Fix VoxelGI CameraAttributes exposure normalization handling
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@ -270,6 +270,7 @@ VoxelGIData::~VoxelGIData() {
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void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) {
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if (p_data.is_valid()) {
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RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid());
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RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(p_data->get_rid(), _get_camera_exposure_normalization());
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} else {
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RS::get_singleton()->instance_set_base(get_instance(), RID());
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}
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@ -303,6 +304,10 @@ Vector3 VoxelGI::get_size() const {
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void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
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camera_attributes = p_camera_attributes;
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if (probe_data.is_valid()) {
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RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), _get_camera_exposure_normalization());
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}
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}
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Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
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@ -398,13 +403,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
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p_from_node = p_from_node ? p_from_node : get_parent();
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ERR_FAIL_NULL(p_from_node);
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float exposure_normalization = 1.0;
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if (camera_attributes.is_valid()) {
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exposure_normalization = camera_attributes->get_exposure_multiplier();
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if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
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exposure_normalization = camera_attributes->calculate_exposure_normalization();
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}
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}
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float exposure_normalization = _get_camera_exposure_normalization();
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Voxelizer baker;
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@ -485,6 +484,17 @@ void VoxelGI::_debug_bake() {
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bake(nullptr, true);
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}
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float VoxelGI::_get_camera_exposure_normalization() {
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float exposure_normalization = 1.0;
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if (camera_attributes.is_valid()) {
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exposure_normalization = camera_attributes->get_exposure_multiplier();
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if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
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exposure_normalization = camera_attributes->calculate_exposure_normalization();
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}
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}
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return exposure_normalization;
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}
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AABB VoxelGI::get_aabb() const {
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return AABB(-size / 2, size);
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}
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@ -131,6 +131,8 @@ private:
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void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
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void _debug_bake();
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float _get_camera_exposure_normalization();
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protected:
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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