Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator value of Godot 3.x's type PoolByteArray, and now is the value of type Color, while it should return 29 which is the enumerator value for PackedByteArray.
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@ -109,7 +109,7 @@ const GodotJSWrapper = {
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return 2; // INT
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}
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GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
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return 3; // REAL
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return 3; // FLOAT
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} else if (type === 'string') {
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const c_str = GodotRuntime.allocString(p_val);
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GodotRuntime.setHeapValue(p_exchange, c_str, '*');
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@ -313,7 +313,7 @@ const GodotEval = {
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case 'number':
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GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
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return 3; // REAL
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return 3; // FLOAT
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case 'string':
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GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
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@ -333,7 +333,7 @@ const GodotEval = {
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const func = GodotRuntime.get_func(p_callback);
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const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
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HEAPU8.set(eval_ret, bytes_ptr);
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return 20; // POOL_BYTE_ARRAY
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return 29; // PACKED_BYTE_ARRAY
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}
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break;
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