Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
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@ -10,7 +10,7 @@
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</tutorials>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
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The RID of the texture object created on the [RenderingDevice].
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</member>
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</members>
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
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The RID of the texture object created on the [RenderingDevice].
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</member>
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</members>
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
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<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
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The RID of the texture object created on the [RenderingDevice].
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</member>
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</members>
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@ -37,7 +37,7 @@ void Texture2DRD::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture2DRD::set_texture_rd_rid);
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ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture2DRD::get_texture_rd_rid);
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid");
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}
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int Texture2DRD::get_width() const {
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@ -128,7 +128,7 @@ void TextureLayeredRD::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &TextureLayeredRD::set_texture_rd_rid);
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ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &TextureLayeredRD::get_texture_rd_rid);
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid");
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}
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TextureLayered::LayeredType TextureLayeredRD::get_layered_type() const {
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@ -255,7 +255,7 @@ void Texture3DRD::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture3DRD::set_texture_rd_rid);
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ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture3DRD::get_texture_rd_rid);
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rd_rid", "get_texture_rd_rid");
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}
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Image::Format Texture3DRD::get_format() const {
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