Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
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c6bd3ca191
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@ -2523,14 +2523,16 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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if (p.has("mode")) {
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const int mode = p["mode"];
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ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT);
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// Convert mesh.primitive.mode to Godot Mesh enum. See:
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// https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode
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static const Mesh::PrimitiveType primitives2[7] = {
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Mesh::PRIMITIVE_POINTS,
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Mesh::PRIMITIVE_LINES,
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Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted
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Mesh::PRIMITIVE_LINES,
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Mesh::PRIMITIVE_TRIANGLES,
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Mesh::PRIMITIVE_TRIANGLE_STRIP,
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Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted
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Mesh::PRIMITIVE_POINTS, // 0 POINTS
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Mesh::PRIMITIVE_LINES, // 1 LINES
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Mesh::PRIMITIVE_LINES, // 2 LINE_LOOP; loop not supported, should be converted
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Mesh::PRIMITIVE_LINE_STRIP, // 3 LINE_STRIP
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Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES
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Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP
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Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted
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#ifndef _MSC_VER
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#warning line loop and triangle fan are not supported and need to be converted to lines and triangles
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#endif
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