Batch of Bugfixes

-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
This commit is contained in:
Juan Linietsky 2014-12-07 02:04:20 -03:00
parent f7c9a4a0a8
commit c79be979d4
35 changed files with 492 additions and 116 deletions

Binary file not shown.

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@ -3281,6 +3281,12 @@
<description>
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const" >
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="body_enter">
@ -3418,6 +3424,12 @@
<description>
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const" >
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="body_enter">
@ -4828,6 +4840,10 @@
</method>
</methods>
<signals>
<signal name="released">
<description>
</description>
</signal>
<signal name="toggled">
<argument index="0" name="pressed" type="bool">
</argument>
@ -11647,6 +11663,14 @@
<description>
</description>
</method>
<method name="save_png" >
<return type="int">
</return>
<argument index="0" name="path" type="String" default="0">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="COMPRESS_BC" value="0">
@ -15474,14 +15498,12 @@
Finally, when a node is freed, it will free all its children nodes too.
</description>
<methods>
<method name="_enter_scene" qualifiers="virtual" >
<method name="_enter_tree" qualifiers="virtual" >
<description>
Called when entered the scene.
</description>
</method>
<method name="_exit_scene" qualifiers="virtual" >
<method name="_exit_tree" qualifiers="virtual" >
<description>
Called when being removed from the scene.
</description>
</method>
<method name="_fixed_process" qualifiers="virtual" >
@ -15634,11 +15656,10 @@
<description>
</description>
</method>
<method name="is_inside_scene" qualifiers="const" >
<method name="is_inside_tree" qualifiers="const" >
<return type="bool">
</return>
<description>
Return wether the node is inside a scene tree (a tree where the topmost node is a [RootNode])
</description>
</method>
<method name="is_a_parent_of" qualifiers="const" >
@ -15882,11 +15903,10 @@
<description>
</description>
</method>
<method name="get_scene" qualifiers="const" >
<return type="SceneMainLoop">
<method name="get_tree" qualifiers="const" >
<return type="SceneTree">
</return>
<description>
Get the current SceneMainLoop. Only returned if the node is inside the scene, else returns null.
</description>
</method>
<method name="duplicate" qualifiers="const" >
@ -15917,28 +15937,24 @@
</method>
</methods>
<signals>
<signal name="enter_scene">
<description>
Emitted when the node enters the scene.
</description>
</signal>
<signal name="renamed">
<description>
Emitted when the node is renamed.
</description>
</signal>
<signal name="exit_scene">
<signal name="enter_tree">
<description>
</description>
</signal>
<signal name="exit_tree">
<description>
Emitted when the node exits the scene.
</description>
</signal>
</signals>
<constants>
<constant name="NOTIFICATION_ENTER_SCENE" value="10">
Notification received when the node enters the Scene Tree and gains access to the [RootNode]. Note that children nodes will not have received the notification at that time yet.
<constant name="NOTIFICATION_ENTER_TREE" value="10">
</constant>
<constant name="NOTIFICATION_EXIT_SCENE" value="11">
Notification received when the node exits the Scene Tree and loses access to the [RootNode]. Note that parent nodes will not have received the notification at that time yet.
<constant name="NOTIFICATION_EXIT_TREE" value="11">
</constant>
<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
</constant>
@ -16554,6 +16570,10 @@
</argument>
<argument index="1" name="arg1" type="float">
</argument>
<argument index="2" name="arg2" type="int">
</argument>
<argument index="3" name="arg3" type="int">
</argument>
<description>
</description>
</method>
@ -17334,7 +17354,7 @@
<method name="put_var" >
<return type="int">
</return>
<argument index="0" name="var" type="Variant">
<argument index="0" name="var" type="var">
</argument>
<description>
</description>
@ -17368,6 +17388,70 @@
<constants>
</constants>
</class>
<class name="PacketPeerUDP" inherits="PacketPeer" category="Core">
<brief_description>
</brief_description>
<description>
</description>
<methods>
<method name="listen" >
<return type="int">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="recv_buf_size" type="int" default="65536">
</argument>
<description>
</description>
</method>
<method name="close" >
<description>
</description>
</method>
<method name="wait" >
<return type="int">
</return>
<description>
</description>
</method>
<method name="is_listening" qualifiers="const" >
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_packet_ip" qualifiers="const" >
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_packet_address" qualifiers="const" >
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_packet_port" qualifiers="const" >
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_send_address" >
<return type="int">
</return>
<argument index="0" name="host" type="String">
</argument>
<argument index="1" name="port" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>
<class name="Panel" inherits="Control" category="Core">
<brief_description>
Provides an opaque background for [Control] children.
@ -18039,6 +18123,30 @@
<description>
</description>
</method>
<method name="set_h_frames" >
<argument index="0" name="enable" type="int">
</argument>
<description>
</description>
</method>
<method name="get_h_frames" qualifiers="const" >
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_v_frames" >
<argument index="0" name="enable" type="int">
</argument>
<description>
</description>
</method>
<method name="get_v_frames" qualifiers="const" >
