Update TextureRect class ref
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@ -51490,10 +51490,10 @@
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</class>
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</class>
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<class name="TextureRect" inherits="Control" category="Core">
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<class name="TextureRect" inherits="Control" category="Core">
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<brief_description>
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<brief_description>
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Control Frame that draws a texture.
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Control that draws a texture.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
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Control that draws a texture.
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</description>
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</description>
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<methods>
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<methods>
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<method name="get_stretch_mode" qualifiers="const">
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<method name="get_stretch_mode" qualifiers="const">
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@ -51541,10 +51541,13 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="expand" type="bool" setter="set_expand" getter="has_expand" brief="">
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<member name="expand" type="bool" setter="set_expand" getter="has_expand" brief="">
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If [code]true[/code] texture will expand to fit. Default value: [code]false[/code].
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</member>
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief="" enum="TextureRect.StretchMode">
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief="" enum="TextureRect.StretchMode">
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Stretch mode of the texture. Use STRETCH_* constants as value.
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</member>
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
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The [Texture] resource for the node.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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