Fix some build errors with `disable_3d=Yes`
* Some tests were incorrectly included * SCU builds with animation * Animation `switch`
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c8c483cf57
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c6a1ae7875
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@ -953,19 +953,12 @@ Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int
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}
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Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
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switch (p_anim->track_get_type(p_track)) {
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#ifndef _3D_DISABLED
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case Animation::TYPE_POSITION_3D: {
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if (p_object_idx >= 0) {
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if (p_object_idx >= 0 && p_anim->track_get_type(p_track) == Animation::TYPE_POSITION_3D) {
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const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
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return Vector3(p_value) * skel->get_motion_scale();
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}
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return p_value;
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} break;
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#endif // _3D_DISABLED
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default: {
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} break;
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}
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return p_value;
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}
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@ -28,6 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef _3D_DISABLED
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#include "root_motion_view.h"
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#include "scene/animation/animation_tree.h"
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@ -203,3 +205,5 @@ RootMotionView::RootMotionView() {
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RootMotionView::~RootMotionView() {
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set_base(RID());
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}
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#endif // _3D_DISABLED
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@ -78,7 +78,6 @@
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#include "scene/animation/animation_node_state_machine.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/animation/root_motion_view.h"
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#include "scene/animation/tween.h"
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#include "scene/audio/audio_stream_player.h"
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#include "scene/debugger/scene_debugger.h"
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@ -273,6 +272,7 @@
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#include "scene/3d/voxel_gi.h"
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#include "scene/3d/world_environment.h"
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#include "scene/3d/xr_nodes.h"
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#include "scene/animation/root_motion_view.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/fog_material.h"
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#include "scene/resources/importer_mesh.h"
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@ -94,7 +94,6 @@
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#include "tests/scene/test_arraymesh.h"
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#include "tests/scene/test_audio_stream_wav.h"
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#include "tests/scene/test_bit_map.h"
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#include "tests/scene/test_camera_3d.h"
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#include "tests/scene/test_code_edit.h"
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#include "tests/scene/test_color_picker.h"
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#include "tests/scene/test_control.h"
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@ -103,16 +102,12 @@
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#include "tests/scene/test_curve_3d.h"
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#include "tests/scene/test_gradient.h"
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#include "tests/scene/test_navigation_agent_2d.h"
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#include "tests/scene/test_navigation_agent_3d.h"
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#include "tests/scene/test_navigation_obstacle_2d.h"
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#include "tests/scene/test_navigation_obstacle_3d.h"
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#include "tests/scene/test_navigation_region_2d.h"
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#include "tests/scene/test_navigation_region_3d.h"
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#include "tests/scene/test_node.h"
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#include "tests/scene/test_node_2d.h"
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#include "tests/scene/test_packed_scene.h"
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#include "tests/scene/test_path_2d.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_primitives.h"
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#include "tests/scene/test_sprite_frames.h"
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#include "tests/scene/test_text_edit.h"
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@ -122,10 +117,18 @@
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#include "tests/scene/test_window.h"
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#include "tests/servers/rendering/test_shader_preprocessor.h"
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#include "tests/servers/test_navigation_server_2d.h"
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#include "tests/servers/test_navigation_server_3d.h"
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#include "tests/servers/test_text_server.h"
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#include "tests/test_validate_testing.h"
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#ifndef _3D_DISABLED
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#include "tests/scene/test_camera_3d.h"
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#include "tests/scene/test_navigation_agent_3d.h"
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#include "tests/scene/test_navigation_obstacle_3d.h"
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#include "tests/scene/test_navigation_region_3d.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/servers/test_navigation_server_3d.h"
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#endif // _3D_DISABLED
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#include "modules/modules_tests.gen.h"
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#include "tests/display_server_mock.h"
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