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_emission_half_extents" >
<argument index="0" name="extents" type="Vector2">
</argument>
@ -18173,7 +18281,7 @@
</constant>
<constant name="PARAM_HUE_VARIATION" value="13">
</constant>
<constant name="PARAM_MAX" value="14">
<constant name="PARAM_MAX" value="16">
</constant>
<constant name="MAX_COLOR_PHASES" value="4">
</constant>
@ -19534,7 +19642,7 @@
<description>
</description>
</method>
<method name="free" >
<method name="free_rid" >
<argument index="0" name="rid" type="RID">
</argument>
<description>
@ -20994,7 +21102,7 @@
<description>
</description>
</method>
<method name="free" >
<method name="free_rid" >
<argument index="0" name="rid" type="RID">
</argument>
<description>
@ -24091,6 +24199,12 @@
<description>
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const" >
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="body_enter">
@ -24364,6 +24478,12 @@
Return true if the body has the ability to fall asleep when not moving. See [set_can_sleep].
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const" >
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<signals>
<signal name="body_enter">
@ -25275,13 +25395,10 @@
</constant>
</constants>
</class>
<class name="SceneMainLoop" inherits="MainLoop" category="Core">
<class name="SceneTree" inherits="MainLoop" category="Core">
<brief_description>
Scene-Based implementation of the MainLoop.
</brief_description>
<description>
Scene implementation of the MainLoop. All scenes edited using the editor are loaded with this main loop, which provides the base for the scene system.[br]
All group operations (get nodes, call, etc) is performed here. All nodes in a group can be called a specific functions, set a property or notified. This happens in scene-order.
</description>
<methods>
<method name="notify_group" >
@ -25292,7 +25409,6 @@
<argument index="2" name="notification" type="int">
</argument>
<description>
Call a notification in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
</description>
</method>
<method name="set_group" >
@ -25305,7 +25421,6 @@
<argument index="3" name="value" type="var">
</argument>
<description>
Set a property in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
</description>
</method>
<method name="get_nodes_in_group" >
@ -25314,7 +25429,6 @@
<argument index="0" name="arg0" type="String">
</argument>
<description>
Get all the nods belonging to a given group.
</description>
</method>
<method name="get_root" qualifiers="const" >
@ -25327,21 +25441,18 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Set to true if the application will quit automatically when quit is requested (Alt-f4 or ctrl-c).
</description>
</method>
<method name="set_editor_hint" >
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set to true to tell nodes and the scene that it is being edited. This is used by editors, not release.
</description>
</method>
<method name="is_editor_hint" qualifiers="const" >
<return type="bool">
</return>
<description>
Return true if the scene is being run inside an editor.
</description>
</method>
<method name="set_edited_scene_root" >
@ -25360,19 +25471,16 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set pause. The built-in pause system is very basic and only meant to avoid processing nodes not allowed to work in pause mode.
</description>
</method>
<method name="is_paused" qualifiers="const" >
<return type="bool">
</return>
<description>
Return true if the scene is paused.
</description>
</method>
<method name="set_input_as_handled" >
<description>
Handle a current input event (avoid further processing of it).
</description>
</method>
<method name="get_node_count" qualifiers="const" >
@ -25385,12 +25493,10 @@
<return type="int">
</return>
<description>
Return the frame index (how many frames were drawn).
</description>
</method>
<method name="quit" >
<description>
Quit the application.
</description>
</method>
<method name="set_screen_stretch" >
@ -25407,7 +25513,6 @@
<argument index="0" name="obj" type="Object">
</argument>
<description>
Queue an object for deletion next time the loop goes idle.
</description>
</method>
<method name="call_group" >
@ -25428,41 +25533,33 @@
<argument index="7" name="arg4" type="var" default="NULL">
</argument>
<description>
Call a function for all the nodes in a given group.
</description>
</method>
</methods>
<signals>
<signal name="screen_resized">
<description>
Emitted when the screen changes size.
</description>
</signal>
<signal name="node_removed">
<argument index="0" name="node" type="Object">
</argument>
<description>
Emitted when a node is removed from the scene.
</description>
</signal>
<signal name="tree_changed">
<description>
Emitted when the scene tree changed (nodes added/removed/moved/etc)
</description>
</signal>
</signals>
<constants>
<constant name="GROUP_CALL_DEFAULT" value="0">
Regular group call flag (no flags).
</constant>
<constant name="GROUP_CALL_REVERSE" value="1">
Call a group in inverse-scene order.
</constant>
<constant name="GROUP_CALL_REALTIME" value="2">
Call a group immediately (usually calls are delivered on idle).
</constant>
<constant name="GROUP_CALL_UNIQUE" value="4">
Call a group only once, even if call is performed many times.
</constant>
<constant name="STRETCH_MODE_DISABLED" value="0">
</constant>
@ -32543,7 +32640,7 @@
<description>
</description>
</method>
<method name="get_pos" qualifiers="const" >
<method name="get_stream_pos" qualifiers="const" >
<return type="float">
</return>
<description>
@ -32601,6 +32698,12 @@
<description>
</description>
</method>
<method name="set_audio_track" >
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>

