Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Olafur Haukur Flygenring 2014-02-19 20:52:07 +00:00
commit c78a06536e
71 changed files with 69998 additions and 70271 deletions

View File

@ -270,6 +270,7 @@ protected:
RID body = ps->body_create();
ps->body_add_shape(body,body_shape_data[p_shape].shape);
ps->body_set_space(body,space);
ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE);
ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
// print_line("add body with xform: "+p_xform);

View File

@ -240,6 +240,7 @@ bool Globals::_load_resource_pack(const String& p_pack) {
//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack=true;
return true;
}
@ -1327,6 +1328,10 @@ void Globals::set_disable_platform_override(bool p_disable) {
disable_platform_override=p_disable;
}
bool Globals::is_using_datapack() const {
return using_datapack;
}
void Globals::_bind_methods() {
@ -1439,6 +1444,8 @@ Globals::Globals() {
custom_prop_info["render/mipmap_policy"]=PropertyInfo(Variant::INT,"render/mipmap_policy",PROPERTY_HINT_ENUM,"Allow,Allow For Po2,Disallow");
custom_prop_info["render/thread_model"]=PropertyInfo(Variant::INT,"render/thread_model",PROPERTY_HINT_ENUM,"Single-Unsafe,Single-Safe,Multi-Threaded");
set("display/emulate_touchscreen",false);
using_datapack=false;
}

View File

@ -69,6 +69,7 @@ protected:
String resource_path;
HashMap<String,PropertyInfo> custom_prop_info;
bool disable_platform_override;
bool using_datapack;
bool _set(const StringName& p_name, const Variant& p_value);
@ -127,6 +128,8 @@ public:
void register_global_defaults();
bool is_using_datapack() const;
Globals();
~Globals();

View File

@ -395,8 +395,8 @@ FileAccessCompressed::FileAccessCompressed() {
f=NULL;
magic="GCMP";
block_size=4096;
cmode=Compression::MODE_FASTLZ;
block_size=16384;
cmode=Compression::MODE_DEFLATE;
writing=false;
write_ptr=0;
write_buffer_size=0;

View File

@ -115,7 +115,7 @@ private:
Element* _nil;
int size_cache;
_Data() {
_FORCE_INLINE_ _Data() {
#ifdef GLOBALNIL_DISABLED
_nil = memnew_allocator( Element, A );
_nil->parent=_nil->left=_nil->right=_nil;

View File

@ -255,6 +255,16 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co
}
Vector2 Vector2::slide(const Vector2& p_vec) const {
return p_vec - *this * this->dot(p_vec);
}
Vector2 Vector2::reflect(const Vector2& p_vec) const {
return p_vec - *this * this->dot(p_vec) * 2.0;
}
bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {

View File

@ -105,6 +105,8 @@ struct Vector2 {
Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const;
Vector2 cubic_interpolate_soft(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,float p_t) const;
Vector2 slide(const Vector2& p_vec) const;
Vector2 reflect(const Vector2& p_vec) const;
Vector2 operator+(const Vector2& p_v) const;
void operator+=(const Vector2& p_v);

View File

@ -298,6 +298,8 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM1R(Vector2,snapped);
VCALL_LOCALMEM0R(Vector2,get_aspect);
VCALL_LOCALMEM1R(Vector2,dot);
VCALL_LOCALMEM1R(Vector2,slide);
VCALL_LOCALMEM1R(Vector2,reflect);
// VCALL_LOCALMEM1R(Vector2,cross);
VCALL_LOCALMEM0R(Rect2,get_area);
@ -1192,6 +1194,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());

View File

@ -15,6 +15,7 @@ func disable():
func _ready():
# Initalization here
get_node("Timer").start()
pass

View File

@ -1,14 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
<ext_resource path="res://bullet.gd" type="GDScript"></ext_resource>
<resource type="CircleShape2D" path="local://0">
<string name="resource/name"> "" </string>
<resource_file type="PackedScene" subresource_count="5" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
<ext_resource path="res://bullet.*" type="Script"></ext_resource>
<resource type="CircleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 10 </real>
<resource name="script/script"></resource>
</resource>
<resource type="Animation" path="local://1">
<resource type="Animation" path="local://2">
<string name="resource/name"> "shutdown" </string>
<real name="length"> 1.5 </real>
<bool name="loop"> False </bool>
@ -16,13 +15,13 @@
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "particles:config/emitting" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys">
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1">
<array len="1" shared="false">
<bool> False </bool>
</array>
<string> "times" </string>
@ -31,13 +30,13 @@
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path>
<int name="tracks/1/interp"> 1 </int>
<dictionary name="tracks/1/keys">
<dictionary name="tracks/1/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
<array len="2">
<array len="2" shared="false">
<real> 1 </real>
<real> 0 </real>
</array>
@ -47,14 +46,14 @@
<string name="tracks/2/type"> "method" </string>
<node_path name="tracks/2/path"> "." </node_path>
<int name="tracks/2/interp"> 1 </int>
<dictionary name="tracks/2/keys">
<dictionary name="tracks/2/keys" shared="false">
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1">
<dictionary>
<array len="1" shared="false">
<dictionary shared="false">
<string> "args" </string>
<array len="0">
<array len="0" shared="false">
</array>
<string> "method" </string>
<string> "queue_free" </string>
@ -63,33 +62,25 @@
<string> "times" </string>
<real_array len="1"> 1.31 </real_array>
</dictionary>
<resource name="script/script"></resource>
</resource>
<main_resource>
<string name="resource/name"> "" </string>
<dictionary name="_bundled">
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="109">
<string_array len="111">
<string> "bullet" </string>
<string> "RigidBody2D" </string>
<string> "process/process" </string>
<string> "process/fixed_process" </string>
<string> "process/input" </string>
<string> "process/unhandled_input" </string>
<string> "process/mode" </string>
<string> "visibility/visible" </string>
<string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
@ -106,8 +97,10 @@
<string> "__meta__" </string>
<string> "particles" </string>
<string> "Particles2D" </string>
<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/time_scale" </string>
<string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
@ -115,11 +108,14 @@
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/flip_h" </string>
<string> "config/flip_v" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
@ -132,6 +128,7 @@
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
<string> "randomness/spin_velocity" </string>
<string> "randomness/orbit_velocity" </string>
<string> "randomness/gravity_direction" </string>
<string> "randomness/gravity_strength" </string>
<string> "randomness/radial_accel" </string>
@ -149,6 +146,7 @@
<string> "phase_2/color" </string>
<string> "phase_3/pos" </string>
<string> "phase_3/color" </string>
<string> "emission_points" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
@ -164,6 +162,7 @@
<string> "region_rect" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "Timer" </string>
<string> "wait_time" </string>
<string> "one_shot" </string>
@ -173,8 +172,9 @@
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "speed" </string>
<string> "anims/shutdown" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "disable" </string>
@ -187,99 +187,150 @@
<string> "node_count" </string>
<int> 6 </int>
<string> "variants" </string>
<array len="27">
<bool> False </bool>
<int> 0 </int>
<array len="27" shared="false">
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 1 </int>
<resource resource_type="CircleShape2D" path="local://0"> </resource>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<resource resource_type="GDScript" path="res://bullet.gd"> </resource>
<dictionary>
<bool> False </bool>
<int> 0 </int>
<int> 2 </int>
<resource resource_type="Script" path="res://bullet.*"> </resource>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary>
<dictionary shared="false">
<string> "Script" </string>
<dictionary>
<dictionary shared="false">
<string> "current" </string>
<int> 0 </int>
<int> 2 </int>
<string> "sources" </string>
<array len="3">
<array len="3" shared="false">
<string> "res://enemy.gd" </string>
<string> "res://player.gd" </string>
<string> "res://bullet.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary>
<dictionary shared="false">
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 3.424785 </real>
<string> "ofs" </string>
<vector2> -74.7573, -35.9676 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary>
<dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "window_mode" </string>
<int> 0 </int>
<string> "window_0" </string>
<dictionary>
<string> "distance" </string>
<real> 10.07268 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "x_rot" </string>
<real> 0.337 </real>
<string> "y_rot" </string>
<real> -0.575 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "Script" </string>
<string> "2D" </string>
</dictionary>
<real> 0.559322 </real>
<int> 24 </int>
<real> 0.1 </real>
<resource resource_type="Texture" path="res://bullet.png"> </resource>
<resource resource_type="Texture" path="res://bullet.*"> </resource>
<real> 10 </real>
<int> 2 </int>
<color> 1, 1, 1, 1 </color>
<color> 1, 0, 0, 0 </color>
<color> 0, 0, 0, 1 </color>
<resource name=""></resource> <rect2> 0, 0, 0, 0 </rect2>
<vector2_array len="0"> </vector2_array>
<rect2> 0, 0, 0, 0 </rect2>
<node_path> ".." </node_path>
<resource resource_type="Animation" path="local://1"> </resource>
<array len="0">
<resource resource_type="Animation" path="local://2"> </resource>
<array len="0" shared="false">
</array>
<string> "" </string>
</array>
<string> "nodes" </string>
<int_array len="356"> -1, -1, 1, 0, -1, 32, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 17, 7, 18, 8, 19, 9, 20, 1, 21, 3, 22, 3, 23, 5, 24, 0, 25, 0, 26, 1, 27, 0, 28, 2, 29, 2, 30, 4, 31, 5, 32, 10, 33, 11, 0, 0, 0, 35, 34, -1, 59, 2, 2, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 12, 10, 3, 11, 2, 12, 7, 13, 0, 14, 4, 15, 5, 16, 6, 36, 13, 37, 14, 38, 5, 39, 5, 40, 2, 41, 4, 42, 4, 43, 0, 44, 3, 45, 15, 46, 5, 47, 16, 48, 5, 49, 5, 50, 5, 51, 5, 52, 5, 53, 5, 54, 5, 55, 3, 56, 5, 57, 5, 58, 5, 59, 5, 60, 5, 61, 5, 62, 5, 63, 5, 64, 5, 65, 5, 66, 5, 67, 5, 68, 5, 69, 5, 70, 17, 71, 5, 72, 18, 73, 3, 74, 19, 75, 3, 76, 20, 77, 3, 78, 20, 32, 21, 0, 0, 0, 80, 79, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 6, 81, 15, 82, 2, 83, 4, 84, 0, 85, 0, 86, 7, 87, 7, 88, 1, 89, 18, 90, 0, 91, 22, 32, 21, 0, 0, 0, 92, 92, -1, 17, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 93, 8, 32, 21, 0, 0, 0, 94, 94, -1, 9, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 95, 3, 96, 2, 97, 2, 32, 21, 0, 0, 0, 99, 98, -1, 13, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 100, 7, 101, 5, 102, 23, 103, 3, 104, 24, 105, 25, 106, 26, 32, 21, 0 </int_array>
<int_array len="282"> -1, -1, 1, 0, -1, 25, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 1, 15, 1, 16, 3, 17, 8, 18, 10, 19, 9, 20, 8, 21, 0, 22, 0, 23, 2, 24, 3, 25, 11, 26, 12, 0, 0, 0, 28, 27, -1, 57, 2, 0, 3, 13, 4, 1, 5, 0, 29, 5, 6, 2, 7, 3, 8, 4, 30, 14, 31, 15, 32, 1, 33, 3, 34, 3, 35, 0, 36, 2, 37, 2, 38, 8, 39, 1, 40, 8, 41, 8, 42, 16, 43, 3, 44, 17, 45, 3, 46, 3, 47, 3, 48, 3, 49, 3, 50, 3, 51, 3, 52, 3, 53, 1, 54, 3, 55, 3, 56, 3, 57, 3, 58, 3, 59, 3, 60, 3, 61, 3, 62, 3, 63, 3, 64, 3, 65, 3, 66, 3, 67, 3, 68, 3, 69, 10, 70, 3, 71, 18, 72, 1, 73, 19, 74, 1, 75, 20, 76, 1, 77, 20, 78, 21, 0, 0, 0, 80, 79, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 81, 16, 82, 0, 83, 2, 84, 8, 85, 8, 86, 5, 87, 5, 88, 9, 89, 18, 90, 8, 91, 22, 0, 0, 0, 92, 92, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 93, 6, 94, 8, 0, 0, 0, 95, 95, -1, 3, 96, 1, 97, 0, 98, 8, 0, 0, 0, 100, 99, -1, 8, 101, 5, 102, 3, 103, 23, 104, 24, 105, 0, 106, 1, 107, 25, 108, 26, 0 </int_array>
<string> "conns" </string>
<int_array len="6"> 4, 0, 108, 107, 2, 0 </int_array>
<int_array len="6"> 4, 0, 110, 109, 2, 0 </int_array>
</dictionary>
<resource name="script/script"></resource>
</main_resource>
</resource_file>

View File

@ -95,3 +95,4 @@ func _ready():
rc_right=get_node("raycast_right")

View File

@ -10,7 +10,7 @@
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="39">
<string_array len="46">
<string> "moving_platform" </string>
<string> "Node2D" </string>
<string> "visibility/visible" </string>
@ -25,16 +25,23 @@
<string> "motion" </string>
<string> "cycle" </string>
<string> "platform" </string>
<string> "StaticBody2D" </string>
<string> "RigidBody2D" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "simulate_motion" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
@ -58,7 +65,7 @@
<string> "node_count" </string>
<int> 4 </int>
<string> "variants" </string>
<array len="16" shared="false">
<array len="17" shared="false">
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
@ -180,14 +187,15 @@
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
<bool> False </bool>
<resource resource_type="Texture" path="res://moving_platform.*"> </resource>
<int> 3 </int>
<int> 0 </int>
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</array>
<string> "nodes" </string>
<int_array len="623"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 4, 3, -1, 12, 5, 1, 6, 2, 7, 2, 8, 1, 9, 3, 10, 4, 11, 5, 12, 6, 13, 7, 14, 8, 15, 9, 2, 10, 0, 0, 0, 1, 16, -1, 1, 2, 11, 0, 2, 0, 18, 17, 12, 1, 9, 13, 0, 2, 0, 18, 19, 12, 1, 9, 14, 0, 2, 0, 18, 20, 12, 1, 9, 15, 0, 2, 0, 18, 21, 12, 1, 9, 16, 0, 2, 0, 18, 22, 12, 1, 9, 17, 0, 2, 0, 18, 23, 12, 1, 9, 18, 0, 2, 0, 18, 24, 12, 1, 9, 19, 0, 2, 0, 18, 25, 12, 1, 9, 20, 0, 2, 0, 18, 26, 12, 1, 9, 21, 0, 2, 0, 18, 27, 12, 1, 9, 22, 0, 2, 0, 18, 28, 12, 1, 9, 23, 0, 2, 0, 18, 29, 12, 1, 9, 24, 0, 2, 0, 18, 30, 12, 1, 9, 25, 0, 2, 0, 18, 31, 12, 1, 9, 26, 0, 2, 0, 18, 32, 12, 1, 9, 27, 0, 2, 0, 18, 33, 12, 1, 9, 28, 0, 2, 0, 18, 34, 12, 1, 9, 29, 0, 2, 0, 18, 35, 12, 1, 9, 30, 0, 2, 0, 18, 36, 12, 1, 9, 31, 0, 2, 0, 18, 37, 12, 1, 9, 32, 0, 2, 0, 18, 38, 12, 1, 9, 33, 0, 2, 0, 18, 39, 12, 1, 9, 34, 0, 2, 0, 18, 40, 12, 1, 9, 35, 0, 2, 0, 18, 41, 12, 1, 9, 36, 0, 2, 0, 18, 42, 12, 1, 9, 37, 0, 2, 0, 18, 43, 12, 1, 9, 38, 0, 2, 0, 18, 44, 12, 1, 9, 39, 0, 2, 0, 18, 45, 12, 1, 9, 40, 0, 2, 0, 18, 46, 12, 1, 9, 41, 0, 2, 0, 18, 47, 12, 1, 9, 42, 0, 2, 0, 18, 48, 12, 1, 9, 43, 0, 2, 0, 18, 49, 12, 1, 9, 44, 0, 2, 0, 18, 50, 12, 1, 9, 45, 0, 2, 0, 18, 51, 12, 1, 9, 46, 0, 2, 0, 18, 52, 12, 1, 9, 47, 0, 2, 0, 18, 53, 12, 1, 9, 48, 0, 2, 0, 18, 54, 12, 1, 9, 49, 0, 2, 0, 18, 55, 12, 1, 9, 50, 0, 2, 0, 18, 56, 12, 1, 9, 51, 0, 2, 0, 18, 57, 12, 1, 9, 52, 0, 2, 0, 18, 58, 12, 1, 9, 53, 0, 2, 0, 18, 59, 12, 1, 9, 54, 0, 0, 0, 61, 60, 55, 1, 9, 56, 0, 0, 0, 1, 62, -1, 0, 0, 46, 0, 64, 63, 57, 3, 9, 58, 65, 59, 66, 60, 0, 46, 0, 64, 67, 57, 3, 9, 61, 65, 62, 66, 63, 0, 46, 0, 64, 68, 57, 3, 9, 64, 65, 65, 66, 63, 0, 46, 0, 64, 69, 66, 1, 9, 67, 0, 0, 0, 71, 70, -1, 6, 72, 68, 73, 69, 74, 1, 75, 70, 76, 1, 77, 69, 0, 0, 0, 1, 78, -1, 0, 0, 52, 0, 61, 79, 71, 1, 9, 72, 0, 52, 0, 61, 80, 71, 1, 9, 73, 0, 52, 0, 61, 81, 71, 1, 9, 74, 0, 52, 0, 61, 82, 71, 1, 9, 75, 0, 52, 0, 61, 83, 71, 1, 9, 76, 0, 52, 0, 61, 84, 71, 1, 9, 77, 0, 52, 0, 61, 85, 71, 1, 9, 78, 0, 52, 0, 61, 86, 71, 1, 9, 79, 0, 52, 0, 61, 87, 71, 1, 9, 80, 0, 52, 0, 61, 88, 71, 1, 9, 81, 0, 52, 0, 61, 89, 71, 1, 9, 82, 0, 0, 0, 91, 90, 83, 0, 0 </int_array>
<int_array len="688"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 4, 3, -1, 12, 5, 1, 6, 2, 7, 2, 8, 1, 9, 3, 10, 4, 11, 5, 12, 6, 13, 7, 14, 8, 15, 9, 2, 10, 0, 0, 0, 1, 16, -1, 1, 2, 11, 0, 2, 0, 18, 17, 12, 1, 9, 13, 0, 2, 0, 18, 19, 12, 1, 9, 14, 0, 2, 0, 18, 20, 12, 1, 9, 15, 0, 2, 0, 18, 21, 12, 1, 9, 16, 0, 2, 0, 18, 22, 12, 1, 9, 17, 0, 2, 0, 18, 23, 12, 1, 9, 18, 0, 2, 0, 18, 24, 12, 1, 9, 19, 0, 2, 0, 18, 25, 12, 1, 9, 20, 0, 2, 0, 18, 26, 12, 1, 9, 21, 0, 2, 0, 18, 27, 12, 1, 9, 22, 0, 2, 0, 18, 28, 12, 1, 9, 23, 0, 2, 0, 18, 29, 12, 1, 9, 24, 0, 2, 0, 18, 30, 12, 1, 9, 25, 0, 2, 0, 18, 31, 12, 1, 9, 26, 0, 2, 0, 18, 32, 12, 1, 9, 27, 0, 2, 0, 18, 33, 12, 1, 9, 28, 0, 2, 0, 18, 34, 12, 1, 9, 29, 0, 2, 0, 18, 35, 12, 1, 9, 30, 0, 2, 0, 18, 36, 12, 1, 9, 31, 0, 2, 0, 18, 37, 12, 1, 9, 32, 0, 2, 0, 18, 38, 12, 1, 9, 33, 0, 2, 0, 18, 39, 12, 1, 9, 34, 0, 2, 0, 18, 40, 12, 1, 9, 35, 0, 2, 0, 18, 41, 12, 1, 9, 36, 0, 2, 0, 18, 42, 12, 1, 9, 37, 0, 2, 0, 18, 43, 12, 1, 9, 38, 0, 2, 0, 18, 44, 12, 1, 9, 39, 0, 2, 0, 18, 45, 12, 1, 9, 40, 0, 2, 0, 18, 46, 12, 1, 9, 41, 0, 2, 0, 18, 47, 12, 1, 9, 42, 0, 2, 0, 18, 48, 12, 1, 9, 43, 0, 2, 0, 18, 49, 12, 1, 9, 44, 0, 2, 0, 18, 50, 12, 1, 9, 45, 0, 2, 0, 18, 51, 12, 1, 9, 46, 0, 2, 0, 18, 52, 12, 1, 9, 47, 0, 2, 0, 18, 53, 12, 1, 9, 48, 0, 2, 0, 18, 54, 12, 1, 9, 49, 0, 2, 0, 18, 55, 12, 1, 9, 50, 0, 2, 0, 18, 56, 12, 1, 9, 51, 0, 2, 0, 18, 57, 12, 1, 9, 52, 0, 2, 0, 18, 58, 12, 1, 9, 53, 0, 2, 0, 18, 59, 12, 1, 9, 54, 0, 0, 0, 61, 60, 55, 1, 9, 56, 0, 0, 0, 1, 62, -1, 0, 0, 46, 0, 64, 63, 57, 3, 9, 58, 65, 59, 66, 60, 0, 46, 0, 64, 67, 57, 3, 9, 61, 65, 62, 66, 63, 0, 46, 0, 64, 68, 57, 3, 9, 64, 65, 65, 66, 63, 0, 46, 0, 64, 69, 66, 1, 9, 67, 0, 0, 0, 71, 70, -1, 6, 72, 68, 73, 69, 74, 1, 75, 70, 76, 1, 77, 69, 0, 0, 0, 1, 78, -1, 0, 0, 52, 0, 61, 79, 71, 1, 9, 72, 0, 52, 0, 61, 80, 71, 1, 9, 73, 0, 52, 0, 61, 81, 71, 1, 9, 74, 0, 52, 0, 61, 82, 71, 1, 9, 75, 0, 52, 0, 61, 83, 71, 1, 9, 76, 0, 52, 0, 61, 84, 71, 1, 9, 77, 0, 52, 0, 61, 85, 71, 1, 9, 78, 0, 52, 0, 61, 86, 71, 1, 9, 79, 0, 52, 0, 61, 87, 71, 1, 9, 80, 0, 52, 0, 61, 88, 71, 1, 9, 81, 0, 52, 0, 61, 89, 71, 1, 9, 82, 0, 0, 0, 91, 90, 83, 0, 0, 0, 0, 92, 92, -1, 29, 5, 1, 6, 2, 7, 2, 8, 1, 93, 84, 94, 85, 95, 86, 96, 87, 97, 88, 98, 88, 99, 88, 100, 88, 101, 1, 102, 1, 103, 89, 104, 2, 105, 4, 106, 90, 107, 2, 108, 91, 109, 4, 110, 69, 111, 69, 112, 92, 113, 93, 114, 93, 115, 1, 116, 69, 117, 94, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>

