Fix bound return type on get_priority.
Also adds a description explaining gizmo priority. Inferred from:e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
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@ -136,7 +136,7 @@
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</description>
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</method>
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<method name="get_priority" qualifiers="virtual">
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<return type="String">
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<return type="int">
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</return>
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<description>
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Override this method to set the gizmo's priority. Higher values correspond to higher priority. If a gizmo with higher priority conflicts with another gizmo, only the gizmo with higher priority will be used.
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@ -6693,7 +6693,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
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