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@ -4648,7 +4648,8 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
e->mirror=!e->mirror;
e->light_type=0xFF; // no lights!
//e->light_type=0xFF; // no lights!
e->light_type=3; //light type 3 is no light?
e->light=0xFFFF;
if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
@ -9122,6 +9123,7 @@ void RasterizerGLES2::init() {
use_anisotropic_filter=true;
float_linear_supported=true;
float_supported=true;
use_rgba_shadowmaps=false;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));

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@ -1214,7 +1214,7 @@ LIGHT_SHADER_CODE
# if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT)
//none
#ifndef SHADELESS
diffuse.rgb=vec3(0.0,0.0,0.0);
diffuse.rgb=ambient_light *diffuse.rgb;
#endif
# endif

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@ -66,7 +66,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r
GDParser parser;
Error err = parser.parse(p_script,p_path.get_base_dir(),true);
Error err = parser.parse(p_script,p_path.get_base_dir(),true,p_path);
if (err) {
r_line_error=parser.get_error_line();
r_col_error=parser.get_error_column();

View File

@ -225,7 +225,14 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
String path = tokenizer->get_token_constant();
if (!path.is_abs_path() && base_path!="")
path=base_path+"/"+path;
path = path.replace("///","//");
path = path.replace("///","//").simplify_path();
if (path==self_path) {
_set_error("Can't preload itself (use 'get_script()').");
return NULL;
}
Ref<Resource> res;
if (!validating) {
@ -2616,8 +2623,9 @@ Error GDParser::_parse(const String& p_base_path) {
return OK;
}
Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path) {
Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path, const String &p_self_path) {
self_path=p_self_path;
GDTokenizerBuffer *tb = memnew( GDTokenizerBuffer );
tb->set_code_buffer(p_bytecode);
tokenizer=tb;
@ -2628,9 +2636,9 @@ Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p
}
Error GDParser::parse(const String& p_code,const String& p_base_path,bool p_just_validate) {
Error GDParser::parse(const String& p_code, const String& p_base_path, bool p_just_validate, const String &p_self_path) {
self_path=p_self_path;
GDTokenizerText *tt = memnew( GDTokenizerText );
tt->set_code(p_code);