File diff suppressed because one or more lines are too long

View File

@ -11027,6 +11027,9 @@
<return type="Vector2">
</return>
<description>
Return the global, unscaled, screen pointer coordinates.
If the 2D viewport has been scaled, it may not work well
with [Camera] or controls.
</description>
</method>
<method name="get_mouse_speed" qualifiers="const" >
@ -15411,6 +15414,7 @@
<brief_description>
</brief_description>
<description>
explain ownership, and that node does not need to own itself
</description>
<methods>
<method name="pack" >
@ -15419,6 +15423,8 @@
<argument index="0" name="path" type="Node">
</argument>
<description>
Pack will ignore any sub-nodes not owned by given
node. See [Node.set_owner].
</description>
</method>
<method name="instance" qualifiers="const" >
@ -17490,7 +17496,7 @@
</constant>
<constant name="BODY_MODE_STATIC" value="0">
</constant>
<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
<constant name="BODY_MODE_KINEMATIC" value="1">
</constant>
<constant name="BODY_MODE_RIGID" value="2">
</constant>
@ -18420,7 +18426,7 @@
</constant>
<constant name="BODY_MODE_STATIC" value="0">
</constant>
<constant name="BODY_MODE_STATIC_ACTIVE" value="1">
<constant name="BODY_MODE_KINEMATIC" value="1">
</constant>
<constant name="BODY_MODE_RIGID" value="2">
</constant>
@ -20861,7 +20867,7 @@
<constants>
<constant name="MODE_STATIC" value="1">
</constant>
<constant name="MODE_STATIC_ACTIVE" value="3">
<constant name="MODE_KINEMATIC" value="3">
</constant>
<constant name="MODE_RIGID" value="0">
</constant>
@ -21143,7 +21149,7 @@
<constant name="MODE_STATIC" value="1">
Static mode (does not move, can't be moved).
</constant>
<constant name="MODE_STATIC_ACTIVE" value="3">
<constant name="MODE_KINEMATIC" value="3">
</constant>
<constant name="MODE_RIGID" value="0">
Rigid body, can move and rotate.

View File

@ -7511,7 +7511,7 @@ void RasterizerGLES2::init() {
pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
etc_supported=extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
use_depth24 = extensions.has("GL_OES_depth24");
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc");
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
use_half_float = extensions.has("GL_OES_vertex_half_float");

View File

@ -202,7 +202,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
for(int i=0;i<argc;i++) {
args.push_back(argv[i]);
args.push_back(String::utf8(argv[i]));
}
List<String>::Element *I=args.front();
@ -1037,18 +1037,24 @@ bool Main::start() {
if (!absolute) {
int sep=local_game_path.find_last("/");
if (Globals::get_singleton()->is_using_datapack()) {
local_game_path="res://"+local_game_path;
if (sep==-1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path=da->get_current_dir()+"/"+local_game_path;
memdelete(da) ;
} else {
int sep=local_game_path.find_last("/");
DirAccess *da = DirAccess::open(local_game_path.substr(0,sep));
if (da) {
local_game_path=da->get_current_dir()+"/"+local_game_path.substr(sep+1,local_game_path.length());;
memdelete(da);
if (sep==-1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path=da->get_current_dir()+"/"+local_game_path;
memdelete(da) ;
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0,sep));
if (da) {
local_game_path=da->get_current_dir()+"/"+local_game_path.substr(sep+1,local_game_path.length());;
memdelete(da);
}
}
}

View File

@ -223,6 +223,7 @@ void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>&
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
main_loop->input_event(ev);
@ -259,6 +260,7 @@ void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>&
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
last_mouse=touch[0].pos;
input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
main_loop->input_event(ev);
}

View File

@ -165,7 +165,7 @@ static int frame_count = 0;
printf("**************** app delegate init\n");
CGRect rect = [[UIScreen mainScreen] bounds];
[application setStatusBarHidden:YES animation:NO];
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
// disable idle timer
application.idleTimerDisabled = YES;

View File

@ -178,10 +178,11 @@ static void _fix_files(Vector<uint8_t>& html,uint64_t p_data_size) {
}
CharString cs = strnew.utf8();
html.resize(cs.size());
for(int i=9;i<cs.size();i++) {
html.resize(cs.length());
for(int i=9;i<cs.length();i++) {
html[i]=cs[i];
}
}
struct JSExportData {

View File

@ -70,27 +70,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
void StaticBody2D::_state_notify(Object *p_object) {
if (!pre_xform)
return;
Physics2DDirectBodyState *p2d = (Physics2DDirectBodyState*)p_object;
setting=true;
Matrix32 new_xform = p2d->get_transform();
*pre_xform=new_xform;
set_block_transform_notify(true);
set_global_transform(new_xform);
set_block_transform_notify(false);
setting=false;
}
#if 0
void StaticBody2D::_update_xform() {
if (!pre_xform || !pending)
@ -112,58 +92,7 @@ void StaticBody2D::_update_xform() {
pending=false;
}
void StaticBody2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
if (pre_xform)
*pre_xform = get_global_transform();
pending=false;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) {
call_deferred(SceneStringNames::get_singleton()->_update_xform);
pending=true;
}
} break;
}
}
void StaticBody2D::set_simulate_motion(bool p_enable) {
if (p_enable==simulating_motion)
return;
simulating_motion=p_enable;
if (p_enable) {
pre_xform = memnew( Matrix32 );
if (is_inside_scene())
*pre_xform=get_transform();
// query = Physics2DServer::get_singleton()->query_create(this,"_state_notify",Variant());
// Physics2DServer::get_singleton()->query_body_direct_state(query,get_rid());
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify");
} else {
memdelete( pre_xform );
pre_xform=NULL;
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName());
pending=false;
}
}
bool StaticBody2D::is_simulating_motion() const {
return simulating_motion;
}
#endif
void StaticBody2D::set_friction(real_t p_friction){
@ -194,10 +123,6 @@ real_t StaticBody2D::get_bounce() const{
void StaticBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody2D::set_simulate_motion);
ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody2D::is_simulating_motion);
ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody2D::_update_xform);
ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody2D::_state_notify);
ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity);
ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity);
ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity);
@ -208,7 +133,6 @@ void StaticBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody2D::set_bounce);
ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody2D::get_bounce);
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@ -217,10 +141,6 @@ void StaticBody2D::_bind_methods() {
StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
simulating_motion=false;
pre_xform=NULL;
setting=false;
pending=false;
constant_angular_velocity=0;
bounce=0;
friction=1;
@ -230,10 +150,6 @@ StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC)
StaticBody2D::~StaticBody2D() {
if (pre_xform)
memdelete(pre_xform);
//if (query.is_valid())
// Physics2DServer::get_singleton()->free(query);
}
@ -385,7 +301,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
toadd[i].id=obj;
toadd[i].shape=shape;
bool found=false;
// bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@ -437,7 +353,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
set_block_transform_notify(true); // don't want notify (would feedback loop)
set_global_transform(state->get_transform());
if (mode!=MODE_KINEMATIC)
set_global_transform(state->get_transform());
linear_velocity=state->get_linear_velocity();
angular_velocity=state->get_angular_velocity();
active=!state->is_sleeping();
@ -448,10 +365,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
state=NULL;
}
void RigidBody2D::_notification(int p_what) {
}
void RigidBody2D::set_mode(Mode p_mode) {
@ -467,9 +380,9 @@ void RigidBody2D::set_mode(Mode p_mode) {
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC);
} break;
case MODE_STATIC_ACTIVE: {
case MODE_KINEMATIC: {
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC_ACTIVE);
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_KINEMATIC);
} break;
case MODE_CHARACTER: {
@ -643,16 +556,17 @@ Vector2 RigidBody2D::get_applied_force() const {
return Physics2DServer::get_singleton()->body_get_applied_force(get_rid());
};
void RigidBody2D::set_use_continuous_collision_detection(bool p_enable) {
ccd=p_enable;
Physics2DServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode=p_mode;
Physics2DServer::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(),Physics2DServer::CCDMode(p_mode));
}
bool RigidBody2D::is_using_continuous_collision_detection() const {
RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
return ccd;
return ccd_mode;
}
@ -716,8 +630,8 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor);
ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled);
ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody2D::set_use_continuous_collision_detection);
ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody2D::is_using_continuous_collision_detection);
ObjectTypeDB::bind_method(_MD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity);
ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody2D::apply_impulse);
@ -737,13 +651,13 @@ void RigidBody2D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
@ -757,9 +671,14 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_STATIC_ACTIVE );
BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
BIND_CONSTANT( CCD_MODE_DISABLED );
BIND_CONSTANT( CCD_MODE_CAST_RAY );
BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
}
RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
@ -774,7 +693,7 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
angular_velocity=0;
active=true;
ccd=false;
ccd_mode=CCD_MODE_DISABLED;
custom_integrator=false;
contact_monitor=NULL;
@ -790,5 +709,401 @@ RigidBody2D::~RigidBody2D() {
}
//////////////////////////
Variant KinematicBody2D::_get_collider() const {
ObjectID oid=get_collider();
if (oid==0)
return Variant();
Object *obj = ObjectDB::get_instance(oid);
if (!obj)
return Variant();
Reference *ref = obj->cast_to<Reference>();
if (ref) {
return Ref<Reference>(ref);
}
return obj;
}
bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const {
switch(p_mode) {
case Physics2DServer::BODY_MODE_STATIC: return !collide_static;
case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid;
case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character;
}
return true;
}
bool KinematicBody2D::is_trapped() const {
ERR_FAIL_COND_V(!is_inside_scene(),false);
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,false);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
Set<RID> exclude;
exclude.insert(get_rid());
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (!_ignores_mode(bm)) {
return true; //it's indeed trapped
}
}
}
return false;
}
void KinematicBody2D::untrap() {
//this is reaaaaaaaaally wild, will probably only work for simple cases
ERR_FAIL_COND(!is_inside_scene());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND(!dss);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
const int max_contacts=8;
Vector2 pairs[max_contacts*2];
Set<RID> exclude;
exclude.insert(get_rid());
Vector2 untrap_vec;
for(int i=0;i<get_shape_count();i++) {
Matrix32 shape_xform = get_global_transform() * get_shape_transform(i);
int res = dss->intersect_shape(get_shape(i)->get_rid(), shape_xform,Vector2(),sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
} else {
int rc;
bool c = Physics2DServer::get_singleton()->body_collide_shape(sr[j].rid,sr[j].shape,get_shape(i)->get_rid(),shape_xform,Vector2(),pairs,max_contacts,rc);
if (c) {
for(int k=0;k<rc;k++) {
untrap_vec+=pairs[k*2+0]-pairs[k*2+1];
}
}
}
}
}
untrap_vec += untrap_vec.normalized()*margin;
Matrix32 gt = get_global_transform();
gt.elements[2]+=untrap_vec;
set_global_transform(gt);
}
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
colliding=false;
ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,Vector2());
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
float best_travel = 1e20;
Physics2DDirectSpaceState::MotionCastCollision mcc_final;
Set<RID> exclude;
exclude.insert(get_rid());
print_line("pos: "+get_global_pos());
print_line("mlen: "+p_motion);
if (!collide_static || ! collide_rigid || !collide_character || !collide_kinematic) {
//fill exclude list..
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),p_motion,sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
} else {
// print_line("DANGER???");
}
}
}
}
for(int i=0;i<get_shape_count();i++) {
Physics2DDirectSpaceState::MotionCastCollision mcc;
bool res = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, mcc,exclude,0);
if (res==false)
continue;
if (mcc.travel<=0) {
//uh it's trapped
colliding=false;
return p_motion;
}
if (mcc.travel < best_travel) {
mcc_final=mcc;
best_travel=mcc.travel;
}
}
float motion;
Vector2 motion_ret;
Vector2 push;
if (best_travel>1) {
//not collided
colliding=false;
motion=p_motion.length(); //no stopped
} else {
colliding=true;
collision=mcc_final.point;
normal=mcc_final.normal;
collider=mcc_final.collider_id;
Vector2 mnormal=p_motion.normalized();
float sine = Math::abs(mnormal.dot(normal));
float retreat=0;
motion = p_motion.length()*mcc_final.travel;
if (sine==0) {
//something odd going on, do not allow motion?
retreat=motion;
} else {
retreat = margin/sine;
if (retreat>motion)
retreat=motion;
}
motion_ret=p_motion.normalized() * ( p_motion.length() - motion);
motion-=retreat;
}
Matrix32 gt = get_global_transform();
gt.elements[2]+=p_motion.normalized()*motion;
set_global_transform(gt);
return motion_ret;
}
Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
bool KinematicBody2D::can_move_to(const Vector2& p_position) {
ERR_FAIL_COND_V(!is_inside_scene(),false);
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
ERR_FAIL_COND_V(!dss,false);
const int max_shapes=32;
Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
Vector2 motion = p_position-get_global_pos();
Physics2DDirectSpaceState::MotionCastCollision mcc_final;
Set<RID> exclude;
exclude.insert(get_rid());
//fill exclude list..
for(int i=0;i<get_shape_count();i++) {
int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),motion,sr,max_shapes,exclude);
for(int j=0;j<res;j++) {
Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
if (_ignores_mode(bm)) {
exclude.insert(sr[j].rid);
continue;
}
return false; //omg collided
}
}
return true;
}
bool KinematicBody2D::is_colliding() const {
ERR_FAIL_COND_V(!is_inside_scene(),false);
return colliding;
}
Vector2 KinematicBody2D::get_collision_pos() const {
ERR_FAIL_COND_V(!colliding,Vector2());
return collision;
}
Vector2 KinematicBody2D::get_collision_normal() const {
ERR_FAIL_COND_V(!colliding,Vector2());
return normal;
}
ObjectID KinematicBody2D::get_collider() const {
ERR_FAIL_COND_V(!colliding,0);
return collider;
}
void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
collide_static=p_enable;
}
bool KinematicBody2D::can_collide_with_static_bodies() const {
return collide_static;
}
void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) {
collide_rigid=p_enable;
}
bool KinematicBody2D::can_collide_with_rigid_bodies() const {
return collide_rigid;
}
void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) {
collide_kinematic=p_enable;
}
bool KinematicBody2D::can_collide_with_kinematic_bodies() const {
return collide_kinematic;
}
void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) {
collide_character=p_enable;
}
bool KinematicBody2D::can_collide_with_character_bodies() const {
return collide_character;
}
void KinematicBody2D::set_collision_margin(float p_margin) {
margin=p_margin;
}
float KinematicBody2D::get_collision_margin() const{
return margin;
}
void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_trapped"),&KinematicBody2D::is_trapped);
ObjectTypeDB::bind_method(_MD("untrap"),&KinematicBody2D::untrap);
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies);
ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies);
ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies);
ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin);
ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.01,256,0.01"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
}
KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){
collide_static=true;
collide_rigid=true;
collide_kinematic=true;
collide_character=true;
colliding=false;
collider=0;
margin=1;
}
KinematicBody2D::~KinematicBody2D() {
}

