||||
builder.append(fragment_code1.get_data()); //first part of fragment
|
||||
|
||||
builder.append(p_version->fragment_globals.get_data()); // fragment globals
|
||||
|
||||
builder.append(fragment_code2.get_data()); //third part of fragment
|
||||
|
||||
builder.append(p_version->fragment_light.get_data()); // fragment light
|
||||
|
||||
builder.append(fragment_code3.get_data()); //fourth part of fragment
|
||||
|
||||
builder.append(p_version->fragment_code.get_data()); // fragment code
|
||||
|
||||
builder.append(fragment_code4.get_data()); //fourth part of fragment
|
||||
|
||||
current_source = builder.as_string();
|
||||
RD::ShaderStageData stage;
|
||||
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
|
||||
if (stage.spir_v.size() == 0) {
|
||||
build_ok = false;
|
||||
} else {
|
||||
|
||||
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
|
||||
stages.push_back(stage);
|
||||
}
|
||||
}
|
||||
|
||||
if (!build_ok) {
|
||||
variant_set_mutex.lock(); //properly print the errors
|
||||
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment") + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
|
||||
ERR_PRINT(error);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_PRINT("code:\n" + current_source.get_with_code_lines());
|
||||
#endif
|
||||
|
||||
variant_set_mutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
RID shader = RD::get_singleton()->shader_create(stages);
|
||||
|
||||
variant_set_mutex.lock();
|
||||
p_version->variants[p_variant] = shader;
|
||||
variant_set_mutex.unlock();
|
||||
}
|
||||
|
||||
void ShaderRD::_compile_version(Version *p_version) {
|
||||
|
||||
_clear_version(p_version);
|
||||
|
@ -168,134 +284,34 @@ void ShaderRD::_compile_version(Version *p_version) {
|
|||
p_version->dirty = false;
|
||||
|
||||
p_version->variants = memnew_arr(RID, variant_defines.size());
|
||||
#if 1
|
||||
|
||||
RasterizerRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version);
|
||||
#else
|
||||
for (int i = 0; i < variant_defines.size(); i++) {
|
||||
|
||||
Vector<RD::ShaderStageData> stages;
|
||||
|
||||
String error;
|
||||
String current_source;
|
||||
RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
|
||||
bool build_ok=true;
|
||||
|
||||
{
|
||||
//vertex stage
|
||||
|
||||
StringBuilder builder;
|
||||
|
||||
builder.append(vertex_codev.get_data()); // version info (if exists)
|
||||
builder.append("\n"); //make sure defines begin at newline
|
||||
builder.append(general_defines.get_data());
|
||||
builder.append(variant_defines[i].get_data());
|
||||
|
||||
for (int j = 0; j < p_version->custom_defines.size(); j++) {
|
||||
builder.append(p_version->custom_defines[j].get_data());
|
||||
}
|
||||
|
||||
builder.append(vertex_code0.get_data()); //first part of vertex
|
||||
|
||||
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
|
||||
|
||||
builder.append(vertex_code1.get_data()); //second part of vertex
|
||||
|
||||
builder.append(p_version->vertex_globals.get_data()); // vertex globals
|
||||
|
||||
builder.append(vertex_code2.get_data()); //third part of vertex
|
||||
|
||||
builder.append(p_version->vertex_code.get_data()); // code
|
||||
|
||||
builder.append(vertex_code3.get_data()); //fourth of vertex
|
||||
|
||||
current_source = builder.as_string();
|
||||
RD::ShaderStageData stage;
|
||||
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_VERTEX,current_source,RD::SHADER_LANGUAGE_GLSL,&error);
|
||||
if (stage.spir_v.size()==0) {
|
||||
build_ok=false;
|
||||
} else {
|
||||
|
||||
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
|
||||
stages.push_back(stage);
|
||||
}
|
||||
}
|
||||
|
||||
if (build_ok){
|
||||
//fragment stage
|
||||
current_stage =RD::SHADER_STAGE_FRAGMENT;
|
||||
|
||||
StringBuilder builder;
|
||||
|
||||
builder.append(fragment_codev.get_data()); // version info (if exists)
|
||||
builder.append("\n"); //make sure defines begin at newline
|
||||
|
||||
builder.append(general_defines.get_data());
|
||||
builder.append(variant_defines[i].get_data());
|
||||
for (int j = 0; j < p_version->custom_defines.size(); j++) {
