Update transforms after timers update to make sure changes are made before render
Fixes #29952
This commit is contained in:
parent
cf76b713cb
commit
c6b82f108a
|
@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
|
|||
E = N;
|
||||
}
|
||||
|
||||
flush_transform_notifications(); //additional transforms after timers update
|
||||
|
||||
_call_idle_callbacks();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
|
Loading…
Reference in New Issue