View File

@ -52,15 +52,8 @@ class StaticBody2D : public PhysicsBody2D {
OBJ_TYPE(StaticBody2D,PhysicsBody2D);
Matrix32 *pre_xform;
//RID query;
bool setting;
bool pending;
bool simulating_motion;
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
void _update_xform();
void _state_notify(Object *p_object);
real_t bounce;
real_t friction;
@ -68,7 +61,6 @@ class StaticBody2D : public PhysicsBody2D {
protected:
void _notification(int p_what);
static void _bind_methods();
public:
@ -79,8 +71,6 @@ public:
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
void set_simulate_motion(bool p_enable);
bool is_simulating_motion() const;
void set_constant_linear_velocity(const Vector2& p_vel);
void set_constant_angular_velocity(real_t p_vel);
@ -102,8 +92,15 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
MODE_STATIC_ACTIVE,
MODE_KINEMATIC,
};
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
CCD_MODE_CAST_SHAPE,
};
private:
bool can_sleep;
@ -117,13 +114,14 @@ private:
Vector2 linear_velocity;
real_t angular_velocity;
bool active;
bool ccd;
int max_contacts_reported;
bool custom_integrator;
CCDMode ccd_mode;
struct ShapePair {
@ -173,7 +171,6 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
public:
@ -215,8 +212,8 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse);
@ -229,4 +226,65 @@ public:
};
VARIANT_ENUM_CAST(RigidBody2D::Mode);
VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class KinematicBody2D : public PhysicsBody2D {
OBJ_TYPE(KinematicBody2D,PhysicsBody2D);
float margin;
bool collide_static;
bool collide_rigid;
bool collide_kinematic;
bool collide_character;
bool colliding;
Vector2 collision;
Vector2 normal;
ObjectID collider;
Variant _get_collider() const;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
protected:
static void _bind_methods();
public:
bool is_trapped() const;
void untrap();
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
bool can_move_to(const Vector2& p_position);
bool is_colliding() const;
Vector2 get_collision_pos() const;
Vector2 get_collision_normal() const;
ObjectID get_collider() const;
void set_collide_with_static_bodies(bool p_enable);
bool can_collide_with_static_bodies() const;
void set_collide_with_rigid_bodies(bool p_enable);
bool can_collide_with_rigid_bodies() const;
void set_collide_with_kinematic_bodies(bool p_enable);
bool can_collide_with_kinematic_bodies() const;
void set_collide_with_character_bodies(bool p_enable);
bool can_collide_with_character_bodies() const;
void set_collision_margin(float p_margin);
float get_collision_margin() const;
KinematicBody2D();
~KinematicBody2D();
};
#endif // PHYSICS_BODY_2D_H

View File

@ -105,7 +105,7 @@ void Sprite::set_texture(const Ref<Texture>& p_texture) {
}
texture=p_texture;
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
update();

View File

@ -181,7 +181,7 @@ void TileMap::_update_dirty_quadrants() {
if (!tile_set->has_tile(c.id))
continue;
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_offset(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos;
@ -215,6 +215,7 @@ void TileMap::_update_dirty_quadrants() {
rect.size.y=-rect.size.y;
rect.pos+=tile_ofs;
if (r==Rect2()) {
tex->draw_rect(q.canvas_item,rect);
@ -231,8 +232,9 @@ void TileMap::_update_dirty_quadrants() {
Ref<Shape2D> shape = shapes[i];
if (shape.is_valid()) {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
xform.set_origin(offset.floor()+shape_ofs);
if (c.flip_h) {
xform.elements[0]=-xform.elements[0];
xform.elements[2].x+=s.x;
@ -242,6 +244,7 @@ void TileMap::_update_dirty_quadrants() {
xform.elements[2].y+=s.y;
}
ps->body_add_shape(q.static_body,shape->get_rid(),xform);
}
}

View File

@ -434,9 +434,9 @@ void RigidBody::set_mode(Mode p_mode) {
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
} break;
case MODE_STATIC_ACTIVE: {
case MODE_KINEMATIC: {
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE);
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC);
} break;
}
@ -684,7 +684,7 @@ void RigidBody::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@ -704,7 +704,7 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
BIND_CONSTANT( MODE_STATIC_ACTIVE );
BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
}

View File

@ -92,7 +92,7 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
MODE_STATIC_ACTIVE,
MODE_KINEMATIC,
};
private:

View File

@ -135,7 +135,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path,const String& p_origina
flags|=Texture::FLAG_FILTER;
if (bool(GLOBAL_DEF("texture_import/gen_mipmaps",true)))
flags|=Texture::FLAG_MIPMAPS;
if (bool(GLOBAL_DEF("texture_import/repeat",true)))
if (bool(GLOBAL_DEF("texture_import/repeat",false)))
flags|=Texture::FLAG_REPEAT;

View File

@ -452,6 +452,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
//ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();

View File

@ -47,20 +47,82 @@ real_t Shape2D::get_custom_solver_bias() const{
}
bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) {
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r);
}
bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r);
}
Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
Vector2 result[max_contacts*2];
int contacts=0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts))
return Variant();
Array results;
results.resize(contacts*2);
for(int i=0;i<contacts;i++) {
results[i]=result[i];
}
return results;
}
Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
Vector2 result[max_contacts*2];
int contacts=0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts))
return Variant();
Array results;
results.resize(contacts*2);
for(int i=0;i<contacts;i++) {
results[i]=result[i];
}
return results;
}
void Shape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias);
ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias);
ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide);
ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion);
ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts);
ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
}
Shape2D::Shape2D(const RID& p_rid) {
shape=p_rid;
custom_bias=0;
}
Shape2D::~Shape2D() {
Physics2DServer::get_singleton()->free(shape);

View File

@ -47,6 +47,12 @@ public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
virtual RID get_rid() const;
Shape2D();
~Shape2D();

View File

@ -44,8 +44,10 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_name(id,p_value);
else if (what=="texture")
tile_set_texture(id,p_value);
else if (what=="offset")
tile_set_offset(id,p_value);
else if (what=="tex_offset")
tile_set_texture_offset(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
tile_set_region(id,p_value);
else if (what=="shape")
@ -75,8 +77,10 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_name(id);
else if (what=="texture")
r_ret=tile_get_texture(id);
else if (what=="offset")
r_ret=tile_get_offset(id);
else if (what=="tex_offset")
r_ret=tile_get_texture_offset(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
r_ret=tile_get_region(id);
else if (what=="shape")
@ -98,7 +102,8 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
String pre = itos(id)+"/";
p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"offset"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
@ -129,20 +134,34 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const {
}
void TileSet::tile_set_offset(int p_id,const Vector2 &p_offset) {
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_offset(int p_id) const {
Vector2 TileSet::tile_get_texture_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].offset;
}
void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shape_offset=p_offset;
emit_changed();
}
Vector2 TileSet::tile_get_shape_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].shape_offset;
}
void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
@ -300,8 +319,10 @@ void TileSet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
ObjectTypeDB::bind_method(_MD("tile_set_offset","id","offset"),&TileSet::tile_set_offset);
ObjectTypeDB::bind_method(_MD("tile_get_offset","id"),&TileSet::tile_get_offset);
ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region);
ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region);
ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);

View File

@ -42,6 +42,7 @@ class TileSet : public Resource {
String name;
Ref<Texture> texture;
Vector2 offset;
Vector2 shape_offset;
Rect2i region;
Vector<Ref<Shape2D> > shapes;
};
@ -71,8 +72,11 @@ public:
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
Ref<Texture> tile_get_texture(int p_id) const;
void tile_set_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_offset(int p_id) const;
void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
Vector2 tile_get_shape_offset(int p_id) const;
void tile_set_region(int p_id,const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;

View File

@ -198,7 +198,7 @@ bool BodyPairSW::setup(float p_step) {
//cannot collide
if (A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_STATIC_ACTIVE && B->get_mode()<=PhysicsServer::BODY_MODE_STATIC_ACTIVE)) {
if (A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC)) {
return false;
}

View File

@ -89,7 +89,7 @@ void BodySW::update_inertias() {
} break;
case PhysicsServer::BODY_MODE_STATIC_ACTIVE:
case PhysicsServer::BODY_MODE_KINEMATIC:
case PhysicsServer::BODY_MODE_STATIC: {
_inv_inertia=Vector3();
@ -190,12 +190,12 @@ void BodySW::set_mode(PhysicsServer::BodyMode p_mode) {
switch(p_mode) {
//CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case PhysicsServer::BODY_MODE_STATIC:
case PhysicsServer::BODY_MODE_STATIC_ACTIVE: {
case PhysicsServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
_inv_mass=0;
_set_static(p_mode==PhysicsServer::BODY_MODE_STATIC);
set_active(p_mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE);
set_active(p_mode==PhysicsServer::BODY_MODE_KINEMATIC);
linear_velocity=Vector3();
angular_velocity=Vector3();
} break;
@ -235,7 +235,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
case PhysicsServer::BODY_STATE_TRANSFORM: {
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE) {
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
@ -262,7 +262,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
} break;
case PhysicsServer::BODY_STATE_SLEEPING: {
//?
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE)
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
break;
bool do_sleep=p_variant;
if (do_sleep) {
@ -353,7 +353,7 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) {
void BodySW::integrate_forces(real_t p_step) {
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE)
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
return;
AreaSW *current_area = get_space()->get_default_area();
@ -419,7 +419,7 @@ void BodySW::integrate_velocities(real_t p_step) {
if (mode==PhysicsServer::BODY_MODE_STATIC)
return;
if (mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE) {
if (mode==PhysicsServer::BODY_MODE_KINEMATIC) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
return;
@ -548,7 +548,7 @@ void BodySW::call_queries() {
bool BodySW::sleep_test(real_t p_step) {
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_STATIC_ACTIVE)
if (mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
return true; //
else if (mode==PhysicsServer::BODY_MODE_CHARACTER)
return !active; // characters don't sleep unless asked to sleep

View File

@ -84,7 +84,7 @@ void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
bool do_override=p_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
if (do_override==space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
if (do_override==(space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
space_override_mode=p_mode;

View File

@ -32,7 +32,7 @@
bool AreaPair2DSW::setup(float p_step) {
bool result = CollisionSolver2DSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),body->get_shape_inv_transform(body_shape) * body->get_inv_transform(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),area->get_shape_inv_transform(area_shape) * area->get_inv_transform(),NULL,this);
bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
if (result!=colliding) {

View File

@ -80,7 +80,7 @@ void Body2DSW::update_inertias() {
_inv_mass=0;
} break;
case Physics2DServer::BODY_MODE_STATIC_ACTIVE:
case Physics2DServer::BODY_MODE_KINEMATIC:
case Physics2DServer::BODY_MODE_STATIC: {
_inv_inertia=0;
@ -181,12 +181,12 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
switch(p_mode) {
//CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case Physics2DServer::BODY_MODE_STATIC:
case Physics2DServer::BODY_MODE_STATIC_ACTIVE: {
case Physics2DServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
_inv_mass=0;
_set_static(p_mode==Physics2DServer::BODY_MODE_STATIC);
set_active(p_mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE);
//set_active(p_mode==Physics2DServer::BODY_MODE_KINEMATIC);
linear_velocity=Vector2();
angular_velocity=0;
} break;
@ -194,14 +194,12 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
_inv_mass=mass>0?(1.0/mass):0;
_set_static(false);
simulated_motion=false; //jic
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
_inv_mass=mass>0?(1.0/mass):0;
_set_static(false);
simulated_motion=false; //jic
} break;
}
@ -227,13 +225,18 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
case Physics2DServer::BODY_STATE_TRANSFORM: {
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE) {
if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
new_transform=p_variant;
//wakeup_neighbours();
set_active(true);
} else if (mode==Physics2DServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Matrix32 t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
_set_transform(t);
_set_inv_transform(get_transform().inverse());
@ -255,7 +258,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
} break;
case Physics2DServer::BODY_STATE_SLEEPING: {
//?
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE)
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
break;
bool do_sleep=p_variant;
if (do_sleep) {
@ -347,7 +350,7 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
void Body2DSW::integrate_forces(real_t p_step) {
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE)
if (mode==Physics2DServer::BODY_MODE_STATIC)
return;
Area2DSW *current_area = get_space()->get_default_area();
@ -368,28 +371,56 @@ void Body2DSW::integrate_forces(real_t p_step) {
_compute_area_gravity(current_area);
density=current_area->get_density();
if (!omit_force_integration) {
//overriden by direct state query
Vector2 motion;
bool do_motion=false;
Vector2 force=gravity*mass;
force+=applied_force;
real_t torque=applied_torque;
if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
real_t damp = 1.0 - p_step * density;
//compute motion, angular and etc. velocities from prev transform
linear_velocity = (new_transform.elements[2] - get_transform().elements[2])/p_step;
if (damp<0) // reached zero in the given time
damp=0;
real_t rot = new_transform.affine_inverse().basis_xform(get_transform().elements[1]).atan2();
angular_velocity = rot / p_step;
real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio();
motion = new_transform.elements[2] - get_transform().elements[2];
do_motion=true;
if (angular_damp<0) // reached zero in the given time
angular_damp=0;
for(int i=0;i<get_shape_count();i++) {
set_shape_kinematic_advance(i,Vector2());
set_shape_kinematic_retreat(i,0);
}
linear_velocity*=damp;
angular_velocity*=angular_damp;
} else {
if (!omit_force_integration) {
//overriden by direct state query
linear_velocity+=_inv_mass * force * p_step;
angular_velocity+=_inv_inertia * torque * p_step;
Vector2 force=gravity*mass;
force+=applied_force;
real_t torque=applied_torque;
real_t damp = 1.0 - p_step * density;
if (damp<0) // reached zero in the given time
damp=0;
real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio();
if (angular_damp<0) // reached zero in the given time
angular_damp=0;
linear_velocity*=damp;
angular_velocity*=angular_damp;
linear_velocity+=_inv_mass * force * p_step;
angular_velocity+=_inv_inertia * torque * p_step;
}
if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED) {
motion = new_transform.get_origin() - get_transform().get_origin();
//linear_velocity*p_step;
do_motion=true;
}
}
@ -398,8 +429,9 @@ void Body2DSW::integrate_forces(real_t p_step) {
biased_angular_velocity=0;
biased_linear_velocity=Vector2();
if (continuous_cd) //shapes temporarily extend for raycast
_update_shapes_with_motion(linear_velocity*p_step);
if (do_motion) {//shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
current_area=NULL; // clear the area, so it is set in the next frame
contact_count=0;
@ -410,9 +442,16 @@ void Body2DSW::integrate_velocities(real_t p_step) {
if (mode==Physics2DServer::BODY_MODE_STATIC)
return;
if (mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
_set_transform(new_transform,false);
_set_inv_transform(new_transform.affine_inverse()); ;
if (linear_velocity==Vector2() && angular_velocity==0)
set_active(false); //stopped moving, deactivate
return;
}
@ -422,44 +461,16 @@ void Body2DSW::integrate_velocities(real_t p_step) {
real_t angle = get_transform().get_rotation() - total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
_set_transform(Matrix32(angle,pos));
_set_transform(Matrix32(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
if (fi_callback) {
get_space()->body_add_to_state_query_list(&direct_state_query_list);
}
if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED)
new_transform=get_transform();
//_update_inertia_tensor();
}
void Body2DSW::simulate_motion(const Matrix32& p_xform,real_t p_step) {
Matrix32 inv_xform = p_xform.affine_inverse();
if (!get_space()) {
_set_transform(p_xform);
_set_inv_transform(inv_xform);
return;
}
linear_velocity = (p_xform.elements[2] - get_transform().elements[2])/p_step;
real_t rot = inv_xform.basis_xform(get_transform().elements[1]).atan2();
angular_velocity = rot / p_step;
if (!direct_state_query_list.in_list())// - callalways, so lv and av are cleared && (state_query || direct_state_query))
get_space()->body_add_to_state_query_list(&direct_state_query_list);
simulated_motion=true;
_set_transform(p_xform);
}
void Body2DSW::wakeup_neighbours() {
@ -499,7 +510,7 @@ void Body2DSW::call_queries() {
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
set_force_integration_callback(NULL,StringName());
set_force_integration_callback(0,StringName());
} else {
Variant::CallError ce;
if (fi_callback->callback_udata.get_type()) {
@ -514,21 +525,15 @@ void Body2DSW::call_queries() {
}
if (simulated_motion) {
// linear_velocity=Vector2();
// angular_velocity=0;
simulated_motion=false;
}
}
bool Body2DSW::sleep_test(real_t p_step) {
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_STATIC_ACTIVE)
if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
return true; //
else if (mode==Physics2DServer::BODY_MODE_CHARACTER)
return !active; // characters don't sleep unless asked to sleep
return !active; // characters and kinematic bodies don't sleep unless asked to sleep
else if (!can_sleep)
return false;
@ -587,9 +592,9 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
_set_static(false);
density=0;
contact_count=0;
simulated_motion=false;
still_time=0;
continuous_cd=false;
continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
can_sleep=false;
fi_callback=NULL;

View File

@ -67,13 +67,13 @@ class Body2DSW : public CollisionObject2DSW {
SelfList<Body2DSW> direct_state_query_list;
VSet<RID> exceptions;
Physics2DServer::CCDMode continuous_cd_mode;
bool omit_force_integration;
bool active;
bool simulated_motion;
bool continuous_cd;
bool can_sleep;
void _update_inertia();
virtual void _shapes_changed();
Matrix32 new_transform;
Map<Constraint2DSW*,int> constraint_map;
@ -173,6 +173,7 @@ public:
_FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity=p_velocity; }
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
_FORCE_INLINE_ void apply_impulse(const Vector2& p_pos, const Vector2& p_j) {
linear_velocity += p_j * _inv_mass;
@ -203,8 +204,9 @@ public:
void set_applied_torque(real_t p_torque) { applied_torque=p_torque; }
real_t get_applied_torque() const { return applied_torque; }
_FORCE_INLINE_ void set_continuous_collision_detection(bool p_enable) { continuous_cd=p_enable; }
_FORCE_INLINE_ bool is_continuous_collision_detection_enabled() const { return continuous_cd; }
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
void set_space(Space2DSW *p_space);
@ -215,11 +217,21 @@ public:
_FORCE_INLINE_ real_t get_friction() const { return friction; }
_FORCE_INLINE_ Vector2 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_density() const { return density; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
void simulate_motion(const Matrix32& p_xform,real_t p_step);
_FORCE_INLINE_ Vector2 get_motion() const {
if (mode>Physics2DServer::BODY_MODE_KINEMATIC) {
return new_transform.get_origin() - get_transform().get_origin();
} else if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
return get_transform().get_origin() -new_transform.get_origin(); //kinematic simulates forward
}
return Vector2();
}
void call_queries();
void wakeup_neighbours();

