diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index 99a3f594878..20d8bebd6ba 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -21,7 +21,7 @@
- Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [custom_action] signal when pressed.
+ Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed.
If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index 6b2c540c19c..e215585b74b 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -112,7 +112,7 @@
- Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [class_get_signal].
+ Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [method class_get_signal].
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 4b6a9cca8ac..9413a8aa34b 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -51,7 +51,7 @@
- Overrides the color in the [theme] resource the node uses.
+ Overrides the color in the [member theme] resource the node uses.
@@ -62,7 +62,7 @@
- Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
@@ -73,7 +73,7 @@
- Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
@@ -84,7 +84,7 @@
- Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
@@ -95,7 +95,7 @@
- Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
@@ -106,7 +106,7 @@
- Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index fdfdc104608..9614b0805be 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -15,7 +15,7 @@
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
+ Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 001dce9a032..b01f2a3fe17 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -15,7 +15,7 @@
- Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
+ Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index dada5034f55..410738c68ee 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -27,7 +27,7 @@
If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
- Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
+ Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
Key unicode identifier when relevant.
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index f6950d0fbc6..7a7036c857c 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -61,7 +61,7 @@
Method used for polling the MultiplayerAPI.
- You only need to worry about this if you are using [member Node.custom_multplayer] override.
+ You only need to worry about this if you are using [member Node.custom_multiplayer] override.
SceneTree will poll the default MultiplayerAPI for you.
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 1098b0d6b1a..4a678d9f6b2 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -566,7 +566,7 @@
- Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index dd2c322ee3c..f5311974f2a 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -605,7 +605,7 @@
- Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).