Add and expose Basis/Transform2D/3D division by float operator

This commit is contained in:
Aaron Franke 2023-12-20 10:42:39 -06:00
parent c28a091a09
commit c77ae051d5
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GPG Key ID: 40A1750B977E56BF
9 changed files with 92 additions and 0 deletions

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@ -136,6 +136,8 @@ struct _NO_DISCARD_ Basis {
_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
_FORCE_INLINE_ void operator*=(const real_t p_val);
_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
_FORCE_INLINE_ void operator/=(const real_t p_val);
_FORCE_INLINE_ Basis operator/(const real_t p_val) const;
bool is_orthogonal() const;
bool is_orthonormal() const;
@ -289,6 +291,18 @@ _FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
return ret;
}
_FORCE_INLINE_ void Basis::operator/=(const real_t p_val) {
rows[0] /= p_val;
rows[1] /= p_val;
rows[2] /= p_val;
}
_FORCE_INLINE_ Basis Basis::operator/(const real_t p_val) const {
Basis ret(*this);
ret /= p_val;
return ret;
}
Vector3 Basis::xform(const Vector3 &p_vector) const {
return Vector3(
rows[0].dot(p_vector),

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@ -295,6 +295,18 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
return ret;
}
void Transform2D::operator/=(const real_t p_val) {
columns[0] /= p_val;
columns[1] /= p_val;
columns[2] /= p_val;
}
Transform2D Transform2D::operator/(const real_t p_val) const {
Transform2D ret(*this);
ret /= p_val;
return ret;
}
Transform2D::operator String() const {
return "[X: " + columns[0].operator String() +
", Y: " + columns[1].operator String() +

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@ -109,6 +109,8 @@ struct _NO_DISCARD_ Transform2D {
Transform2D operator*(const Transform2D &p_transform) const;
void operator*=(const real_t p_val);
Transform2D operator*(const real_t p_val) const;
void operator/=(const real_t p_val);
Transform2D operator/(const real_t p_val) const;
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;

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@ -208,6 +208,17 @@ Transform3D Transform3D::operator*(const real_t p_val) const {
return ret;
}
void Transform3D::operator/=(const real_t p_val) {
basis /= p_val;
origin /= p_val;
}
Transform3D Transform3D::operator/(const real_t p_val) const {
Transform3D ret(*this);
ret /= p_val;
return ret;
}
Transform3D::operator String() const {
return "[X: " + basis.get_column(0).operator String() +
", Y: " + basis.get_column(1).operator String() +

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@ -104,6 +104,8 @@ struct _NO_DISCARD_ Transform3D {
Transform3D operator*(const Transform3D &p_transform) const;
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
void operator/=(const real_t p_val);
Transform3D operator/(const real_t p_val) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;

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@ -412,6 +412,15 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDivNZ<Vector4, Vector4i, double>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR4I, Variant::INT);
register_op<OperatorEvaluatorDiv<Transform2D, Transform2D, int64_t>>(Variant::OP_DIVIDE, Variant::TRANSFORM2D, Variant::INT);
register_op<OperatorEvaluatorDiv<Transform2D, Transform2D, double>>(Variant::OP_DIVIDE, Variant::TRANSFORM2D, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Transform3D, Transform3D, int64_t>>(Variant::OP_DIVIDE, Variant::TRANSFORM3D, Variant::INT);
register_op<OperatorEvaluatorDiv<Transform3D, Transform3D, double>>(Variant::OP_DIVIDE, Variant::TRANSFORM3D, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Basis, Basis, int64_t>>(Variant::OP_DIVIDE, Variant::BASIS, Variant::INT);
register_op<OperatorEvaluatorDiv<Basis, Basis, double>>(Variant::OP_DIVIDE, Variant::BASIS, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT);

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@ -256,6 +256,20 @@
This operator multiplies all components of the [Basis], which scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Basis" />
<param index="0" name="right" type="float" />
<description>
This operator divides all components of the [Basis], which inversely scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Basis" />
<param index="0" name="right" type="int" />
<description>
This operator divides all components of the [Basis], which inversely scales it uniformly.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Basis" />

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@ -286,6 +286,20 @@
This operator multiplies all components of the [Transform2D], including the [member origin] vector, which scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform2D" />
<param index="0" name="right" type="float" />
<description>
This operator divides all components of the [Transform2D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform2D" />
<param index="0" name="right" type="int" />
<description>
This operator divides all components of the [Transform2D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Transform2D" />

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@ -245,6 +245,20 @@
This operator multiplies all components of the [Transform3D], including the [member origin] vector, which scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform3D" />
<param index="0" name="right" type="float" />
<description>
This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform3D" />
<param index="0" name="right" type="int" />
<description>
This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Transform3D" />