View File

@ -46,7 +46,6 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
// check if we already have the contact
Vector2 local_A = A->get_inv_transform().basis_xform(p_point_A);
Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B-offset_B);
@ -61,6 +60,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
contact.acc_tangent_impulse=0;
contact.local_A=local_A;
contact.local_B=local_B;
contact.reused=true;
contact.normal=(p_point_A-p_point_B).normalized();
// attempt to determine if the contact will be reused
@ -139,12 +139,26 @@ void BodyPair2DSW::_validate_contacts() {
Contact& c = contacts[i];
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
Vector2 axis = global_A - global_B;
float depth = axis.dot( c.normal );
bool erase=false;
if (c.reused==false) {
//was left behind in previous frame
erase=true;
} else {
c.reused=false;
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
Vector2 axis = global_A - global_B;
float depth = axis.dot( c.normal );
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
erase=true;
}
}
if (erase) {
// contact no longer needed, remove
@ -161,7 +175,9 @@ void BodyPair2DSW::_validate_contacts() {
}
bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,const Matrix32& p_xform_inv_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,const Matrix32& p_xform_inv_B,bool p_swap_result) {
bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result) {
Vector2 motion = p_A->get_linear_velocity()*p_step;
real_t mlen = motion.length();
@ -172,18 +188,24 @@ bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Mat
real_t min,max;
p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
if (mlen < (max-min)*0.3) //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
if (fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
}
//cast a segment from support in motion normal, in the same direction of motion by motion length
//support is the worst case collision point, so real collision happened before
int a;
Vector2 s[2];
p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
Vector2 from = p_xform_A.xform(s[0]);
Vector2 to = from + motion;
Vector2 local_from = p_xform_inv_B.xform(from);
Vector2 local_to = p_xform_inv_B.xform(to);
Matrix32 from_inv = p_xform_B.affine_inverse();
Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
Vector2 rpos,rnorm;
if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
@ -191,8 +213,11 @@ bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Mat
//ray hit something
Vector2 hitpos = p_xform_B.xform(rpos);
Vector2 contact_A = to;
Vector2 contact_B = p_xform_B.xform(rpos);
Vector2 contact_B = hitpos;
//create a contact
@ -208,41 +233,50 @@ bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Mat
bool BodyPair2DSW::setup(float p_step) {
//cannot collide
if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC)) {
collided=false;
return false;
}
//use local A coordinates to avoid numerical issues on collision detection
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
_validate_contacts();
//cannot collide
if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_STATIC_ACTIVE && B->get_mode()<=Physics2DServer::BODY_MODE_STATIC_ACTIVE)) {
collided=false;
return false;
}
Vector2 offset_A = A->get_transform().get_origin();
Matrix32 xform_Au = A->get_transform().untranslated();
Matrix32 xform_A = xform_Au * A->get_shape_transform(shape_A);
Matrix32 xform_inv_A = xform_A.affine_inverse();
Matrix32 xform_Bu = B->get_transform();
xform_Bu.elements[2]-=A->get_transform().get_origin();
Matrix32 xform_B = xform_Bu * B->get_shape_transform(shape_B);
Matrix32 xform_inv_B = xform_B.affine_inverse();
Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
collided = CollisionSolver2DSW::solve_static(shape_A_ptr,xform_A,xform_inv_A,shape_B_ptr,xform_B,xform_inv_B,_add_contact,this,&sep_axis);
Vector2 motion_A,motion_B;
if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
motion_A=A->get_motion();
}
if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
motion_B=B->get_motion();
}
//faster to set than to check..
collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
if (!collided) {
//test ccd (currently just a raycast)
if (A->is_continuous_collision_detection_enabled() && A->get_type()>Physics2DServer::BODY_MODE_STATIC_ACTIVE) {
if (_test_ccd(p_step,A,shape_A,xform_A,xform_inv_A,B,shape_B,xform_B,xform_inv_B))
if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
if (_test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B))
collided=true;
}
if (B->is_continuous_collision_detection_enabled() && B->get_type()>Physics2DServer::BODY_MODE_STATIC_ACTIVE) {
if (_test_ccd(p_step,B,shape_B,xform_B,xform_inv_B,A,shape_A,xform_A,xform_inv_A,true))
if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
if (_test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A,true))
collided=true;
}
@ -251,8 +285,6 @@ bool BodyPair2DSW::setup(float p_step) {
}
real_t max_penetration = space->get_contact_max_allowed_penetration();
float bias = 0.3f;
@ -280,7 +312,7 @@ bool BodyPair2DSW::setup(float p_step) {
real_t depth = c.normal.dot(global_A - global_B);
if (depth<=0) {
if (depth<=0 || !c.reused) {
c.active=false;
continue;
}
@ -311,7 +343,6 @@ bool BodyPair2DSW::setup(float p_step) {
}
}
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);
@ -373,6 +404,7 @@ void BodyPair2DSW::solve(float p_step) {
Vector2 crbB( -B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x );
Vector2 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
real_t vn = dv.dot(c.normal);
real_t vbn = dbv.dot(c.normal);
Vector2 tangent = c.normal.tangent();
@ -388,7 +420,7 @@ void BodyPair2DSW::solve(float p_step) {
A->apply_bias_impulse(c.rA,-jb);
B->apply_bias_impulse(c.rB, jb);
real_t bounce=0;
real_t bounce=MAX(A->get_bounce(),B->get_bounce());
real_t jn = -(bounce + vn)*c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
@ -403,7 +435,6 @@ void BodyPair2DSW::solve(float p_step) {
Vector2 j =c.normal * (c.acc_normal_impulse - jnOld) + tangent * ( c.acc_tangent_impulse - jtOld );
A->apply_impulse(c.rA,-j);
B->apply_impulse(c.rB, j);

View File

@ -65,6 +65,7 @@ class BodyPair2DSW : public Constraint2DSW {
real_t depth;
bool active;
Vector2 rA,rB;
bool reused;
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@ -76,7 +77,7 @@ class BodyPair2DSW : public Constraint2DSW {
int cc;
bool _test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,const Matrix32& p_xform_inv_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,const Matrix32& p_xform_inv_B,bool p_swap_result=false);
bool _test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result=false);
void _validate_contacts();
static void _add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self);
_FORCE_INLINE_ void _contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B);

View File

@ -378,7 +378,8 @@ int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
return E->get().subindex;
}
void BroadPhase2DHashGrid::_cull(const Point2i p_cell,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
template<bool use_aabb,bool use_segment>
void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
PosKey pk;
@ -411,10 +412,18 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,CollisionObject2DSW** p_re
continue;
E->key()->pass=pass;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
continue;
p_results[index]=E->key()->owner;
p_result_indices[index]=E->key()->subindex;
index++;
}
for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
@ -425,6 +434,12 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,CollisionObject2DSW** p_re
if (E->key()->pass==pass)
continue;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
continue;
E->key()->pass=pass;
p_results[index]=E->key()->owner;
p_result_indices[index]=E->key()->subindex;
@ -468,7 +483,7 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t
max.y= (Math::floor(pos.y + 1)*cell_size - p_from.y) / dir.y;
int cullcount=0;
_cull(pos,p_results,p_max_results,p_result_indices,cullcount);
_cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
bool reached_x=false;
bool reached_y=false;
@ -502,7 +517,7 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t
reached_y=true;
}
_cull(pos,p_results,p_max_results,p_result_indices,cullcount);
_cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
if (reached_x && reached_y)
break;
@ -515,8 +530,22 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t
int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
pass++;
return 0;
Point2i from = (p_aabb.pos/cell_size).floor();
Point2i to = ((p_aabb.pos+p_aabb.size)/cell_size).floor();
int cullcount=0;
for(int i=from.x;i<=to.x;i++) {
for(int j=from.y;j<=to.y;j++) {
_cull<true,false>(Point2i(i,j),p_aabb,Point2(),Point2(),p_results,p_max_results,p_result_indices,cullcount);
}
}
return cullcount;
}
void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {

View File

@ -94,7 +94,8 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
void _enter_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
void _exit_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
_FORCE_INLINE_ void _cull(const Point2i p_cell,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
template<bool use_aabb,bool use_segment>
_FORCE_INLINE_ void _cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
struct PosKey {

View File

@ -130,6 +130,7 @@ void CollisionObject2DSW::_update_shapes() {
if (!space)
return;
for(int i=0;i<shapes.size();i++) {
Shape &s=shapes[i];

View File

@ -55,8 +55,10 @@ private:
BroadPhase2DSW::ID bpid;
Rect2 aabb_cache; //for rayqueries
Shape2DSW *shape;
Vector2 kinematic_advance;
float kinematic_retreat;
bool trigger;
Shape() { trigger=false; }
Shape() { trigger=false; kinematic_retreat=0; }
};
Vector<Shape> shapes;
@ -73,7 +75,7 @@ protected:
void _update_shapes_with_motion(const Vector2& p_motion);
void _unregister_shapes();
_FORCE_INLINE_ void _set_transform(const Matrix32& p_transform) { transform=p_transform; _update_shapes(); }
_FORCE_INLINE_ void _set_transform(const Matrix32& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
_FORCE_INLINE_ void _set_inv_transform(const Matrix32& p_transform) { inv_transform=p_transform; }
void _set_static(bool p_static);
@ -101,6 +103,12 @@ public:
_FORCE_INLINE_ const Matrix32& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
_FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ void set_shape_kinematic_advance(int p_index,const Vector2& p_advance) { shapes[p_index].kinematic_advance=p_advance; }
_FORCE_INLINE_ Vector2 get_shape_kinematic_advance(int p_index) const { return shapes[p_index].kinematic_advance; }
_FORCE_INLINE_ void set_shape_kinematic_retreat(int p_index,float p_retreat) { shapes[p_index].kinematic_retreat=p_retreat; }
_FORCE_INLINE_ float get_shape_kinematic_retreat(int p_index) const { return shapes[p_index].kinematic_retreat; }
_FORCE_INLINE_ Matrix32 get_transform() const { return transform; }
_FORCE_INLINE_ Matrix32 get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW* get_space() const { return space; }
@ -109,6 +117,7 @@ public:
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);

View File

@ -321,19 +321,19 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
template<class ShapeA, class ShapeB>
template<class ShapeA, class ShapeB,bool castA=false,bool castB=false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
const ShapeB *shape_B;
const Matrix32 *transform_A;
const Matrix32 *transform_B;
const Matrix32 *transform_inv_A;
const Matrix32 *transform_inv_B;
real_t best_depth;
Vector2 best_axis;
int best_axis_count;
int best_axis_index;
Vector2 motion_A;
Vector2 motion_B;
_CollectorCallback2D *callback;
public:
@ -351,6 +351,29 @@ public:
return true;
}
_FORCE_INLINE_ bool test_cast() {
if (castA) {
Vector2 na = motion_A.normalized();
if (!test_axis(na))
return false;
if (!test_axis(na.tangent()))
return false;
}
if (castB) {
Vector2 nb = motion_B.normalized();
if (!test_axis(nb))
return false;
if (!test_axis(nb.tangent()))
return false;
}
return true;
}
_FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
Vector2 axis=p_axis;
@ -364,8 +387,15 @@ public:
real_t min_A,max_A,min_B,max_B;
shape_A->project_range(axis,*transform_A,min_A,max_A);
shape_B->project_range(axis,*transform_B,min_B,max_B);
if (castA)
shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
else
shape_A->project_range(axis,*transform_A,min_A,max_A);
if (castB)
shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
else
shape_B->project_range(axis,*transform_B,min_B,max_B);
min_B -= ( max_A - min_A ) * 0.5;
max_B += ( max_A - min_A ) * 0.5;
@ -427,21 +457,28 @@ public:
return; //only collide, no callback
static const int max_supports=2;
Vector2 supports_A[max_supports];
int support_count_A;
shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
for(int i=0;i<support_count_A;i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
if (castA) {
shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
} else {
shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
for(int i=0;i<support_count_A;i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
Vector2 supports_B[max_supports];
int support_count_B;
shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
for(int i=0;i<support_count_B;i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
if (castB) {
shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
} else {
shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
for(int i=0;i<support_count_B;i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
/*
@ -480,14 +517,15 @@ public:
}
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2()) {
best_depth=1e15;
shape_A=p_shape_A;
shape_B=p_shape_B;
transform_A=&p_transform_a;
transform_B=&p_transform_b;
transform_inv_A=&p_transform_inv_a;
transform_inv_B=&p_transform_inv_b;
motion_A=p_motion_A;
motion_B=p_motion_B;
callback=p_collector;
#ifdef DEBUG_ENABLED
best_axis_count=0;
@ -503,68 +541,92 @@ public:
/****** SAT TESTS *******/
typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Matrix32&,const Shape2DSW*,const Matrix32&,const Matrix32&,_CollectorCallback2D *p_collector);
#define TEST_POINT(m_a,m_b) \
( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
(castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
(castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
(castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Shape2DSW*,const Matrix32&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&);
template<bool castA, bool castB>
static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,segment_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_B->get_normal()).normalized()))
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
return;
separator.generate_contacts();
}
static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,circle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//segment normal
if (!separator.test_axis(
(p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
))
return;
// if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
// return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-p_transform_b.get_origin()).normalized()))
//endpoint a vs circle
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-p_transform_b.get_origin()).normalized()))
//endpoint b vs circle
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
return;
separator.generate_contacts();
}
static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
@ -577,50 +639,58 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_
}
static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
separator.generate_contacts();
}
static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -631,35 +701,44 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,circle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis((p_transform_a.get_origin()-p_transform_b.get_origin()).normalized()))
if (!separator.test_cast())
return;
if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
return;
separator.generate_contacts();
}
static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
const Vector2 &sphere=p_transform_a.elements[2];
const Vector2 *axis=&p_transform_b.elements[0];
const Vector2& half_extents = rectangle_B->get_half_extents();
@ -670,65 +749,120 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
if (!separator.test_axis(axis[1].normalized()))
return;
Vector2 local_v = p_transform_inv_b.xform(p_transform_a.get_origin());
{
Vector2 local_v = p_transform_b.affine_inverse().xform(p_transform_a.get_origin());
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphere).normalized()))
return;
if (!separator.test_axis((p_transform_b.xform(he)-sphere).normalized()))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
separator.generate_contacts();
}
static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
//capsule endpoints
if (!separator.test_axis((p_transform_a.get_origin()-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.get_origin()-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
separator.generate_contacts();
}
static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//poly faces and poly points vs circle
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( (p_transform_b.xform(convex_B->get_point(i))-p_transform_a.get_origin()).normalized() ))
if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
return;
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -738,17 +872,21 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32
/////////
static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces A
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -766,17 +904,21 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32&
separator.generate_contacts();
}
static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -791,21 +933,77 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
//box endpoints to capsule circles
Matrix32 boxinv = p_transform_a.affine_inverse();
for(int i=0;i<2;i++) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
{
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = p_transform_inv_a.xform(capsule_endpoint);
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (!separator.test_axis(p_transform_a.xform(he).normalized()))
return;
if (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint-=p_motion_a;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint+=p_motion_b;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint-=p_motion_a;
capsule_endpoint+=p_motion_b;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
}
@ -813,16 +1011,20 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
separator.generate_contacts();
}
static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -833,7 +1035,7 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
//convex faces
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -844,17 +1046,21 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
/////////
static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW> separator(capsule_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
@ -873,7 +1079,7 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
if (!separator.test_axis( (capsule_endpoint_A-capsule_endpoint_B).normalized() ))
if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
return;
}
@ -883,17 +1089,21 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
}
static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW> separator(capsule_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
@ -909,12 +1119,12 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
if (!separator.test_axis( (cpoint - capsule_endpoint_A).normalized() ))
if (TEST_POINT(capsule_endpoint_A,cpoint ))
return;
}
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -925,26 +1135,31 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW> separator(convex_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
for(int i=0;i<convex_A->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_a.basis_xform_inv(convex_A->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
return;
}
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -955,7 +1170,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
////////
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Matrix32& p_transform_inv_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B, const Matrix32& p_transform_inv_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis) {
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis) {
Physics2DServer::ShapeType type_A=p_shape_A->get_type();
@ -971,31 +1186,118 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
static const CollisionFunc collision_table[5][5]={
{_collision_segment_segment,
_collision_segment_circle,
_collision_segment_rectangle,
_collision_segment_capsule,
_collision_segment_convex_polygon},
{_collision_segment_segment<false,false>,
_collision_segment_circle<false,false>,
_collision_segment_rectangle<false,false>,
_collision_segment_capsule<false,false>,
_collision_segment_convex_polygon<false,false>},
{0,
_collision_circle_circle,
_collision_circle_rectangle,
_collision_circle_capsule,
_collision_circle_convex_polygon},
_collision_circle_circle<false,false>,
_collision_circle_rectangle<false,false>,
_collision_circle_capsule<false,false>,
_collision_circle_convex_polygon<false,false>},
{0,
0,
_collision_rectangle_rectangle,
_collision_rectangle_capsule,
_collision_rectangle_convex_polygon},
_collision_rectangle_rectangle<false,false>,
_collision_rectangle_capsule<false,false>,
_collision_rectangle_convex_polygon<false,false>},
{0,
0,
0,
_collision_capsule_capsule,
_collision_capsule_convex_polygon},
_collision_capsule_capsule<false,false>,
_collision_capsule_convex_polygon<false,false>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon}
_collision_convex_polygon_convex_polygon<false,false>}
};
static const CollisionFunc collision_table_castA[5][5]={
{_collision_segment_segment<true,false>,
_collision_segment_circle<true,false>,
_collision_segment_rectangle<true,false>,
_collision_segment_capsule<true,false>,
_collision_segment_convex_polygon<true,false>},
{0,
_collision_circle_circle<true,false>,
_collision_circle_rectangle<true,false>,
_collision_circle_capsule<true,false>,
_collision_circle_convex_polygon<true,false>},
{0,
0,
_collision_rectangle_rectangle<true,false>,
_collision_rectangle_capsule<true,false>,
_collision_rectangle_convex_polygon<true,false>},
{0,
0,
0,
_collision_capsule_capsule<true,false>,
_collision_capsule_convex_polygon<true,false>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<true,false>}
};
static const CollisionFunc collision_table_castB[5][5]={
{_collision_segment_segment<false,true>,
_collision_segment_circle<false,true>,
_collision_segment_rectangle<false,true>,
_collision_segment_capsule<false,true>,
_collision_segment_convex_polygon<false,true>},
{0,
_collision_circle_circle<false,true>,
_collision_circle_rectangle<false,true>,
_collision_circle_capsule<false,true>,
_collision_circle_convex_polygon<false,true>},
{0,
0,
_collision_rectangle_rectangle<false,true>,
_collision_rectangle_capsule<false,true>,
_collision_rectangle_convex_polygon<false,true>},
{0,
0,
0,
_collision_capsule_capsule<false,true>,
_collision_capsule_convex_polygon<false,true>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<false,true>}
};
static const CollisionFunc collision_table_castA_castB[5][5]={
{_collision_segment_segment<true,true>,
_collision_segment_circle<true,true>,
_collision_segment_rectangle<true,true>,
_collision_segment_capsule<true,true>,
_collision_segment_convex_polygon<true,true>},
{0,
_collision_circle_circle<true,true>,
_collision_circle_rectangle<true,true>,
_collision_circle_capsule<true,true>,
_collision_circle_convex_polygon<true,true>},
{0,
0,
_collision_rectangle_rectangle<true,true>,
_collision_rectangle_capsule<true,true>,
_collision_rectangle_convex_polygon<true,true>},
{0,
0,
0,
_collision_capsule_capsule<true,true>,
_collision_capsule_convex_polygon<true,true>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<true,true>}
};
@ -1010,23 +1312,34 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
const Shape2DSW *B=p_shape_B;
const Matrix32 *transform_A=&p_transform_A;
const Matrix32 *transform_B=&p_transform_B;
const Matrix32 *transform_inv_A=&p_transform_inv_A;
const Matrix32 *transform_inv_B=&p_transform_inv_B;
const Vector2 *motion_A=&p_motion_A;
const Vector2 *motion_B=&p_motion_B;
if (type_A > type_B) {
SWAP(A,B);
SWAP(transform_A,transform_B);
SWAP(transform_inv_A,transform_inv_B);
SWAP(type_A,type_B);
SWAP(motion_A,motion_B);
callback.swap = !callback.swap;
}
CollisionFunc collision_func = collision_table[type_A-2][type_B-2];
CollisionFunc collision_func;
if (*motion_A==Vector2() && *motion_B==Vector2()) {
collision_func = collision_table[type_A-2][type_B-2];
} else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
collision_func = collision_table_castA[type_A-2][type_B-2];
} else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
collision_func = collision_table_castB[type_A-2][type_B-2];
} else {
collision_func = collision_table_castA_castB[type_A-2][type_B-2];
}
ERR_FAIL_COND_V(!collision_func,false);
collision_func(A,*transform_A,*transform_inv_A,B,*transform_B,*transform_inv_B,&callback);
collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B);
return callback.collided;

