Add and expose Basis/Transform2D/3D division by float operator
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@ -136,6 +136,8 @@ struct _NO_DISCARD_ Basis {
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_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
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_FORCE_INLINE_ void operator*=(const real_t p_val);
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_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
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_FORCE_INLINE_ void operator/=(const real_t p_val);
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_FORCE_INLINE_ Basis operator/(const real_t p_val) const;
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bool is_orthogonal() const;
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bool is_orthonormal() const;
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@ -289,6 +291,18 @@ _FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
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return ret;
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}
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_FORCE_INLINE_ void Basis::operator/=(const real_t p_val) {
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rows[0] /= p_val;
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rows[1] /= p_val;
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rows[2] /= p_val;
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}
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_FORCE_INLINE_ Basis Basis::operator/(const real_t p_val) const {
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Basis ret(*this);
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ret /= p_val;
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return ret;
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}
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Vector3 Basis::xform(const Vector3 &p_vector) const {
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return Vector3(
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rows[0].dot(p_vector),
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@ -295,6 +295,18 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
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return ret;
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}
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void Transform2D::operator/=(const real_t p_val) {
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columns[0] /= p_val;
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columns[1] /= p_val;
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columns[2] /= p_val;
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}
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Transform2D Transform2D::operator/(const real_t p_val) const {
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Transform2D ret(*this);
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ret /= p_val;
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return ret;
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}
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Transform2D::operator String() const {
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return "[X: " + columns[0].operator String() +
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", Y: " + columns[1].operator String() +
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@ -109,6 +109,8 @@ struct _NO_DISCARD_ Transform2D {
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Transform2D operator*(const Transform2D &p_transform) const;
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void operator*=(const real_t p_val);
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Transform2D operator*(const real_t p_val) const;
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void operator/=(const real_t p_val);
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Transform2D operator/(const real_t p_val) const;
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Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
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@ -208,6 +208,17 @@ Transform3D Transform3D::operator*(const real_t p_val) const {
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return ret;
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}
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void Transform3D::operator/=(const real_t p_val) {
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basis /= p_val;
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origin /= p_val;
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}
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Transform3D Transform3D::operator/(const real_t p_val) const {
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Transform3D ret(*this);
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ret /= p_val;
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return ret;
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}
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Transform3D::operator String() const {
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return "[X: " + basis.get_column(0).operator String() +
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", Y: " + basis.get_column(1).operator String() +
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@ -104,6 +104,8 @@ struct _NO_DISCARD_ Transform3D {
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Transform3D operator*(const Transform3D &p_transform) const;
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void operator*=(const real_t p_val);
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Transform3D operator*(const real_t p_val) const;
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void operator/=(const real_t p_val);
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Transform3D operator/(const real_t p_val) const;
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Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
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@ -412,6 +412,15 @@ void Variant::_register_variant_operators() {
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register_op<OperatorEvaluatorDivNZ<Vector4, Vector4i, double>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::FLOAT);
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register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::INT);
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register_op<OperatorEvaluatorDiv<Transform2D, Transform2D, int64_t>>(Variant::OP_DIVIDE, Variant::TRANSFORM2D, Variant::INT);
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register_op<OperatorEvaluatorDiv<Transform2D, Transform2D, double>>(Variant::OP_DIVIDE, Variant::TRANSFORM2D, Variant::FLOAT);
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register_op<OperatorEvaluatorDiv<Transform3D, Transform3D, int64_t>>(Variant::OP_DIVIDE, Variant::TRANSFORM3D, Variant::INT);
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register_op<OperatorEvaluatorDiv<Transform3D, Transform3D, double>>(Variant::OP_DIVIDE, Variant::TRANSFORM3D, Variant::FLOAT);
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register_op<OperatorEvaluatorDiv<Basis, Basis, int64_t>>(Variant::OP_DIVIDE, Variant::BASIS, Variant::INT);
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register_op<OperatorEvaluatorDiv<Basis, Basis, double>>(Variant::OP_DIVIDE, Variant::BASIS, Variant::FLOAT);
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register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
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register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);
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@ -256,6 +256,20 @@
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This operator multiplies all components of the [Basis], which scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Basis" />
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<param index="0" name="right" type="float" />
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<description>
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This operator divides all components of the [Basis], which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Basis" />
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<param index="0" name="right" type="int" />
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<description>
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This operator divides all components of the [Basis], which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Basis" />
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@ -286,6 +286,20 @@
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This operator multiplies all components of the [Transform2D], including the [member origin] vector, which scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform2D" />
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<param index="0" name="right" type="float" />
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<description>
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This operator divides all components of the [Transform2D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform2D" />
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<param index="0" name="right" type="int" />
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<description>
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This operator divides all components of the [Transform2D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Transform2D" />
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@ -245,6 +245,20 @@
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This operator multiplies all components of the [Transform3D], including the [member origin] vector, which scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform3D" />
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<param index="0" name="right" type="float" />
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<description>
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This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform3D" />
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<param index="0" name="right" type="int" />
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<description>
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This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Transform3D" />
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