View File

@ -373,6 +373,7 @@ private:
List<int> tab_level;
String base_path;
String self_path;
PropertyInfo current_export;
@ -398,8 +399,8 @@ public:
String get_error() const;
int get_error_line() const;
int get_error_column() const;
Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false);
Error parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path="");
Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="");
Error parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path="",const String& p_self_path="");
const Node *get_parse_tree() const;

View File

@ -1523,6 +1523,7 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
/*
void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
@ -1563,7 +1564,7 @@ void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
p_placeholder->update(plist,default_values);
}
}*/
#endif
ScriptInstance* GDScript::instance_create(Object *p_this) {
@ -1582,7 +1583,8 @@ ScriptInstance* GDScript::instance_create(Object *p_this) {
}*/
PlaceHolderScriptInstance *si = memnew( PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(),Ref<Script>(this),p_this) );
placeholders.insert(si);
_update_placeholder(si);
//_update_placeholder(si);
_update_exports();
return si;
#else
return NULL;
@ -1623,61 +1625,136 @@ String GDScript::get_source_code() const {
}
void GDScript::set_source_code(const String& p_code) {
if (source==p_code)
return;
source=p_code;
#ifdef TOOLS_ENABLED
source_changed_cache=true;
//print_line("SC CHANGED "+get_path());
#endif
}
#ifdef TOOLS_ENABLED
void GDScript::_update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames) {
void GDScript::_update_exports(Set<PlaceHolderScriptInstance*> *p_instances) {
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values,propnames);
}
for(Map<StringName,Variant>::Element *E=member_default_values_cache.front();E;E=E->next()) {
values[E->key()]=E->get();
}
for (List<PropertyInfo>::Element *E=members_cache.front();E;E=E->next()) {
propnames.push_back(E->get());
}
}
#endif
bool GDScript::_update_exports() {
#ifdef TOOLS_ENABLED
String basedir=path;
bool changed=false;
if (basedir=="")
basedir=get_path();
if (source_changed_cache) {
//print_line("updating source for "+get_path());
source_changed_cache=false;
changed=true;
if (basedir!="")
basedir=basedir.get_base_dir();
String basedir=path;
GDParser parser;
Error err = parser.parse(source,basedir,true);
if (err)
return; //do none
if (basedir=="")
basedir=get_path();
const GDParser::Node* root = parser.get_parse_tree();
ERR_FAIL_COND(root->type!=GDParser::Node::TYPE_CLASS);
if (basedir!="")
basedir=basedir.get_base_dir();
GDParser parser;
Error err = parser.parse(source,basedir,true,path);
if (err==OK) {
const GDParser::Node* root = parser.get_parse_tree();
ERR_FAIL_COND_V(root->type!=GDParser::Node::TYPE_CLASS,false);
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
if (base_cache.is_valid()) {
base_cache->inheriters_cache.erase(get_instance_ID());
base_cache=Ref<GDScript>();
}
if (c->extends_used && String(c->extends_file)!="") {
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
String path = c->extends_file;
if (path.is_rel_path()) {
if (c->extends_used && String(c->extends_file)!="") {
String base = get_path();
if (base=="" || base.is_rel_path()) {
Ref<GDScript> bf = ResourceLoader::load(c->extends_file);
if (bf.is_valid()) {
ERR_PRINT(("Could not resolve relative path for parent class: "+path).utf8().get_data());
} else {
path=base.get_base_dir().plus_file(path);
}
}
bf->_update_exports(p_instances);
Ref<GDScript> bf = ResourceLoader::load(path);
if (bf.is_valid()) {
//print_line("parent is: "+bf->get_path());