View File

@ -32,6 +32,6 @@
#include "collision_solver_2d_sw.h"
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Matrix32& p_transform_inv_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B, const Matrix32& p_transform_inv_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL);
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL);
#endif // COLLISION_SOLVER_2D_SAT_H

View File

@ -34,7 +34,7 @@
//#define collision_solver gjk_epa_calculate_penetration
bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
@ -49,7 +49,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Mat
Vector2 supports[2];
int support_count;
p_shape_B->get_supports(p_transform_inv_B.basis_xform(-n).normalized(),supports,support_count);
p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);
bool found=false;
@ -77,7 +77,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Mat
return found;
}
bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
@ -89,8 +89,9 @@ bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix3
Vector2 to = from+p_transform_A[1]*ray->get_length();
Vector2 support_A=to;
from = p_transform_inv_B.xform(from);
to = p_transform_inv_B.xform(to);
Matrix32 invb = p_transform_B.affine_inverse();
from = invb.xform(from);
to = invb.xform(to);
Vector2 p,n;
if (!p_shape_B->intersect_segment(from,to,p,n)) {
@ -145,10 +146,10 @@ bool CollisionSolver2DSW::solve_ray(const Shape2DSW *p_shape_A,const Matrix32& p
struct _ConcaveCollisionInfo2D {
const Matrix32 *transform_A;
const Matrix32 *transform_inv_A;
const Shape2DSW *shape_A;
const Matrix32 *transform_B;
const Matrix32 *transform_inv_B;
Vector2 motion_A;
Vector2 motion_B;
CollisionSolver2DSW::CallbackResult result_callback;
void *userdata;
bool swap_result;
@ -168,7 +169,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, *cinfo.transform_inv_A, p_convex,*cinfo.transform_B,*cinfo.transform_inv_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis );
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis );
if (!collided)
return;
@ -178,17 +179,16 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
}
bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
_ConcaveCollisionInfo2D cinfo;
cinfo.transform_A=&p_transform_A;
cinfo.transform_inv_A=&p_transform_inv_A;
cinfo.shape_A=p_shape_A;
cinfo.transform_B=&p_transform_B;
cinfo.transform_inv_B=&p_transform_inv_B;
cinfo.motion_A=p_motion_A;
cinfo.result_callback=p_result_callback;
cinfo.userdata=p_userdata;
cinfo.swap_result=p_swap_result;
@ -227,7 +227,8 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
}
bool CollisionSolver2DSW::solve_static(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis) {
bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis) {
@ -253,9 +254,9 @@ bool CollisionSolver2DSW::solve_static(const Shape2DSW *p_shape_A,const Matrix32
}
if (swap) {
return solve_static_line(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true);
return solve_static_line(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
} else {
return solve_static_line(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false);
return solve_static_line(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
}
/*} else if (type_A==Physics2DServer::SHAPE_RAY) {
@ -278,9 +279,9 @@ bool CollisionSolver2DSW::solve_static(const Shape2DSW *p_shape_A,const Matrix32
if (swap) {
return solve_raycast(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true,sep_axis);
return solve_raycast(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,sep_axis);
} else {
return solve_raycast(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false,sep_axis);
return solve_raycast(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,sep_axis);
}
@ -291,16 +292,16 @@ bool CollisionSolver2DSW::solve_static(const Shape2DSW *p_shape_A,const Matrix32
return false;
if (!swap)
return solve_concave(p_shape_A,p_transform_A,p_transform_inv_A,p_shape_B,p_transform_B,p_transform_inv_B,p_result_callback,p_userdata,false,sep_axis);
return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis);
else
return solve_concave(p_shape_B,p_transform_B,p_transform_inv_B,p_shape_A,p_transform_A,p_transform_inv_A,p_result_callback,p_userdata,true,sep_axis);
return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis);
} else {
return collision_solver(p_shape_A, p_transform_A, p_transform_inv_A, p_shape_B, p_transform_B, p_transform_inv_B, p_result_callback,p_userdata,false,sep_axis);
return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis);
}

View File

@ -35,16 +35,16 @@ class CollisionSolver2DSW {
public:
typedef void (*CallbackResult)(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
private:
static bool solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static bool solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
static bool solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_transform_inv_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_transform_inv_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
static bool solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
public:
static bool solve_static(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Matrix32& p_inverse_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_inverse_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL);
static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL);
};

View File

@ -29,6 +29,7 @@
#include "physics_2d_server_sw.h"
#include "broad_phase_2d_basic.h"
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
RID Physics2DServerSW::shape_create(ShapeType p_shape) {
@ -81,6 +82,9 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
return id;
};
void Physics2DServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
Shape2DSW *shape = shape_owner.get(p_shape);
@ -126,6 +130,63 @@ real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
}
void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
CollCbkData *cbk=(CollCbkData *)p_userdata;
if (cbk->amount == cbk->max) {
//find least deep
float min_depth=1e20;
int min_depth_idx=0;
for(int i=0;i<cbk->amount;i++) {
float d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
if (d<min_depth) {
min_depth=d;
min_depth_idx=i;
}
}
float d = p_point_A.distance_squared_to(p_point_B);
if (d<min_depth)
return;
cbk->ptr[min_depth_idx*2+0]=p_point_A;
cbk->ptr[min_depth_idx*2+1]=p_point_B;
} else {
cbk->ptr[cbk->amount*2+0]=p_point_A;
cbk->ptr[cbk->amount*2+1]=p_point_B;
}
}
bool Physics2DServerSW::shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
Shape2DSW *shape_A = shape_owner.get(p_shape_A);
ERR_FAIL_COND_V(!shape_A,false);
Shape2DSW *shape_B = shape_owner.get(p_shape_B);
ERR_FAIL_COND_V(!shape_B,false);
if (p_result_max==0) {
return CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,NULL,NULL);
}
CollCbkData cbk;
cbk.max=p_result_max;
cbk.amount=0;
cbk.ptr=r_results;
bool res= CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,_shape_col_cbk,&cbk);
r_result_count=cbk.amount;
return res;
}
RID Physics2DServerSW::space_create() {
Space2DSW *space = memnew( Space2DSW );
@ -442,7 +503,7 @@ void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
body->set_mode(p_mode);
};
Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body, BodyMode p_mode) const {
Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
@ -550,23 +611,25 @@ bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx
}
void Physics2DServerSW::body_set_enable_continuous_collision_detection(RID p_body,bool p_enable) {
void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection(p_enable);
body->set_continuous_collision_detection_mode(p_mode);
}
bool Physics2DServerSW::body_is_continuous_collision_detection_enabled(RID p_body) const {
Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const{
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
const Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,CCD_MODE_DISABLED);
return body->get_continuous_collision_detection_mode();
return body->is_continuous_collision_detection_enabled();
}
void Physics2DServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
Body2DSW *body = body_owner.get(p_body);
@ -617,13 +680,6 @@ float Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const
};
void Physics2DServerSW::body_static_simulate_motion(RID p_body,const Matrix32& p_new_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->simulate_motion(p_new_transform,last_step);
};
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
@ -775,6 +831,16 @@ void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p
}
bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
ERR_FAIL_INDEX_V(p_body_shape,body->get_shape_count(),false);
return shape_collide(body->get_shape(p_body_shape)->get_self(),body->get_transform() * body->get_shape_transform(p_body_shape),Vector2(),p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
}
/* JOINT API */

View File

@ -58,6 +58,16 @@ friend class Physics2DDirectSpaceStateSW;
mutable RID_Owner<Body2DSW> body_owner;
mutable RID_Owner<Joint2DSW> joint_owner;
struct CollCbkData {
int max;
int amount;
Vector2 *ptr;
};
static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
// void _clear_query(Query2DSW *p_query);
public:
@ -69,6 +79,8 @@ public:
virtual Variant shape_get_data(RID p_shape) const;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
/* SPACE API */
virtual RID space_create();
@ -124,7 +136,7 @@ public:
virtual RID body_get_space(RID p_body) const;
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const;
virtual BodyMode body_get_mode(RID p_body) const;
virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32());
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
@ -143,8 +155,8 @@ public:
virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable);
virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const;
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
virtual void body_set_user_flags(RID p_body, uint32_t p_flags);
virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const;
@ -152,8 +164,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;
//advanced simulation
virtual void body_static_simulate_motion(RID p_body,const Matrix32& p_new_transform);
virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
@ -181,6 +191,7 @@ public:
virtual int body_get_max_contacts_reported(RID p_body) const;
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
/* JOINT API */

View File

@ -30,7 +30,6 @@
#include "geometry.h"
#include "sort.h"
#define _SEGMENT_IS_VALID_SUPPORT_TRESHOLD 0.99998
void Shape2DSW::configure(const Rect2& p_aabb) {

View File

@ -30,6 +30,8 @@
#define SHAPE_2D_2DSW_H
#include "servers/physics_2d_server.h"
#define _SEGMENT_IS_VALID_SUPPORT_TRESHOLD 0.99998
/*
SHAPE_LINE, ///< plane:"plane"
@ -77,6 +79,7 @@ public:
virtual bool is_concave() const { return false; }
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
virtual Vector2 get_support(const Vector2& p_normal) const;
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
@ -94,10 +97,64 @@ public:
bool is_owner(ShapeOwner2DSW *p_owner) const;
const Map<ShapeOwner2DSW*,int>& get_owners() const;
_FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Matrix32& p_xform,Vector2 *r_supports,int & r_amount) const {
get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount);
for(int i=0;i<r_amount;i++)
r_supports[i]=p_xform.xform(r_supports[i]);
if (r_amount==1) {
if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
//make line because they are parallel
r_amount=2;
r_supports[1]=r_supports[0]+p_cast;
} else if (p_cast.dot(p_normal)>0) {
//normal points towards cast, add cast
r_supports[0]+=p_cast;
}
} else {
if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
//optimize line and make it larger because they are parallel
if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) {
//larger towards 1
r_supports[1]+=p_cast;
} else {
//larger towards 0
r_supports[0]+=p_cast;
}
} else if (p_cast.dot(p_normal)>0) {
//normal points towards cast, add cast
r_supports[0]+=p_cast;
r_supports[1]+=p_cast;
}
}
}
Shape2DSW();
virtual ~Shape2DSW();
};
//let the optimizer do the magic
#define DEFAULT_PROJECT_RANGE_CAST \
virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\
project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\
}\
_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\
\
real_t mina,maxa;\
real_t minb,maxb;\
Matrix32 ofsb=p_transform;\
ofsb.elements[2]+=p_cast;\
project_range(p_normal,p_transform,mina,maxa);\
project_range(p_normal,ofsb,minb,maxb); \
r_min=MIN(mina,minb);\
r_max=MAX(maxa,maxb);\
}
class LineShape2DSW : public Shape2DSW {
@ -127,6 +184,18 @@ public:
r_max=1e10;
}
virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);
}
_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_min=-1e10;
r_max=1e10;
}
};
@ -161,6 +230,9 @@ public:
}
}
DEFAULT_PROJECT_RANGE_CAST
_FORCE_INLINE_ RayShape2DSW() {}
_FORCE_INLINE_ RayShape2DSW(real_t p_length) { length=p_length; }
};
@ -182,6 +254,10 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
_FORCE_INLINE_ Vector2 get_xformed_normal(const Matrix32& p_xform) const {
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
@ -201,6 +277,8 @@ public:
}
}
DEFAULT_PROJECT_RANGE_CAST
_FORCE_INLINE_ SegmentShape2DSW() {}
_FORCE_INLINE_ SegmentShape2DSW(const Vector2& p_a,const Vector2& p_b,const Vector2& p_n) { a=p_a; b=p_b; n=p_n; }
};
@ -238,6 +316,9 @@ public:
r_max = d + (radius) * scale;
}
DEFAULT_PROJECT_RANGE_CAST
};
@ -273,6 +354,8 @@ public:
r_max = distance + length;
}
DEFAULT_PROJECT_RANGE_CAST
};
class CapsuleShape2DSW : public Shape2DSW {
@ -316,9 +399,13 @@ public:
//ERR_FAIL_COND( r_max < r_min );
}
DEFAULT_PROJECT_RANGE_CAST
};
class ConvexPolygonShape2DSW : public Shape2DSW {
@ -336,6 +423,13 @@ public:
_FORCE_INLINE_ int get_point_count() const { return point_count; }
_FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; }
_FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; }
_FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Matrix32& p_xform, int p_idx) const {
Vector2 a = points[p_idx].pos;
p_idx++;
Vector2 b = points[p_idx==point_count?0:p_idx].pos;
return (p_xform.xform(b)-p_xform.xform(a)).normalized().tangent();
}
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
@ -364,6 +458,7 @@ public:
}
DEFAULT_PROJECT_RANGE_CAST
ConvexPolygonShape2DSW();
~ConvexPolygonShape2DSW();
@ -425,6 +520,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
virtual void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
@ -436,6 +532,9 @@ public:
virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const;
DEFAULT_PROJECT_RANGE_CAST
};

View File

@ -42,7 +42,6 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
end=p_to;
normal=(end-begin).normalized();
int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
@ -121,7 +120,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
}
int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
if (p_result_max<=0)
return 0;
@ -151,7 +150,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
if (!CollisionSolver2DSW::solve_static(shape,p_xform,p_xform.affine_inverse(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), col_obj->get_inv_transform() * col_obj->get_shape_inv_transform(shape_idx),NULL,NULL,NULL))
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL))
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
@ -168,6 +167,197 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
}
struct MotionCallbackRayCastData {
Vector2 best_contact;
Vector2 best_normal;
float best_len;
Matrix32 b_xform_inv;
Matrix32 b_xform;
Vector2 motion;
Shape2DSW * shape_B;
};
static void _motion_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
MotionCallbackRayCastData *rd=(MotionCallbackRayCastData*)p_userdata;
Vector2 contact_normal = (p_point_B-p_point_A).normalized();
Vector2 from=p_point_A-(rd->motion*1.01);
Vector2 p,n;
if (contact_normal.dot(rd->motion.normalized())<CMP_EPSILON) {
//safe to assume it was a perpendicular collision
n=contact_normal;
p=p_point_B;
} else {
//entered in a different angle
Vector2 to = p_point_A+rd->motion; //avoid precission issues
bool res = rd->shape_B->intersect_segment(rd->b_xform_inv.xform(from),rd->b_xform_inv.xform(to),p,n);
if (!res) {
print_line("lolwut failed");
return;
}
p = rd->b_xform.xform(p);
n = rd->b_xform_inv.basis_xform_inv(n).normalized();
}
float len = p.distance_to(from);
if (len<rd->best_len) {
rd->best_contact=p;
rd->best_normal=n;
rd->best_len=len;
}
}
bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude,uint32_t p_user_mask) {
Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape,0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
bool collided=false;
r_result.travel=1;
MotionCallbackRayCastData best_normal;
best_normal.best_len=1e20;
for(int i=0;i<amount;i++) {
if (space->intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
continue; //ignore area
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
continue;
}
//test initial overlap
if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL)) {
r_result.collider_id=col_obj->get_instance_id();
r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
r_result.shape=shape_idx;
r_result.rid=col_obj->get_self();
r_result.travel=0;
r_result.point=Vector2();
r_result.normal=Vector2();
return true;
}
#if 0
Vector2 mnormal=p_motion.normalized();
Matrix32 col_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
ShapeSW *col_shape = col_obj->get_shape(shape_idx);
real_t min,max;
col_shape->project_rangev(mnormal,col_shape_xform,min,max);
real_t width = max-min;
int a;
Vector2 s[2];
col_shape->get_supports(col_shape_xform.basis_xform(mnormal).normalized(),s,a);
Vector2 from = col_shape_xform.xform(s[0]);
Vector2 to = from + p_motion;
Matrix32 from_inv = col_shape_xform.affine_inverse();
Vector2 local_from = from_inv.xform(from-mnormal*width*0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
Vector2 rpos,rnorm;
if (!col_shape->intersect_segment(local_from,local_to,rpos,rnorm))
return false;
//ray hit something
Vector2 hitpos = p_xform_B.xform(rpos);
#endif
//just do kinematic solving
float low=0;
float hi=1;
Vector2 mnormal=p_motion.normalized();
for(int i=0;i<8;i++) { //steps should be customizable..
Matrix32 xfa = p_xform;
float ofs = (low+hi)*0.5;
Vector2 sep=mnormal; //important optimization for this to work fast enough
bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep);
if (collided) {
hi=ofs;
} else {
low=ofs;
}
}
best_normal.shape_B=col_obj->get_shape(shape_idx);
best_normal.motion=p_motion*hi;
best_normal.b_xform=col_obj_xform;
best_normal.b_xform_inv=col_obj_xform.affine_inverse();
bool sc = CollisionSolver2DSW::solve(shape,p_xform,p_motion*hi,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_motion_cbk_result,&best_normal);
print_line("CLD: "+itos(sc));
if (collided && low>=r_result.travel)
continue;
collided=true;
r_result.travel=low;
r_result.collider_id=col_obj->get_instance_id();
r_result.collider=r_result.collider_id!=0 ? ObjectDB::get_instance(col_obj->get_instance_id()) : NULL;
r_result.shape=shape_idx;
r_result.rid=col_obj->get_self();
}
if (collided) {
ERR_FAIL_COND_V(best_normal.best_normal==Vector2(),false);
r_result.normal=best_normal.best_normal;
r_result.point=best_normal.best_contact;
}
return collided;
}
Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {

View File

@ -47,7 +47,8 @@ public:
Space2DSW *space;
bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
int intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0);
Physics2DDirectSpaceStateSW();
};

View File

@ -49,7 +49,7 @@ void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2
if (i==E->get())
continue;
Body2DSW *b = c->get_body_ptr()[i];
if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC)
continue; //no go
_populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
}
@ -87,8 +87,10 @@ void Step2DSW::_check_suspend(Body2DSW *p_island,float p_delta) {
Body2DSW *b = p_island;
while(b) {
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
b=b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
can_sleep=false;
@ -101,8 +103,10 @@ void Step2DSW::_check_suspend(Body2DSW *p_island,float p_delta) {
b = p_island;
while(b) {
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC)
if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
b=b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
@ -210,8 +214,9 @@ void Step2DSW::step(Space2DSW* p_space,float p_delta,int p_iterations) {
b = body_list->first();
while(b) {
const SelfList<Body2DSW>*n=b->next();
b->self()->integrate_velocities(p_delta);
b=b->next();
b=n; // in case it shuts itself down
}
/* SLEEP / WAKE UP ISLANDS */