|
||||
builder.append(p_version->custom_defines[j].get_data());
|
||||
}
|
||||
|
||||
builder.append(fragment_code0.get_data()); //first part of fragment
|
||||
|
||||
builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment)
|
||||
|
||||
builder.append(fragment_code1.get_data()); //first part of fragment
|
||||
|
||||
builder.append(p_version->fragment_globals.get_data()); // fragment globals
|
||||
|
||||
builder.append(fragment_code2.get_data()); //third part of fragment
|
||||
|
||||
builder.append(p_version->fragment_light.get_data()); // fragment light
|
||||
|
||||
builder.append(fragment_code3.get_data()); //fourth part of fragment
|
||||
|
||||
builder.append(p_version->fragment_code.get_data()); // fragment code
|
||||
|
||||
builder.append(fragment_code4.get_data()); //fourth part of fragment
|
||||
|
||||
current_source = builder.as_string();
|
||||
RD::ShaderStageData stage;
|
||||
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_FRAGMENT,current_source,RD::SHADER_LANGUAGE_GLSL,&error);
|
||||
if (stage.spir_v.size()==0) {
|
||||
build_ok=false;
|
||||
} else {
|
||||
|
||||
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
|
||||
stages.push_back(stage);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (!build_ok) {
|
||||
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment") + " shader, variant #" + itos(i) + " (" + variant_defines[i].get_data() + ").");
|
||||
ERR_PRINT(error);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_PRINT("code:\n" + current_source.get_with_code_lines());
|
||||
_compile_variant(i, p_version);
|
||||
}
|
||||
#endif
|
||||
//clear versions if they exist
|
||||
for (int j = 0; j < i; j++) {
|
||||
RD::get_singleton()->free(p_version->variants[j]);
|
||||
}
|
||||
|
||||
memdelete_arr(p_version->variants);
|
||||
p_version->variants = NULL;
|
||||
return;
|
||||
bool all_valid = true;
|
||||
for (int i = 0; i < variant_defines.size(); i++) {
|
||||
if (p_version->variants[i].is_null()) {
|
||||
all_valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RID shader = RD::get_singleton()->shader_create(stages);
|
||||
|
||||
if (shader.is_null()) {
|
||||
//clear versions if they exist
|
||||
for (int j = 0; j < i; j++) {
|
||||
RD::get_singleton()->free(p_version->variants[j]);
|
||||
if (!all_valid) {
|
||||
//clear versions if they exist
|
||||
for (int i = 0; i < variant_defines.size(); i++) {
|
||||
if (!p_version->variants[i].is_null()) {
|
||||
RD::get_singleton()->free(p_version->variants[i]);
|
||||
}
|
||||
|
||||
memdelete_arr(p_version->variants);
|
||||
p_version->variants = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
p_version->variants[i] = shader;
|
||||
memdelete_arr(p_version->variants);
|
||||
p_version->variants = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
p_version->valid = true;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "core/rid_owner.h"
|
||||
#include "core/variant.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <mutex>
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
@ -67,6 +67,10 @@ class ShaderRD {
|
|||
bool initialize_needed;
|
||||
};
|
||||
|
||||
std::mutex variant_set_mutex;
|
||||
|
||||
void _compile_variant(uint32_t p_variant, Version *p_version);
|
||||
|
||||
void _clear_version(Version *p_version);
|
||||
void _compile_version(Version *p_version);
|
||||
|
||||
|
|
|
@ -3511,7 +3511,7 @@ VisualServerScene *VisualServerScene::singleton = NULL;
|
|||
VisualServerScene::VisualServerScene() {
|
||||
|
||||
#ifndef NO_THREADS
|
||||
probe_bake_sem = Semaphore::create();
|
||||
probe_bake_sem = SemaphoreOld::create();
|
||||
probe_bake_mutex = Mutex::create();
|
||||
probe_bake_thread = Thread::create(_gi_probe_bake_threads, this);
|
||||
probe_bake_thread_exit = false;
|
||||
|
|
|
@ -517,7 +517,7 @@ public:
|
|||
|
||||
volatile bool probe_bake_thread_exit;
|
||||
Thread *probe_bake_thread;
|
||||
Semaphore *probe_bake_sem;
|
||||
SemaphoreOld *probe_bake_sem;
|
||||
Mutex *probe_bake_mutex;
|
||||
List<Instance *> probe_bake_list;
|
||||
|
||||
|
|
Loading…
Reference in New Issue