Update transforms after timers update to make sure changes are made before render
Fixes #29952
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@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
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E = N;
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E = N;
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}
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}
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flush_transform_notifications(); //additional transforms after timers update
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_call_idle_callbacks();
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_call_idle_callbacks();
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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