View File

@ -122,7 +122,7 @@ Variant Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const V
if (!res)
return Variant();
Dictionary d;
Dictionary d(true);
d["position"]=inters.position;
d["normal"]=inters.normal;
d["collider_id"]=inters.collider_id;
@ -145,7 +145,7 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
ShapeResult *res=(ShapeResult*)alloca(p_result_max*sizeof(ShapeResult));
int rc = intersect_shape(p_shape,p_xform,res,p_result_max,exclude,p_user_mask);
int rc = intersect_shape(p_shape,p_xform,Vector2(),res,p_result_max,exclude,p_user_mask);
if (rc==0)
return Variant();
@ -160,6 +160,34 @@ Variant Physics2DDirectSpaceState::_intersect_shape(const RID& p_shape, const Ma
}
Variant Physics2DDirectSpaceState::_cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
Set<RID> exclude;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
MotionCastCollision mcc;
bool result = cast_motion(p_shape,p_xform,p_motion,mcc,exclude,p_user_mask);
if (!result)
return Variant();
Dictionary d(true);
d["point"]=mcc.point;
d["normal"]=mcc.normal;
d["rid"]=mcc.rid;
d["collider_id"]=mcc.collider_id;
d["collider"]=mcc.collider;
d["shape"]=mcc.shape;
return d;
}
@ -175,6 +203,7 @@ void Physics2DDirectSpaceState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("intersect_ray:Dictionary","from","to","exclude","umask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("intersect_shape:Physics2DShapeQueryResult","shape","xform","result_max","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
}
@ -297,8 +326,8 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID);
ObjectTypeDB::bind_method(_MD("body_set_enable_continuous_collision_detection","body","enable"),&Physics2DServer::body_set_enable_continuous_collision_detection);
ObjectTypeDB::bind_method(_MD("body_is_continuous_collision_detection_enabled","body"),&Physics2DServer::body_is_continuous_collision_detection_enabled);
ObjectTypeDB::bind_method(_MD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode);
//ObjectTypeDB::bind_method(_MD("body_set_user_flags","flags""),&Physics2DServer::body_set_shape,DEFVAL(Matrix32));
@ -307,8 +336,6 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
ObjectTypeDB::bind_method(_MD("body_get_param","body","param"),&Physics2DServer::body_get_param);
ObjectTypeDB::bind_method(_MD("body_static_simulate_motion","body","new_xform"),&Physics2DServer::body_static_simulate_motion);
ObjectTypeDB::bind_method(_MD("body_set_state","body","state","value"),&Physics2DServer::body_set_state);
ObjectTypeDB::bind_method(_MD("body_get_state","body","state"),&Physics2DServer::body_get_state);
@ -371,7 +398,7 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
BIND_CONSTANT( BODY_MODE_STATIC );
BIND_CONSTANT( BODY_MODE_STATIC_ACTIVE );
BIND_CONSTANT( BODY_MODE_KINEMATIC );
BIND_CONSTANT( BODY_MODE_RIGID );
BIND_CONSTANT( BODY_MODE_CHARACTER );
@ -394,6 +421,10 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT( DAMPED_STRING_STIFFNESS );
BIND_CONSTANT( DAMPED_STRING_DAMPING );
BIND_CONSTANT( CCD_MODE_DISABLED );
BIND_CONSTANT( CCD_MODE_CAST_RAY );
BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
// BIND_CONSTANT( TYPE_BODY );
// BIND_CONSTANT( TYPE_AREA );

View File

@ -90,6 +90,7 @@ class Physics2DDirectSpaceState : public Object {
Variant _intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
Variant _intersect_shape(const RID& p_shape, const Matrix32& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
Variant _cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
protected:
@ -118,7 +119,26 @@ public:
};
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
struct MotionCastCollision {
float travel; //0 to 1, if 0 then it's blocked
Vector2 point;
Vector2 normal;
RID rid;
ObjectID collider_id;
Object *collider;
int shape;
};
virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion, MotionCastCollision &r_result, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
Physics2DDirectSpaceState();
};
@ -179,6 +199,8 @@ public:
virtual Variant shape_get_data(RID p_shape) const=0;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
//these work well, but should be used from the main thread only
virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
/* SPACE API */
@ -265,10 +287,10 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_STATIC_ACTIVE,
BODY_MODE_KINEMATIC,
BODY_MODE_RIGID,
//BODY_MODE_SOFT
BODY_MODE_CHARACTER
//BODY_MODE_SOFT ??
};
virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
@ -277,7 +299,7 @@ public:
virtual RID body_get_space(RID p_body) const=0;
virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const=0;
virtual BodyMode body_get_mode(RID p_body) const=0;
virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
@ -296,8 +318,14 @@ public:
virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0;
virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0;
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
CCD_MODE_CAST_SHAPE,
};
virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode)=0;
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0;
virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
@ -313,8 +341,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
//advanced simulation
virtual void body_static_simulate_motion(RID p_body,const Matrix32& p_new_transform)=0;
//state
enum BodyState {
@ -355,6 +381,8 @@ public:
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
/* JOINT API */
enum JointType {
@ -417,6 +445,7 @@ VARIANT_ENUM_CAST( Physics2DServer::AreaSpaceOverrideMode );
VARIANT_ENUM_CAST( Physics2DServer::BodyMode );
VARIANT_ENUM_CAST( Physics2DServer::BodyParameter );
VARIANT_ENUM_CAST( Physics2DServer::BodyState );
VARIANT_ENUM_CAST( Physics2DServer::CCDMode );
VARIANT_ENUM_CAST( Physics2DServer::JointParam );
VARIANT_ENUM_CAST( Physics2DServer::JointType );
VARIANT_ENUM_CAST( Physics2DServer::DampedStringParam );

View File

@ -374,7 +374,7 @@ void PhysicsServer::_bind_methods() {
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
BIND_CONSTANT( BODY_MODE_STATIC );
BIND_CONSTANT( BODY_MODE_STATIC_ACTIVE );
BIND_CONSTANT( BODY_MODE_KINEMATIC );
BIND_CONSTANT( BODY_MODE_RIGID );
BIND_CONSTANT( BODY_MODE_CHARACTER );

View File

@ -268,7 +268,7 @@ public:
enum BodyMode {
BODY_MODE_STATIC,
BODY_MODE_STATIC_ACTIVE,
BODY_MODE_KINEMATIC,
BODY_MODE_RIGID,
//BODY_MODE_SOFT
BODY_MODE_CHARACTER

File diff suppressed because it is too large Load Diff

View File

@ -82,8 +82,6 @@
#include "plugins/path_2d_editor_plugin.h"
#include "plugins/particles_editor_plugin.h"
#include "plugins/particles_2d_editor_plugin.h"
#include "plugins/font_editor_plugin.h"
#include "plugins/animation_editor_plugin.h"
#include "plugins/animation_tree_editor_plugin.h"
#include "plugins/tile_set_editor_plugin.h"
#include "plugins/animation_player_editor_plugin.h"
@ -94,6 +92,7 @@
#include "tools/editor/io_plugins/editor_sample_import_plugin.h"
#include "tools/editor/io_plugins/editor_translation_import_plugin.h"
EditorNode *EditorNode::singleton=NULL;
void EditorNode::_update_title() {
@ -2130,9 +2129,28 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
case RUN_SETTINGS: {
project_settings->popup_project_settings();
} break;
case RUN_PROJECT_MANAGER: {
if (!p_confirmed) {
confirmation->get_ok()->set_text("Yes");
confirmation->set_text("Open Project Manager? \n(Unsaved changes will be lost)");
confirmation->popup_centered(Size2(300,70));
break;
}
get_scene()->quit();
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
args.push_back ( "-path" );
args.push_back (exec.get_base_dir() );
OS::ProcessID pid=0;
Error err = OS::get_singleton()->execute(exec,args,false,&pid);
ERR_FAIL_COND(err);
} break;
case RUN_FILE_SERVER: {
//file_server
@ -3407,6 +3425,7 @@ EditorNode::EditorNode() {
p->add_item("Redo",EDIT_REDO,KEY_MASK_CMD+KEY_MASK_SHIFT+KEY_Z);
p->add_separator();
p->add_item("Project Settings",RUN_SETTINGS);
p->add_item("Project Manager",RUN_PROJECT_MANAGER);
p->add_separator();
p->add_item("Quit",FILE_QUIT,KEY_MASK_CMD+KEY_Q);
@ -3959,16 +3978,13 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
//add_editor_plugin( memnew( AnimationEditorPlugin(this) ) ); - not useful anymore
add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
//add_editor_plugin( memnew( FontEditorPlugin(this) ) ); obsolete
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( ThemeEditorPlugin(this) ) );
add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
//add_editor_plugin( memnew( GridMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( StreamEditorPlugin(this) ) );

View File

@ -137,6 +137,7 @@ class EditorNode : public Node {
RUN_PLAY_CUSTOM_SCENE,
RUN_SCENE_SETTINGS,
RUN_SETTINGS,
RUN_PROJECT_MANAGER,
RUN_FILE_SERVER,
RUN_DEPLOY_DUMB_CLIENTS,
SETTINGS_UPDATE_ALWAYS,

View File

@ -150,6 +150,11 @@ void EditorImportTextureOptions::_notification(int p_what) {
}
}
void EditorImportTextureOptions::show_2d_notice() {
notice_for_2d->show();
}
EditorImportTextureOptions::EditorImportTextureOptions() {
@ -206,6 +211,14 @@ EditorImportTextureOptions::EditorImportTextureOptions() {
add_margin_child("Texture Options",flags,true);
notice_for_2d = memnew( Label );
notice_for_2d->set_text("NOTICE: You are not forced to import textures for 2D projects. Just copy your .jpg or .png files to your project, and change export options later. Atlases can be generated on export too.");
notice_for_2d->set_custom_minimum_size(Size2(0,50));
notice_for_2d->set_autowrap(true);
add_child(notice_for_2d);
notice_for_2d->hide();
}
///////////////////////////////////////////////////////////
@ -530,6 +543,7 @@ EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin*
texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS|EditorTextureImportPlugin::IMAGE_FLAG_FILTER);
texture_options->set_quality(0.7);
texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY);
texture_options->show_2d_notice();
set_title("Import Textures for Atlas (2D)");
} else if (p_2d) {
@ -537,6 +551,7 @@ EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin*
texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS|EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_FILTER);
texture_options->set_quality(0.7);
texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY);
texture_options->show_2d_notice();
set_title("Import Textures for 2D");
} else {

View File

@ -116,6 +116,7 @@ class EditorImportTextureOptions : public VBoxContainer {
HSlider *quality;
Tree *flags;
Vector<TreeItem*> items;
Label *notice_for_2d;
bool updating;
@ -140,6 +141,8 @@ public:
void set_quality(float p_quality);
float get_quality() const;
void show_2d_notice();
EditorImportTextureOptions();

View File

@ -1,806 +0,0 @@
/*************************************************************************/
/* animation_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_editor_plugin.h"
#include "io/resource_loader.h"
class AnimationEditor_TrackEditor : public Object {
OBJ_TYPE(AnimationEditor_TrackEditor,Object);
protected:
bool _set(const StringName& p_name, const Variant& p_value) {
if (anim.is_null())
return false;
String name=p_name;
if (name=="track/interpolation") {
anim_editor->_internal_set_interpolation_type(track,Animation::InterpolationType(p_value.operator int()));
} else if (name.begins_with("keys/")) {
int key = name.get_slice("/",1).to_int();
ERR_FAIL_INDEX_V( key,anim->track_get_key_count(track), false );
String what = name.get_slice("/",2);
float time = anim->track_get_key_time(track,key);
float transition = anim->track_get_key_transition(track,key);
if (what=="time") {
Variant v = anim->track_get_key_value(track,key);
anim_editor->_internal_set_key(track,time,transition,v);
return true;
}
if (what=="transition") {
transition=p_value;
Variant v = anim->track_get_key_value(track,key);
anim_editor->_internal_set_key(track,time,transition,v);
return true;
}
switch(anim->track_get_type(track)) {
case Animation::TYPE_TRANSFORM: {
Vector3 scale,loc;
Quat rot;
anim->transform_track_get_key(track,key,&loc,&rot,&scale);
if (what=="loc") {
loc=p_value;
} else if (what=="scale") {
scale=p_value;
} else if (what=="rot") {
rot=p_value;
} else {
return false; //meh
}
Dictionary k;
k["rot"]=rot;
k["loc"]=loc;
k["scale"]=scale;
anim_editor->_internal_set_key(track,time,transition,k);
} break;
case Animation::TYPE_METHOD: {
} break;
case Animation::TYPE_VALUE: {
if (what=="value")
anim_editor->_internal_set_key(track,time,transition,p_value);
} break;
default: { return false; }
}
} else
return false;
return true;
}
bool _get(const StringName& p_name,Variant &r_ret) const {
if (anim.is_null())
return false;
String name=p_name;
if (name=="track/interpolation") {
r_ret=anim->track_get_interpolation_type(track);
} else if (name.begins_with("keys/")) {
int key = name.get_slice("/",1).to_int();
ERR_FAIL_INDEX_V( key,anim->track_get_key_count(track), Variant() );
String what = name.get_slice("/",2);
if (what=="time") {
r_ret=anim->track_get_key_time(track,key);
return true;
}
if (what=="transition") {
r_ret=anim->track_get_key_transition(track,key);
return true;
}
switch(anim->track_get_type(track)) {
case Animation::TYPE_TRANSFORM: {
Vector3 scale,loc;
Quat rot;
anim->transform_track_get_key(track,key,&loc,&rot,&scale);
if (what=="loc") {
r_ret= loc;
} else if (what=="scale") {
r_ret= scale;
} else if (what=="rot") {
r_ret= rot;
}
} break;
case Animation::TYPE_METHOD: {
} break;
case Animation::TYPE_VALUE: {
if (what=="value")
r_ret= anim->track_get_key_value(track,key);
} break;
default: { return false; }
}
} else
return false;
return true;
}
void _get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT,"track/interpolation",PROPERTY_HINT_ENUM,"Nearest,Linear,Cubic") );
if (anim.is_null())
return;
int keycount = anim->track_get_key_count(track);
for(int i=0;i<keycount;i++) {
p_list->push_back(PropertyInfo(Variant::REAL,"keys/"+itos(i)+"/time",PROPERTY_HINT_RANGE,"0,3600,0.001") );
p_list->push_back(PropertyInfo(Variant::REAL,"keys/"+itos(i)+"/transition",PROPERTY_HINT_EXP_EASING) );
switch(anim->track_get_type(track)) {
case Animation::TYPE_TRANSFORM: {
p_list->push_back(PropertyInfo(Variant::VECTOR3,"keys/"+itos(i)+"/loc" ) );
p_list->push_back(PropertyInfo(Variant::QUAT,"keys/"+itos(i)+"/rot" ) );
p_list->push_back(PropertyInfo(Variant::VECTOR3,"keys/"+itos(i)+"/scale" ) );
} break;
case Animation::TYPE_METHOD: {
} break;
case Animation::TYPE_VALUE: {
Variant v = anim->track_get_key_value(track,i);
PropertyHint hint=PROPERTY_HINT_NONE;
String hint_string;
if (v.get_type()==Variant::INT) {
hint=PROPERTY_HINT_RANGE;
hint_string="-16384,16384,1";
} else if (v.get_type()==Variant::REAL) {
hint=PROPERTY_HINT_RANGE;
hint_string="-16384,16384,0.001";
} else if (v.get_type()==Variant::OBJECT) {
hint=PROPERTY_HINT_RESOURCE_TYPE;
hint_string="Resource";
}
p_list->push_back(PropertyInfo(v.get_type(),"keys/"+itos(i)+"/value",hint,hint_string ) );
} break;
}
}
}
public:
AnimationEditor *anim_editor;
Ref<Animation> anim;
int track;
AnimationEditor_TrackEditor() { }
};
void AnimationEditor::update_anim() {
tracks->clear();
key_editor->edit(NULL);
TreeItem *root = tracks->create_item(NULL);
TreeItem *sel=NULL;
int selected_track=-1;
if (animation->has_meta("_anim_editor_selected_track_"))
selected_track=animation->get_meta("_anim_editor_selected_track_");
for(int i=0;i<animation->get_track_count();i++) {
String path = animation->track_get_path(i);
TreeItem *track = tracks->create_item(root);
track->set_text(0,itos(i));
track->set_editable(0,false);
track->set_text(1,path);
track->set_editable(1,true);
track->set_metadata(0,i);
if (selected_track==i)
sel=track;
switch(animation->track_get_type(i)) {
case Animation::TYPE_TRANSFORM: {
track->set_icon(0,get_icon("Matrix","EditorIcons"));
} break;
case Animation::TYPE_METHOD: {
track->set_icon(0,get_icon("TrackMethod","EditorIcons"));
} break;
case Animation::TYPE_VALUE: {
track->set_icon(0,get_icon("TrackValue","EditorIcons"));
} break;
}
}
if (sel) {
sel->select(1);
_update_track_keys();
} else {
selected_track=-1;
}
}
void AnimationEditor::_update_track_keys() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
track_editor->anim=animation;
track_editor->track=selected_track;
key_editor->edit(NULL);
key_editor->edit(track_editor);
if (animation->track_get_type(selected_track)==Animation::TYPE_VALUE) {
key_time->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,160);
key_type->show();
} else {
key_time->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,60);
key_type->hide();
}
}
void AnimationEditor::_track_path_changed() {
TreeItem *ti=tracks->get_edited();
int track=ti->get_metadata(0);
String path=ti->get_text(1);
if (track<0 || track>=animation->get_track_count())
return;
undo_redo->create_action("Create Anim Track");
undo_redo->add_do_method(animation.ptr(),"track_set_path",track,path);
undo_redo->add_undo_method(animation.ptr(),"track_set_path",track,animation->track_get_path(track));
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
void AnimationEditor::_track_selected() {
TreeItem *ti=tracks->get_selected();
if(!ti)
return;
selected_track=ti->get_metadata(0);
animation->set_meta("_anim_editor_selected_track_",selected_track);
_update_track_keys();
}
void AnimationEditor::_track_added() {
undo_redo->create_action("Create Anim Track");
undo_redo->add_do_method(animation.ptr(),"add_track",track_type->get_selected(),-1);
undo_redo->add_undo_method(animation.ptr(),"remove_track",animation->get_track_count());
undo_redo->add_do_method(this,"_internal_set_selected_track",animation->get_track_count(),animation);
undo_redo->add_undo_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
update_anim();
}
void AnimationEditor::_track_removed() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
undo_redo->create_action("Remove Anim Track");
undo_redo->add_do_method(animation.ptr(),"remove_track",selected_track);
undo_redo->add_undo_method(animation.ptr(),"add_track",animation->track_get_type(selected_track),selected_track);
undo_redo->add_undo_method(animation.ptr(),"track_set_path",selected_track,animation->track_get_path(selected_track));
//todo interpolation
for(int i=0;i<animation->track_get_key_count(selected_track);i++) {
Variant v = animation->track_get_key_value(selected_track,i);
float time = animation->track_get_key_time(selected_track,i);
undo_redo->add_undo_method(animation.ptr(),"track_insert_key",selected_track,time,v);
}
int old_track=selected_track;
if (selected_track>0)
selected_track--;
if (selected_track<0 || selected_track>=(animation->get_track_count()-1))
selected_track=-1;
undo_redo->add_do_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_undo_method(this,"_internal_set_selected_track",old_track,animation);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
void AnimationEditor::_internal_set_interpolation_type(int p_track,Animation::InterpolationType p_type) {
undo_redo->create_action("Set Interpolation");
undo_redo->add_do_method(animation.ptr(),"track_set_interpolation_type",p_track,p_type);
undo_redo->add_undo_method(animation.ptr(),"track_set_interpolation_type",p_track,animation->track_get_interpolation_type(p_track));
undo_redo->add_do_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_undo_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
void AnimationEditor::_internal_set_selected_track(int p_which,const Ref<Animation>& p_anim) {
if (is_visible() && animation==p_anim) {
selected_track=p_which;
animation->set_meta("_anim_editor_selected_track_",selected_track);
}
}
void AnimationEditor::_track_moved_up() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
if (selected_track<(animation->get_track_count()-1)) {
undo_redo->create_action("Move Up Track");
undo_redo->add_do_method(animation.ptr(),"track_move_up",selected_track);
undo_redo->add_undo_method(animation.ptr(),"track_move_down",selected_track+1);
undo_redo->add_do_method(this,"_internal_set_selected_track",selected_track+1,animation);
undo_redo->add_undo_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
}
void AnimationEditor::_track_moved_down() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
if (selected_track>0) {
undo_redo->create_action("Move Down Track");
undo_redo->add_do_method(animation.ptr(),"track_move_down",selected_track);
undo_redo->add_undo_method(animation.ptr(),"track_move_up",selected_track-1);
undo_redo->add_do_method(this,"_internal_set_selected_track",selected_track-1,animation);
undo_redo->add_undo_method(this,"_internal_set_selected_track",selected_track,animation);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
}
void AnimationEditor::_key_added() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
bool need_variant= animation->track_get_type(selected_track)==Animation::TYPE_VALUE;
Variant v;
if (need_variant) {
switch(key_type->get_selected()) {
case Variant::NIL: v=Variant(); break;
case Variant::BOOL: v=false; break;
case Variant::INT: v=0; break;
case Variant::REAL: v=0.0; break;
case Variant::STRING: v=""; break;
case Variant::VECTOR2: v=Vector2(); break; // 5
case Variant::RECT2: v=Rect2(); break;
case Variant::VECTOR3: v=Vector3(); break;
case Variant::PLANE: v=Plane(); break;
case Variant::QUAT: v=Quat(); break;
case Variant::_AABB: v=AABB(); break; //sorry naming convention fail :( not like it's used often // 10
case Variant::MATRIX3: v=Matrix3(); break;
case Variant::TRANSFORM: v=Transform(); break;
case Variant::COLOR: v=Color(); break;
case Variant::IMAGE: v=Image(); break;
case Variant::NODE_PATH: v=NodePath(); break; // 15
case Variant::_RID: v=RID(); break;
case Variant::OBJECT: v=Variant(); break;
case Variant::INPUT_EVENT: v=InputEvent(); break;
case Variant::DICTIONARY: v=Dictionary(); break; // 20
case Variant::ARRAY: v=Array(); break;
case Variant::RAW_ARRAY: v=DVector<uint8_t>(); break;
case Variant::INT_ARRAY: v=DVector<int>(); break;
case Variant::REAL_ARRAY: v=DVector<real_t>(); break;
case Variant::STRING_ARRAY: v=DVector<String>(); break; //25
case Variant::VECTOR3_ARRAY: v=DVector<Vector3>(); break;
case Variant::COLOR_ARRAY: v=DVector<Color>(); break;
default: v=Variant(); break;
}
}
float time = key_time->get_text().to_double();
switch(animation->track_get_type(selected_track)) {
case Animation::TYPE_TRANSFORM: {
Dictionary d;
d["loc"]=Vector3();
d["rot"]=Quat();
d["scale"]=Vector3(1,1,1);
v=d;
} break;
case Animation::TYPE_VALUE: {
//v=v
} break;
case Animation::TYPE_METHOD: {
return; //not do anything yet
} break;
}
_internal_set_key(selected_track,time,1.0,v);
_update_track_keys();
}
void AnimationEditor::_internal_check_update(Ref<Animation> p_anim) {
if (is_visible() && p_anim==animation) {
update_anim();
}
}
void AnimationEditor::_internal_set_key(int p_track, float p_time, float p_transition,const Variant& p_value) {
int prev = animation->track_find_key(p_track,p_time);
bool existing = (prev>=0) && (animation->track_get_key_time(p_track,prev)==p_time);
undo_redo->create_action("Insert Key");
undo_redo->add_do_method(animation.ptr(),"track_insert_key",p_track,p_time,p_value,p_transition);
if (existing)
undo_redo->add_undo_method(animation.ptr(),"track_insert_key",p_track,p_time,animation->track_get_key_value(p_track,existing),animation->track_get_key_transition(p_track,existing));
else
undo_redo->add_undo_method(animation.ptr(),"track_remove_key",p_track,prev+1);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
}
void AnimationEditor::_key_removed() {
if (selected_track<0 || selected_track>=animation->get_track_count())
return;
String sel=key_editor->get_selected_path();
if (sel.get_slice_count("/")<2)
return;
if (sel.get_slice("/",0)!="keys")
return;
int key = sel.get_slice("/",1).to_int();
if (key<0 || key>=animation->track_get_key_count(selected_track))
return;
undo_redo->create_action("Remove Key");
Variant data = animation->track_get_key_value(selected_track,key);
float time = animation->track_get_key_time(selected_track,key);
undo_redo->add_do_method(animation.ptr(),"track_remove_key",selected_track,key);
undo_redo->add_undo_method(animation.ptr(),"track_insert_key",selected_track,time,data);
undo_redo->add_do_method(this,"_internal_check_update",animation);
undo_redo->add_undo_method(this,"_internal_check_update",animation);
undo_redo->commit_action();
_update_track_keys();
}
void AnimationEditor::edit(const Ref<Animation>& p_animation) {
animation=p_animation;
if (!animation.is_null())
update_anim();
}
void AnimationEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_track_selected"),&AnimationEditor::_track_selected);
ObjectTypeDB::bind_method(_MD("_track_added"),&AnimationEditor::_track_added);
ObjectTypeDB::bind_method(_MD("_track_removed"),&AnimationEditor::_track_removed);
ObjectTypeDB::bind_method(_MD("_track_moved_up"),&AnimationEditor::_track_moved_up);
ObjectTypeDB::bind_method(_MD("_track_moved_down"),&AnimationEditor::_track_moved_down);
ObjectTypeDB::bind_method(_MD("_track_path_changed"),&AnimationEditor::_track_path_changed);
ObjectTypeDB::bind_method(_MD("_key_added"),&AnimationEditor::_key_added);
ObjectTypeDB::bind_method(_MD("_key_removed"),&AnimationEditor::_key_removed);
ObjectTypeDB::bind_method(_MD("_internal_check_update"),&AnimationEditor::_internal_check_update);
ObjectTypeDB::bind_method(_MD("_internal_set_selected_track"),&AnimationEditor::_internal_set_selected_track);
}
void AnimationEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
add_track->set_icon( get_icon("Add","EditorIcons") );
remove_track->set_icon( get_icon("Del","EditorIcons") );
move_up_track->set_icon( get_icon("Up","EditorIcons") );
move_down_track->set_icon( get_icon("Down","EditorIcons") );
time_icon->set_texture( get_icon("Time","EditorIcons") );
add_key->set_icon( get_icon("Add","EditorIcons") );
remove_key->set_icon( get_icon("Del","EditorIcons") );
} break;
}
}
AnimationEditor::AnimationEditor() {
panel = memnew( Panel );
add_child(panel);
panel->set_area_as_parent_rect();
Control *left_pane = memnew( Control );
panel->add_child(left_pane);
left_pane->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
left_pane->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0);
Label *l = memnew( Label );
l->set_text("Track List:");
l->set_pos(Point2(5,5));
left_pane->add_child(l);
/*
track_name = memnew( LineEdit );
track_name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,10);
track_name->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
track_name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,80);
track_name->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(track_name);
*/
track_type = memnew( OptionButton );
track_type->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,10);
track_type->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
track_type->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,115);
track_type->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(track_type);
track_type->add_item("Transform",Animation::TYPE_TRANSFORM);
track_type->add_item("Value",Animation::TYPE_VALUE);
track_type->add_item("Method",Animation::TYPE_METHOD);
add_track = memnew( Button );
add_track->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,110);
add_track->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
add_track->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,90);
add_track->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(add_track);
remove_track = memnew( Button );
remove_track->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,85);
remove_track->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
remove_track->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,60);
remove_track->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(remove_track);
move_up_track = memnew( Button );
move_up_track->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,55);
move_up_track->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
move_up_track->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,30);
move_up_track->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(move_up_track);
move_down_track = memnew( Button );
move_down_track->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,25);
move_down_track->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
move_down_track->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
move_down_track->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
left_pane->add_child(move_down_track);
tracks = memnew(Tree);
tracks->set_columns(2);
tracks->set_column_expand(0,false);
tracks->set_column_min_width(0,55);
tracks->set_column_expand(1,true);
tracks->set_column_min_width(1,100);
tracks->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,55);
tracks->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
tracks->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,10);
tracks->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,5);
tracks->set_hide_root(true);
left_pane->add_child(tracks);
Control *right_pane = memnew( Control );
panel->add_child(right_pane);
right_pane->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
right_pane->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
right_pane->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0);
l = memnew( Label );
l->set_text("Track Keys:");
l->set_pos(Point2(5,5));
right_pane->add_child(l);
time_icon = memnew( TextureFrame );
time_icon->set_pos(Point2(8,28));
right_pane->add_child(time_icon);
key_time = memnew( LineEdit );
key_time->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,24);
key_time->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,160);
key_time->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
key_time->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
key_time->set_text("0.0");
right_pane->add_child(key_time);
key_type = memnew( OptionButton );
key_type->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,160);
key_type->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,60);
key_type->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
key_type->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
right_pane->add_child(key_type);
for(int i=0;i<Variant::VARIANT_MAX;i++) {
key_type->add_item(Variant::get_type_name(Variant::Type(i)));
}
add_key = memnew( Button );
add_key->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,55);
add_key->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,30);
add_key->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
add_key->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
right_pane->add_child(add_key);
remove_key = memnew( Button );
remove_key->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,25);
remove_key->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
remove_key->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,25);
remove_key->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,45);
right_pane->add_child(remove_key);
key_editor = memnew(PropertyEditor);
key_editor->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,55);
key_editor->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0);
key_editor->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,10);
key_editor->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,5);
key_editor->hide_top_label();
right_pane->add_child(key_editor);
track_editor = memnew( AnimationEditor_TrackEditor );
track_editor->anim_editor=this;
selected_track=-1;
add_track->connect("pressed", this,"_track_added");
remove_track->connect("pressed", this,"_track_removed");
move_up_track->connect("pressed", this,"_track_moved_up");
move_down_track->connect("pressed", this,"_track_moved_down");
tracks->connect("cell_selected", this,"_track_selected");
tracks->connect("item_edited", this,"_track_path_changed");
add_key->connect("pressed", this,"_key_added");
remove_key->connect("pressed", this,"_key_removed");
}
AnimationEditor::~AnimationEditor() {
memdelete(track_editor);
}
void AnimationEditorPlugin::edit(Object *p_node) {
animation_editor->set_undo_redo(&get_undo_redo());
if (p_node && p_node->cast_to<Animation>()) {
animation_editor->edit( p_node->cast_to<Animation>() );
animation_editor->show();
} else
animation_editor->hide();
}
bool AnimationEditorPlugin::handles(Object *p_node) const{
return p_node->is_type("Animation");
}
void AnimationEditorPlugin::make_visible(bool p_visible){
if (p_visible)
animation_editor->show();
else
animation_editor->hide();
}
AnimationEditorPlugin::AnimationEditorPlugin(EditorNode *p_node) {
animation_editor = memnew( AnimationEditor );
p_node->get_viewport()->add_child(animation_editor);
animation_editor->set_area_as_parent_rect();
animation_editor->hide();
}

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@ -1,123 +0,0 @@
/*************************************************************************/
/* animation_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ANIMATION_EDITOR_PLUGIN_H
#define ANIMATION_EDITOR_PLUGIN_H
#include "scene/resources/animation.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/option_button.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/property_editor.h"
#include "undo_redo.h"
class AnimationEditor_TrackEditor;
class AnimationEditor : public Control {
OBJ_TYPE( AnimationEditor, Control );
Panel *panel;
Ref<Animation> animation;
Button *add_track;
Button *remove_track;
Button *move_up_track;
Button *move_down_track;
Button *add_key;
Button *remove_key;
LineEdit *key_time;
OptionButton *track_type;
OptionButton *key_type;
TextureFrame *time_icon;
Tree *tracks;
PropertyEditor *key_editor;
AnimationEditor_TrackEditor *track_editor;
int selected_track;
void _track_selected();
void _track_added();
void _track_removed();
void _track_moved_up();
void _track_moved_down();
void _track_path_changed();
void _key_added();
void _key_removed();
void _update_track_keys();
void update_anim();
UndoRedo *undo_redo;
void _internal_set_selected_track(int p_which,const Ref<Animation>& p_anim);
void _internal_check_update(Ref<Animation> p_anim);
friend class AnimationEditor_TrackEditor;
void _internal_set_key(int p_track, float p_time, float p_transition,const Variant& p_value);
void _internal_set_interpolation_type(int p_track,Animation::InterpolationType p_type);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
void edit(const Ref<Animation>& p_animation);
AnimationEditor();
~AnimationEditor();
};
class AnimationEditorPlugin : public EditorPlugin {
OBJ_TYPE( AnimationEditorPlugin, EditorPlugin );
AnimationEditor *animation_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Animation"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
AnimationEditorPlugin(EditorNode *p_node);
};
#endif

