Update transforms after timers update to make sure changes are made before render

Fixes #29952
This commit is contained in:
PouleyKetchoupp 2019-07-29 12:33:38 +02:00
parent cf76b713cb
commit c6b82f108a
1 changed files with 2 additions and 0 deletions

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@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
E = N; E = N;
} }
flush_transform_notifications(); //additional transforms after timers update
_call_idle_callbacks(); _call_idle_callbacks();
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED