diff --git a/demos/gui/input_mapping/controls.gd b/demos/gui/input_mapping/controls.gd index 3cee6e6871b..f337353796b 100644 --- a/demos/gui/input_mapping/controls.gd +++ b/demos/gui/input_mapping/controls.gd @@ -51,4 +51,6 @@ func _ready(): # We assume that the key binding that we want is the first one (0), if there are several input_event = InputMap.get_action_list(action)[0] # See note at the beginning of the script - get_node("bindings").get_node(action).get_node("Button").set_text(OS.get_scancode_string(input_event.scancode)) + var button = get_node("bindings").get_node(action).get_node("Button") + button.set_text(OS.get_scancode_string(input_event.scancode)) + button.connect("pressed", self, "wait_for_input", [action]) diff --git a/demos/gui/input_mapping/controls.scn b/demos/gui/input_mapping/controls.scn index 98cbbca4645..7894212fb7f 100644 Binary files a/demos/gui/input_mapping/controls.scn and b/demos/gui/input_mapping/controls.scn differ