EditorExportPlugin docs: Workaround for #94045. Describes behaviour of customizing texture resources.
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types: - AnimationLibrary - BitMap - Translation - CompressedCubemap - CompressedCubemapArray - FontFile - FontFile - FontFile - RDShaderFile - Image - AudioStreamMP3 - AudioStreamWAV - ArrayMesh - PackedScene - CompressedTexture2D - CompressedTexture2DArray - CompressedTexture3D - AtlasTexture - AudioStreamOggVorbis The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project. Co-authored-by: Tomek <kobewi4e@gmail.com>
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<param index="0" name="resource" type="Resource" />
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<param index="1" name="path" type="String" />
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<description>
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Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return [code]null[/code].
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The [i]path[/i] argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty.
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Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return [code]null[/code]. When a new resource is returned, [param resource] will be replaced by a copy of the new resource.
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The [param path] argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty.
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Implementing this method is required if [method _begin_customize_resources] returns [code]true[/code].
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[b]Note:[/b] When customizing any of the following types and returning another resource, the other resource should not be skipped using [method skip] in [method _export_file]:
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- [AtlasTexture]
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- [CompressedCubemap]
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- [CompressedCubemapArray]
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- [CompressedTexture2D]
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- [CompressedTexture2DArray]
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- [CompressedTexture3D]
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</description>
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</method>
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<method name="_customize_scene" qualifiers="virtual">
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