From c6f8cefacee4e8566292bbae7d08f8fb2134d08b Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 8 Oct 2018 21:34:36 -0700 Subject: [PATCH] update and expand surfacetool doc (cherry picked from commit 84e82a387fd8975085d439c4609977cbfe85bf2e) --- doc/classes/SurfaceTool.xml | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index e84ae6ed1c6..59583f0b31f 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -14,6 +14,7 @@ [/codeblock] The [code]SurfaceTool[/code] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh. + Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. @@ -26,7 +27,7 @@ - Add an array of bones for the next Vertex to use. + Add an array of bones for the next Vertex to use. Array must contain 4 integers. @@ -99,6 +100,7 @@ Insert a triangle fan made of array data into [Mesh] being constructed. + Requires primitive type be set to [code]PRIMITIVE_TRIANGLES[/code]. @@ -134,7 +136,7 @@ - Specify weight value for next Vertex to use. + Specify weight values for next Vertex to use. Array must contain 4 values. @@ -147,6 +149,7 @@ + Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform]. @@ -184,6 +187,7 @@ + Creates a vertex array from an existing [Mesh]. @@ -198,12 +202,15 @@ Generates normals from Vertices so you do not have to do it manually. + Requires primitive type to be set to [code]PRIMITIVE_TRIANGLES[/code]. + Generates a tangent vector for each vertex. + Requires that each vertex have UVs and normals set already.