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@ -1,905 +0,0 @@
/*************************************************************************/
/* font_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "font_editor_plugin.h"
#include "os/file_access.h"
#ifdef FREETYPE_ENABLED
#include <ft2build.h>
#include FT_FREETYPE_H
#endif
#include "core/io/resource_saver.h"
void FontEditor::edit(const Ref<Font>& p_font) {
font=p_font;
label->add_font_override("font",font);
}
void FontEditor::_preview_text_changed(const String& p_text) {
label->set_text(p_text);
}
struct FontData {
Vector<uint8_t> bitmap;
int width,height;
int ofs_x; //ofset to center, from ABOVE
int ofs_y; //ofset to begining, from LEFT
int valign; //vertical alignment
int halign;
int advance;
int character;
int glyph;
int texture;
// bool printable;
};
struct FontDataSort {
bool operator()(const FontData *p_A,const FontData *p_B) const {
return p_A->height > p_B->height;
};
};
struct KerningKey {
CharType A,B;
bool operator<(const KerningKey& p_k) const { return (A==p_k.A)?(B<p_k.B):(A<p_k.A); }
};
void FontEditor::_export_fnt(const String& p_name, Ref<Font> p_font) {
String fnt_name = p_name + ".fnt";
FileAccess* f = FileAccess::open(fnt_name, FileAccess::WRITE);
ERR_FAIL_COND(!f);
f->store_string(String("info face=\"") + p_font->get_name() + "\" size=" + String::num_real(font->get_height()) + " bold=0 italic=0 charset=\"\" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=4,4\n");
Vector2 size = p_font->get_texture(0)->get_size();
f->store_string(String("common lineHeight=") + String::num(font->get_height()) + " base=" + String::num(font->get_ascent()) + " scaleW=" + String::num(size.x) + " scaleH=" + String::num(size.y) + " pages="+String::num(p_font->get_texture_count()) + " packed=0\n");
for (int i=0; i<p_font->get_texture_count(); i++) {
f->store_string(String("page id=")+String::num(i)+ " file=\""+ p_name.get_file() + "_" +String::num(i)+".png\"\n");
};
f->store_string(String("chars count=")+String::num(p_font->get_character_count()) + "\n");
Vector<CharType> keys = p_font->get_char_keys();
keys.sort();
for (int i=0; i<keys.size(); i++) {
Font::Character c = p_font->get_character(keys[i]);
int width = c.rect.size.x;
if (keys[i] == 32) {
width = c.advance;
};
f->store_string(String("char id=") + String::num(keys[i]) + " x=" + String::num(c.rect.pos.x) + " y=" + String::num(c.rect.pos.y) +
" width=" + String::num(width) + " height=" + String::num(c.rect.size.y) +
" xoffset=" + String::num(c.h_align) + " yoffset=" + String::num(c.v_align) +
" xadvance=" + String::num(c.advance) + " page=" + String::num(c.texture_idx) +
" chnl=0 letter=\"\"\n");
};
f->close();
for (int i=0; i<p_font->get_texture_count(); i++) {
ResourceSaver::save(p_name + "_" + String::num(i) + ".png", p_font->get_texture(i));
};
};
void FontEditor::_import_fnt(const String& p_string) {
//fnt format used by angelcode bmfont
//http://www.angelcode.com/products/bmfont/
FileAccess *f = FileAccess::open(p_string,FileAccess::READ);
if (!f) {
ERR_EXPLAIN("Can't open font: "+p_string);
ERR_FAIL();
}
font->clear();
while(true) {
String line=f->get_line();
int delimiter=line.find(" ");
String type=line.substr(0,delimiter);
int pos = delimiter+1;
Map<String,String> keys;
while (pos < line.size() && line[pos]==' ')
pos++;
while(pos<line.size()) {
int eq = line.find("=",pos);
if (eq==-1)
break;
String key=line.substr(pos,eq-pos);
int end=-1;
String value;
if (line[eq+1]=='"') {
end=line.find("\"",eq+2);
if (end==-1)
break;
value=line.substr(eq+2,end-1-eq-1);
pos=end+1;
} else {
end=line.find(" ",eq+1);
if (end==-1)
end=line.size();
value=line.substr(eq+1,end-eq);
pos=end;
}
while (pos<line.size() && line[pos]==' ')
pos++;
keys[key]=value;
}
if (type=="info") {
if (keys.has("face"))
font->set_name(keys["face"]);
//if (keys.has("size"))
// font->set_height(keys["size"].to_int());
} else if (type=="common") {
if (keys.has("lineHeight"))
font->set_height(keys["lineHeight"].to_int());
if (keys.has("base"))
font->set_ascent(keys["base"].to_int());
} else if (type=="page") {
if (keys.has("file")) {
String file = keys["file"];
file=p_string.get_base_dir()+"/"+file;
Ref<Texture> tex = ResourceLoader::load(file);
if (tex.is_null()) {
ERR_PRINT("Can't load font texture!");
} else {
font->add_texture(tex);
}
}
} else if (type=="char") {
CharType idx=0;
if (keys.has("id"))
idx=keys["id"].to_int();
Rect2 rect;
if (keys.has("x"))
rect.pos.x=keys["x"].to_int();
if (keys.has("y"))
rect.pos.y=keys["y"].to_int();
if (keys.has("width"))
rect.size.width=keys["width"].to_int();
if (keys.has("height"))
rect.size.height=keys["height"].to_int();
Point2 ofs;
if (keys.has("xoffset"))
ofs.x=keys["xoffset"].to_int();
if (keys.has("yoffset"))
ofs.y=keys["yoffset"].to_int();
int texture=0;
if (keys.has("page"))
texture=keys["page"].to_int();
int advance=-1;
if (keys.has("xadvance"))
advance=keys["xadvance"].to_int();
font->add_char(idx,texture,rect,ofs,advance);
} else if (type=="kerning") {
CharType first=0,second=0;
int k=0;
if (keys.has("first"))
first=keys["first"].to_int();
if (keys.has("second"))
second=keys["second"].to_int();
if (keys.has("amount"))
k=keys["amount"].to_int();
font->add_kerning_pair(first,second,-k);
}
if (f->eof_reached())
break;
}
memdelete(f);
}
void FontEditor::_import_ttf(const String& p_string) {
#ifdef FREETYPE_ENABLED
FT_Library library; /* handle to library */
FT_Face face; /* handle to face object */
Vector<FontData*> font_data_list;
int error = FT_Init_FreeType( &library );
ERR_EXPLAIN("Error initializing FreeType.");
ERR_FAIL_COND( error !=0 );
error = FT_New_Face( library, p_string.utf8().get_data(),0,&face );
if ( error == FT_Err_Unknown_File_Format ) {
ERR_EXPLAIN("Unknown font format.");
FT_Done_FreeType( library );
} else if ( error ) {
ERR_EXPLAIN("Error loading font.");
FT_Done_FreeType( library );
}
ERR_FAIL_COND(error);
int height=0;
int ascent=0;
int font_spacing=0;
int size=font_size->get_text().to_int();
error = FT_Set_Char_Size(face,0,64*size,512,512);
if ( error ) {
FT_Done_FreeType( library );
ERR_EXPLAIN("Invalid font size. ");
ERR_FAIL_COND( error );
}
error = FT_Set_Pixel_Sizes(face,0,size);
FT_GlyphSlot slot = face->glyph;
// error = FT_Set_Charmap(face,ft_encoding_unicode ); /* encoding.. */
/* PRINT CHARACTERS TO INDIVIDUAL BITMAPS */
// int space_size=5; //size for space, if none found.. 5!
// int min_valign=500; //some ridiculous number
FT_ULong charcode;
FT_UInt gindex;
int max_up=-1324345; ///gibberish
int max_down=124232;
Map<KerningKey,int> kerning_map;
charcode = FT_Get_First_Char( face, &gindex );
int xsize=0;
while ( gindex != 0 )
{
bool skip=false;
error = FT_Load_Char( face, charcode, FT_LOAD_RENDER );
if (error) skip=true;
else error = FT_Render_Glyph( face->glyph, ft_render_mode_normal );
if (error) skip=true;
if (!skip && (import_chars.has(charcode) && import_chars[charcode] != 0)) {
skip = false;
} else {
if (import_option->get_selected() == 0 && charcode>127)
skip=true;
if (import_option->get_selected() == 1 && charcode>0xFE)
skip=true;
};
if (charcode<=32) //
skip=true;
if (skip) {
charcode=FT_Get_Next_Char(face,charcode,&gindex);
continue;
}
FontData * fdata = memnew( FontData );
fdata->bitmap.resize( slot->bitmap.width*slot->bitmap.rows );
fdata->width=slot->bitmap.width;
fdata->height=slot->bitmap.rows;
fdata->character=charcode;
fdata->glyph=FT_Get_Char_Index(face,charcode);
if (charcode=='x')
xsize=slot->bitmap.width;
if (charcode<127) {
if (slot->bitmap_top>max_up) {
max_up=slot->bitmap_top;
}
if ( (slot->bitmap_top - fdata->height)<max_down ) {
max_down=slot->bitmap_top - fdata->height;
}
}
fdata->valign=slot->bitmap_top;
fdata->halign=slot->bitmap_left;
fdata->advance=(slot->advance.x+(1<<5))>>6;
fdata->advance+=font_spacing;
for (int i=0;i<slot->bitmap.width;i++) {
for (int j=0;j<slot->bitmap.rows;j++) {
fdata->bitmap[j*slot->bitmap.width+i]=slot->bitmap.buffer[j*slot->bitmap.width+i];
}
}
font_data_list.push_back(fdata);
charcode=FT_Get_Next_Char(face,charcode,&gindex);
// printf("reading char %i\n",charcode);
}
/* SPACE */
FontData *spd = memnew( FontData );
spd->advance=0;
spd->character=' ';
spd->halign=0;
spd->valign=0;
spd->width=0;
spd->height=0;
spd->ofs_x=0;
spd->ofs_y=0;
if (!FT_Load_Char( face, ' ', FT_LOAD_RENDER ) && !FT_Render_Glyph( face->glyph, ft_render_mode_normal )) {
spd->advance = slot->advance.x>>6;
spd->advance+=font_spacing;
} else {
spd->advance=xsize;
spd->advance+=font_spacing;
}
font_data_list.push_back(spd);
Map<CharType, bool> exported;
for (int i=0; i<font_data_list.size(); i++) {
exported[font_data_list[i]->character] = true;
};
int missing = 0;
for(Map<CharType,int>::Element *E=import_chars.front();E;E=E->next()) {
CharType c = E->key();
if (!exported.has(c)) {
CharType str[2] = {c, 0};
printf("** Warning: character %i (%ls) not exported\n", (int)c, str);
++missing;
};
};
printf("total %i/%i\n", missing, import_chars.size());
/* KERNING */
for(int i=0;i<font_data_list.size();i++) {
for(int j=0;j<font_data_list.size();j++) {
FT_Vector delta;
FT_Get_Kerning( face, font_data_list[i]->glyph,font_data_list[j]->glyph, FT_KERNING_DEFAULT, &delta );
if (delta.x!=0) {
KerningKey kpk;
kpk.A = font_data_list[i]->character;
kpk.B = font_data_list[j]->character;
int kern = ((-delta.x)+(1<<5))>>6;
if (kern==0)
continue;
kerning_map[kpk]=kern;
}
}
}
height=max_up-max_down;
ascent=max_up;
/* FIND OUT WHAT THE FONT HEIGHT FOR THIS IS */
/* ADJUST THE VALIGN FOR EACH CHARACTER */
for (int i=0;i<(int)font_data_list.size();i++) {
font_data_list[i]->valign=max_up-font_data_list[i]->valign;
}
/* ADD THE SPACEBAR CHARACTER */
/*
FontData * fdata = new FontData;
fdata->character=32;
fdata->bitmap=0;
fdata->width=xsize;
fdata->height=1;
fdata->valign=0;
font_data_list.push_back(fdata);
*/
/* SORT BY HEIGHT, SO THEY FIT BETTER ON THE TEXTURE */
font_data_list.sort_custom<FontDataSort>();
int spacing=2;
int use_width=256;
int use_max_height=256;
// int surf_idx=-1;
List<Size2> tex_sizes;
// int current_texture=0;
Size2 first(use_width,nearest_power_of_2( font_data_list[0]->height + spacing ));
Size2 *curtex=&tex_sizes.push_back(first)->get();
Point2 tex_ofs;
/* FIT (NOT COPY YEY) FACES IN TEXTURES */
int current_height=font_data_list[0]->height + spacing;
int font_margin=2;
for(int i=0;i<font_data_list.size();i++) {
FontData *fd=font_data_list[i];
if (tex_ofs.x+fd->width >= use_width) {
//end of column, advance a row
tex_ofs.x=0;
tex_ofs.y+=current_height+font_margin;
current_height=fd->height + spacing;
int new_tex_h = curtex->height;
while( tex_ofs.y+current_height > new_tex_h ) {
if (curtex->height * 2 > use_max_height) {
//oops, can't use this texture anymore..
Size2 newtex( use_width, nearest_power_of_2( fd->height + spacing ));
new_tex_h=newtex.height;
curtex=&tex_sizes.push_back(newtex)->get();
tex_ofs=Point2(0,0);
} else {
new_tex_h*=2;
}
}
curtex->height=new_tex_h;
}
fd->ofs_x=tex_ofs.x;
fd->ofs_y=tex_ofs.y;
fd->texture=tex_sizes.size()-1;
tex_ofs.x+=fd->width+font_margin;
}
/* WRITE FACES IN TEXTURES */
// create textures
Vector<DVector<uint8_t> >image_data;
Vector<int> image_widths;
Vector<DVector<uint8_t>::Write> image_ptrs;
image_ptrs.resize(tex_sizes.size());
for(int i=0;i<tex_sizes.size();i++) {
DVector<uint8_t> pixels;
int texsize=tex_sizes[i].width * tex_sizes[i].height * 2;
pixels.resize(texsize );
image_data.push_back(pixels);
image_widths.push_back( tex_sizes[i].width );
image_ptrs[i] = image_data[i].write();
for(int j=0;j<texsize;j++) {
image_ptrs[i][j]=0;
}
}
//blit textures with fonts
for(int i=0;i<font_data_list.size();i++) {
FontData *fd=font_data_list[i];
uint8_t *pixels = image_ptrs[fd->texture].ptr();
int width = image_widths[fd->texture];
for(int y=0;y<fd->height;y++) {
const uint8_t *src = &fd->bitmap[y*fd->width];
uint8_t *dst = &pixels[((fd->ofs_y+y)*width+fd->ofs_x)*2];
for(int x=0;x<fd->width;x++) {
dst[x<<1]=255; //white always
dst[(x<<1) +1]=src[x];
}
}
}
//unlock writing
for(int i=0;i<image_ptrs.size();i++)
image_ptrs[i]=DVector<uint8_t>::Write();
/* CREATE FONT */
font->clear();
font->set_height(height);
font->set_ascent(ascent);
//register texures
for(int i=0;i<tex_sizes.size();i++) {
Image img(tex_sizes[i].width,tex_sizes[i].height,0,Image::FORMAT_GRAYSCALE_ALPHA,image_data[i]);
Ref<ImageTexture> tex = memnew( ImageTexture );
tex->create_from_image(img,0); //no filter, no repeat
font->add_texture(tex);
//tframe->set_texture(tex);
}
//register characters
for(int i=0;i<font_data_list.size();i++) {
FontData *fd=font_data_list[i];
font->add_char(fd->character,fd->texture,Rect2( fd->ofs_x, fd->ofs_y, fd->width, fd->height),Point2(fd->halign,fd->valign), fd->advance);
memdelete(fd);
}
for(Map<KerningKey,int>::Element *E=kerning_map.front();E;E=E->next()) {
font->add_kerning_pair(E->key().A,E->key().B,E->get());
}
FT_Done_FreeType( library );
#endif
}
void FontEditor::_add_source() {
_source_file->popup_centered_ratio();
};
void FontEditor::_add_source_accept(const String& p_file) {
FileAccess* f = FileAccess::open(p_file, FileAccess::READ);
ERR_FAIL_COND(!f);
String line;
while ( !f->eof_reached() ) {
line = f->get_line();
for (int i=0; i<line.length(); i++) {
if (import_chars.has(line[i])) {
import_chars[line[i]] = import_chars[line[i]] + 1;
} else {
import_chars[line[i]] = 1;
};
};
};
};
void FontEditor::_export_fnt_pressed() {
_export_file->popup_centered_ratio();
};
void FontEditor::_export_fnt_accept(const String& p_file) {
String name = p_file.replace(".fnt", "");
_export_fnt(name, font);
};
void FontEditor::_import_accept(const String& p_string) {
#ifdef FREETYPE_ENABLED
if (p_string.extension().nocasecmp_to("ttf")==0 || p_string.extension().nocasecmp_to("otf")==0) {
_import_ttf(p_string);
}
#endif
if (p_string.extension().nocasecmp_to("fnt")==0) {
_import_fnt(p_string);
}
label->add_font_override("font",font);
label->notification(Control::NOTIFICATION_THEME_CHANGED);
label->update();
}
void FontEditor::_import() {
file->popup_centered_ratio();
}
void FontEditor::_bind_methods() {
ObjectTypeDB::bind_method("_import",&FontEditor::_import);
ObjectTypeDB::bind_method("_import_accept",&FontEditor::_import_accept);
ObjectTypeDB::bind_method("_preview_text_changed",&FontEditor::_preview_text_changed);
ObjectTypeDB::bind_method("_add_source",&FontEditor::_add_source);
ObjectTypeDB::bind_method("_add_source_accept",&FontEditor::_add_source_accept);
ObjectTypeDB::bind_method("_export_fnt_pressed",&FontEditor::_export_fnt_pressed);
ObjectTypeDB::bind_method("_export_fnt_accept",&FontEditor::_export_fnt_accept);
}
FontEditor::FontEditor() {
panel = memnew( Panel );
add_child(panel);
panel->set_area_as_parent_rect();
/*
tframe = memnew( TextureFrame );
tframe->set_anchor( MARGIN_RIGHT, ANCHOR_END );
tframe->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
tframe->set_begin( Point2(5, 40 ) );
tframe->set_end( Point2(5,55 ) );
panel->add_child(tframe);
*/
Label *l = memnew( Label );
l->set_pos( Point2(5,13 ) );
l->set_text("Import: ");
panel->add_child(l);
l = memnew( Label );
l->set_pos( Point2(25,37 ) );
l->set_text("Size: ");
panel->add_child(l);
font_size = memnew( LineEdit );
font_size->set_text("12");
font_size->set_pos( Point2(70,35 ) );
font_size->set_size( Size2(40,10 ) );
panel->add_child(font_size);
l = memnew( Label );
l->set_pos( Point2(140,37 ) );
l->set_text("Encoding: ");
panel->add_child(l);
import_option = memnew( OptionButton );
import_option->add_item("Ascii");
import_option->add_item("Latin");
import_option->add_item("Full Unicode");
import_option->select(1);
import_option->set_pos( Point2( 215,35 ) );
import_option->set_size( Point2( 100,12 ) );
panel->add_child(import_option);
Button* import = memnew( Button );
import->set_text("Import:..");
import->set_begin( Point2(80,35) );
import->set_end( Point2(10,45) );
import->set_anchor( MARGIN_LEFT, ANCHOR_END );
import->set_anchor( MARGIN_RIGHT, ANCHOR_END );
panel->add_child(import);
Button* add_source = memnew( Button );
add_source->set_text("Add Source...");
add_source->set_begin( Point2(180,35) );
add_source->set_end( Point2(90,45) );
add_source->set_anchor( MARGIN_LEFT, ANCHOR_END );
add_source->set_anchor( MARGIN_RIGHT, ANCHOR_END );
panel->add_child(add_source);
file = memnew( FileDialog );
file->set_access(FileDialog::ACCESS_FILESYSTEM);
_source_file = memnew( FileDialog );
_source_file->set_access(FileDialog::ACCESS_FILESYSTEM);
_source_file->set_mode(FileDialog::MODE_OPEN_FILE);
_source_file->connect("file_selected", this, "_add_source_accept");
panel->add_child( _source_file );
Button* export_fnt = memnew(Button);
export_fnt->set_text("Export fnt");
export_fnt->set_begin(Point2(80, 65));
export_fnt->set_end(Point2(10, 75));
export_fnt->set_anchor( MARGIN_LEFT, ANCHOR_END );
export_fnt->set_anchor( MARGIN_RIGHT, ANCHOR_END );
export_fnt->connect("pressed", this, "_export_fnt_pressed");
panel->add_child( export_fnt );
_export_file = memnew(FileDialog);
_export_file->set_access(FileDialog::ACCESS_FILESYSTEM);
_export_file->set_mode(FileDialog::MODE_SAVE_FILE);
_export_file->connect("file_selected", this, "_export_fnt_accept");
panel->add_child(_export_file);
l = memnew( Label );
l->set_pos( Point2(5,65 ) );
l->set_text("Preview Text: ");
panel->add_child(l);
preview_text = memnew( LineEdit );
preview_text->set_anchor( MARGIN_RIGHT, ANCHOR_END );
preview_text->set_begin( Point2(25,85 ) );
preview_text->set_end( Point2(10,95 ) );
panel->add_child(preview_text);
preview_text->connect("text_changed", this,"_preview_text_changed");
preview_text->set_text("The quick brown fox jumped over the lazy dog.");
l = memnew( Label );
l->set_pos( Point2(5,115 ) );
l->set_text("Preview: ");
panel->add_child(l);
label = memnew( Label );
label->set_autowrap(true);
label->set_anchor( MARGIN_RIGHT, ANCHOR_END );
label->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
label->set_begin( Point2(5, 135 ) );
label->set_end( Point2(5,5 ) );
label->set_text("The quick brown fox jumped over the lazy dog.");
label->set_align( Label::ALIGN_CENTER );
panel->add_child(label);
#ifdef FREETYPE_ENABLED
file->add_filter("*.ttf");
file->add_filter("*.otf");
#endif
file->add_filter("*.fnt ; AngelCode BMFont");
file->set_mode(FileDialog::MODE_OPEN_FILE);
panel->add_child( file );
import->connect("pressed", this,"_import");
file->connect("file_selected", this,"_import_accept");
add_source->connect("pressed", this, "_add_source");
}
void FontEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<Font>()) {
font_editor->edit( p_node->cast_to<Font>() );
font_editor->show();
} else
font_editor->hide();
}
bool FontEditorPlugin::handles(Object *p_node) const{
return p_node->is_type("Font");
}
void FontEditorPlugin::make_visible(bool p_visible){
if (p_visible)
font_editor->show();
else
font_editor->hide();
}
FontEditorPlugin::FontEditorPlugin(EditorNode *p_node) {
font_editor = memnew( FontEditor );
p_node->get_viewport()->add_child(font_editor);
font_editor->set_area_as_parent_rect();
font_editor->hide();
}

View File

@ -1,100 +0,0 @@
/*************************************************************************/
/* font_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FONT_EDITOR_PLUGIN_H
#define FONT_EDITOR_PLUGIN_H
#include "scene/resources/font.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/option_button.h"
#include "tools/editor/editor_node.h"
class FontEditor : public Control {
OBJ_TYPE( FontEditor, Control );
Panel *panel;
LineEdit *font_size;
//TextureFrame *tframe; //for debug
Label *label;
LineEdit *preview_text;
FileDialog *file;
FileDialog* _source_file;
FileDialog* _export_file;
OptionButton *import_option;
Ref<Font> font;
Map<CharType, int> import_chars;
void _export_fnt(const String& p_name, Ref<Font> p_font);
void _export_fnt_pressed();
void _export_fnt_accept(const String& p_file);
void _import_ttf(const String& p_string);
void _import_fnt(const String& p_string);
void _preview_text_changed(const String& p_text);
void _add_source();
void _add_source_accept(const String& p_file);
void _import_accept(const String&);
void _import();
protected:
static void _bind_methods();
public:
void edit(const Ref<Font>& p_font);
FontEditor();
};
class FontEditorPlugin : public EditorPlugin {
OBJ_TYPE( FontEditorPlugin, EditorPlugin );
FontEditor *font_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Font"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
FontEditorPlugin(EditorNode *p_node);
};
#endif // FONT_EDITOR_PLUGIN_H

View File

@ -73,7 +73,7 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
p_library->tile_set_texture(id,texture);
if (mi->is_centered()) {
p_library->tile_set_offset(id,texture->get_size()/2);
p_library->tile_set_texture_offset(id,texture->get_size()/2);
}
if (mi->is_region()) {
p_library->tile_set_region(id,mi->get_region_rect());