[Android] Set `echo` property for the physical keyboard events.
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@ -64,7 +64,7 @@ void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> e
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}
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}
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void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
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void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo) {
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static char32_t prev_wc = 0;
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char32_t unicode = p_unicode;
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if ((p_unicode & 0xfffffc00) == 0xd800) {
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@ -125,6 +125,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
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ev->set_key_label(fix_key_label(p_key_label, keycode));
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ev->set_unicode(fix_unicode(unicode));
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ev->set_pressed(p_pressed);
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ev->set_echo(p_echo);
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_set_key_modifier_state(ev, keycode);
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@ -101,7 +101,7 @@ public:
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void process_magnify(Point2 p_pos, float p_factor);
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void process_pan(Point2 p_pos, Vector2 p_delta);
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void process_joy_event(JoypadEvent p_event);
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void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed);
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void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
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};
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#endif // ANDROID_INPUT_HANDLER_H
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@ -147,7 +147,7 @@ public class GodotLib {
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/**
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* Forward regular key events.
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*/
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public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed);
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public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed, boolean p_echo);
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/**
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* Forward game device's key events.
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@ -141,7 +141,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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final int physical_keycode = event.getKeyCode();
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final int unicode = event.getUnicodeChar();
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final int key_label = event.getDisplayLabel();
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GodotLib.key(physical_keycode, unicode, key_label, false);
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GodotLib.key(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
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};
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return true;
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@ -176,7 +176,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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final int physical_keycode = event.getKeyCode();
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final int unicode = event.getUnicodeChar();
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final int key_label = event.getDisplayLabel();
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GodotLib.key(physical_keycode, unicode, key_label, true);
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GodotLib.key(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
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}
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return true;
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@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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@Override
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public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
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for (int i = 0; i < count; ++i) {
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true);
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false);
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true, false);
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GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false, false);
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if (mHasSelection) {
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mHasSelection = false;
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@ -115,8 +115,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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// Return keys are handled through action events
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continue;
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}
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GodotLib.key(0, character, 0, true);
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GodotLib.key(0, character, 0, false);
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GodotLib.key(0, character, 0, true, false);
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GodotLib.key(0, character, 0, false, false);
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}
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}
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@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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if (characters != null) {
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for (int i = 0; i < characters.length(); i++) {
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final int character = characters.codePointAt(i);
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GodotLib.key(0, character, 0, true);
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GodotLib.key(0, character, 0, false);
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GodotLib.key(0, character, 0, true, false);
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GodotLib.key(0, character, 0, false, false);
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}
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}
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}
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@ -136,8 +136,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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if (pActionID == EditorInfo.IME_ACTION_DONE) {
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// Enter key has been pressed
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mRenderView.queueOnRenderThread(() -> {
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GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true);
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GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false);
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GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true, false);
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GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false, false);
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});
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mRenderView.getView().requestFocus();
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return true;
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@ -385,11 +385,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
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if (step.get() <= 0) {
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return;
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}
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input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed);
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input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
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@ -49,7 +49,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
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