Fix dialog spam when inspecting MeshInstance from model file
Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.
Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.
(cherry picked from commit 01802074a0
)
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parent
6e8b5aff66
commit
c63c902c74
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@ -646,12 +646,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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if (path.find("::") != -1) {
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// built-in resource
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String base_path = path.get_slice("::", 0);
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if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
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if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
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EditorNode::get_singleton()->load_scene(base_path);
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}
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} else {
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EditorNode::get_singleton()->load_resource(base_path);
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RES dependency = ResourceLoader::load(base_path);
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if (dependency.is_valid()) {
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remote_dependencies.insert(dependency);
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}
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}
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var = ResourceLoader::load(path);
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@ -2144,6 +2141,7 @@ void ScriptEditorDebugger::_clear_remote_objects() {
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memdelete(E->value());
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}
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remote_objects.clear();
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remote_dependencies.clear();
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}
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void ScriptEditorDebugger::_clear_errors_list() {
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@ -100,6 +100,7 @@ private:
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ObjectID inspected_object_id;
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ScriptEditorDebuggerVariables *variables;
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Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
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Set<RES> remote_dependencies;
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Set<ObjectID> unfold_cache;
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VBoxContainer *errors_tab;
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