Update TextureRect class ref

This commit is contained in:
Chris Bradfield 2017-09-09 11:17:37 -07:00
parent 0b747c2910
commit c68a34d6bf
1 changed files with 5 additions and 2 deletions

View File

@ -51490,10 +51490,10 @@
</class>
<class name="TextureRect" inherits="Control" category="Core">
<brief_description>
Control Frame that draws a texture.
Control that draws a texture.
</brief_description>
<description>
Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
Control that draws a texture.
</description>
<methods>
<method name="get_stretch_mode" qualifiers="const">
@ -51541,10 +51541,13 @@
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" brief="">
If [code]true[/code] texture will expand to fit. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief="" enum="TextureRect.StretchMode">
Stretch mode of the texture. Use STRETCH_* constants as value.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
The [Texture] resource for the node.
</member>
</members>
<constants>