From c6a48e11e93adad20b033ac86306d07666ee9f09 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sat, 21 Jul 2018 15:26:30 -0500 Subject: [PATCH] [Mono] Update about/warning text I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks. (cherry picked from commit 69530ef61464ad164e124003680b2039e841069f) --- modules/mono/editor/godotsharp_editor.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 998da8bda3b..2cfcaabaa04 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -278,13 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { about_label->set_autowrap(true); String about_text = String("C# support in Godot Engine is a brand new feature and a work in progress.\n") + - "It is at the alpha stage and thus not suitable for use in production.\n\n" + + "It is currently in an alpha stage and is not suitable for use in production.\n\n" + "As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " + - "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " + + "Bugs and usability issues will be addressed gradually over future 3.0.x and 3.x releases, " + "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + - "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " + - "but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" + - "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" + + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" + " https://github.com/godotengine/godot/issues\n\n" + "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!"; about_label->set_text(about_text);