Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
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@ -6,8 +6,8 @@ labels: ''
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assignees: ''
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---
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<!-- Please search existing issues for potential duplicates before filing yours:
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https://github.com/godotengine/godot/issues?q=is%3Aissue
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<!-- Please search existing issues for potential duplicates before filing yours:
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https://github.com/godotengine/godot/issues?q=is%3Aissue
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-->
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**Godot version:**
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@ -35,7 +35,7 @@
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func get_recognized_extensions():
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return ["gd"]
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return ["gd"]
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[/codeblock]
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</description>
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<tutorials>
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@ -16,11 +16,9 @@ PY_FILES=$(find \( -path "./.git" \
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black -l 120 $PY_FILES
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git diff > patch.patch
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FILESIZE="$(stat -c%s patch.patch)"
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MAXSIZE=5
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# If no patch has been generated all is OK, clean up, and exit.
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if (( FILESIZE < MAXSIZE )); then
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if [ ! -s patch.patch ] ; then
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printf "Files in this commit comply with the black style rules.\n"
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rm -f patch.patch
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exit 0
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@ -39,11 +39,9 @@ while IFS= read -rd '' f; do
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done
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git diff > patch.patch
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FILESIZE="$(stat -c%s patch.patch)"
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MAXSIZE=5
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# If no patch has been generated all is OK, clean up, and exit.
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if (( FILESIZE < MAXSIZE )); then
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if [ ! -s patch.patch ] ; then
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printf "Files in this commit comply with the clang-format style rules.\n"
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rm -f patch.patch
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exit 0
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@ -1,7 +1,13 @@
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#!/usr/bin/env bash
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# This script ensures proper POSIX text file formatting and a few other things.
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# This is supplementary to clang-black-format.sh, but should be run before it.
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# This is supplementary to clang_format.sh and black_format.sh, but should be
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# run before them.
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# We need dos2unix and recode.
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if [ ! -x "$(command -v dos2unix)" -o ! -x "$(command -v recode)" ]; then
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printf "Install 'dos2unix' and 'recode' to use this script.\n"
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fi
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set -uo pipefail
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IFS=$'\n\t'
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@ -29,22 +35,17 @@ while IFS= read -rd '' f; do
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recode UTF-8 "$f" 2> /dev/null
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# Ensures that files have LF line endings.
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dos2unix "$f" 2> /dev/null
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# Ensures that files do not contain a BOM.
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sed -i '1s/^\xEF\xBB\xBF//' "$f"
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# Ensures that files end with newline characters.
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tail -c1 < "$f" | read -r _ || echo >> "$f";
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# Remove trailing space characters.
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sed -z -i 's/\x20\x0A/\x0A/g' "$f"
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# -l option handles newlines conveniently and seems to also get rid of BOMs.
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perl -i -ple 's/\s*$//g' "$f"
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# Remove the character sequence "== true" if it has a leading space.
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sed -z -i 's/\x20== true//g' "$f"
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perl -i -pe 's/\x20== true//g' "$f"
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done
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git diff > patch.patch
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FILESIZE="$(stat -c%s patch.patch)"
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MAXSIZE=5
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# If no patch has been generated all is OK, clean up, and exit.
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if (( FILESIZE < MAXSIZE )); then
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if [ ! -s patch.patch ] ; then
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printf "Files in this commit comply with the formatting rules.\n"
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rm -f patch.patch
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exit 0
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@ -106,7 +106,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
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// If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8
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// This saves space while maintaining the alpha channel
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if (detected_channels == Image::USED_CHANNELS_RGBA) {
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if (p_img->has_mipmaps()) {
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// Image doesn't support mipmaps with RGBA4444 textures
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p_img->clear_mipmaps();
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@ -71,7 +71,7 @@ internal class VkRenderer {
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*/
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fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) {
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GodotLib.resize(surface, width, height)
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for (plugin in pluginRegistry.getAllPlugins()) {
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plugin.onVkSurfaceChanged(surface, width, height)
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}
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@ -19,7 +19,7 @@
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="List<*>">
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<Expand>
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<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
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@ -62,7 +62,7 @@
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<DisplayString Condition="type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
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<StringView Condition="type == Variant::STRING && ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,su</StringView>
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<Expand>
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<Item Name="[value]" Condition="type == Variant::BOOL">_data._bool</Item>
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<Item Name="[value]" Condition="type == Variant::INT">_data._int</Item>
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@ -143,7 +143,7 @@
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<Item Name="alpha">a</Item>
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</Expand>
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</Type>
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<Type Name="Node" Inheritable="false">
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<Expand>
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<Item Name="Object">(Object*)this</Item>
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