base_cache=bf;
bf->inheriters_cache.insert(get_instance_ID());
//bf->_update_exports(p_instances,true,false);
}
}
members_cache.clear();;
member_default_values_cache.clear();
for(int i=0;i<c->variables.size();i++) {
if (c->variables[i]._export.type==Variant::NIL)
continue;
members_cache.push_back(c->variables[i]._export);
//print_line("found "+c->variables[i]._export.name);
member_default_values_cache[c->variables[i].identifier]=c->variables[i].default_value;
}
}
} else {
//print_line("unchaged is "+get_path());
}
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
}
}
List<PropertyInfo> plist;
if (/*changed &&*/ placeholders.size()) { //hm :(
Map<StringName,Variant> default_values;
//print_line("updating placeholders for "+get_path());
for(int i=0;i<c->variables.size();i++) {
if (c->variables[i]._export.type==Variant::NIL)
continue;
//update placeholders if any
Map<StringName,Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values,propnames);
plist.push_back(c->variables[i]._export);
default_values[c->variables[i].identifier]=c->variables[i].default_value;
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
E->get()->update(propnames,values);
}
}
return changed;
for (Set<PlaceHolderScriptInstance*>::Element *E=p_instances->front();E;E=E->next()) {
E->get()->update(plist,default_values);
}
#endif
}
@ -1685,8 +1762,20 @@ void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports(&placeholders);
_update_exports();
Set<ObjectID> copy=inheriters_cache; //might get modified
//print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
for(Set<ObjectID>::Element *E=copy.front();E;E=E->next()) {
Object *id=ObjectDB::get_instance(E->get());
if (!id)
continue;
GDScript *s=id->cast_to<GDScript>();
if (!s)
continue;
s->update_exports();
}
#endif
}
@ -1718,7 +1807,7 @@ Error GDScript::reload() {
valid=false;
GDParser parser;
Error err = parser.parse(source,basedir);
Error err = parser.parse(source,basedir,false,path);
if (err) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(),parser.get_error_line(),"Parser Error: "+parser.get_error());
@ -1746,10 +1835,10 @@ Error GDScript::reload() {
}
#ifdef TOOLS_ENABLED
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}
}*/
#endif
return OK;
}
@ -1892,7 +1981,7 @@ Error GDScript::load_byte_code(const String& p_path) {
valid=false;
GDParser parser;
Error err = parser.parse_bytecode(bytecode,basedir);
Error err = parser.parse_bytecode(bytecode,basedir,get_path());
if (err) {
_err_print_error("GDScript::load_byte_code",path.empty()?"built-in":(const char*)path.utf8().get_data(),parser.get_error_line(),("Parse Error: "+parser.get_error()).utf8().get_data());
ERR_FAIL_V(ERR_PARSE_ERROR);
@ -1945,6 +2034,8 @@ Error GDScript::load_source_code(const String& p_path) {
}
source=s;
source_changed_cache=true;
//print_line("LSC :"+get_path());
path=p_path;
return OK;
@ -1986,6 +2077,9 @@ GDScript::GDScript() {
_base=NULL;
_owner=NULL;
tool=false;
#ifdef TOOLS_ENABLED
source_changed_cache=false;
#endif
}

View File

@ -245,7 +245,16 @@ friend class GDScriptLanguage;
Map<StringName,Ref<GDScript> > subclasses;
#ifdef TOOLS_ENABLED
Map<StringName,Variant> member_default_values;
List<PropertyInfo> members_cache;
Map<StringName,Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
#endif
Map<StringName,PropertyInfo> member_info;
@ -265,13 +274,13 @@ friend class GDScriptLanguage;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance*> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
void _update_exports(Set<PlaceHolderScriptInstance *> *p_instances);
bool _update_exports();
protected:
bool _get(const StringName& p_name,Variant &r_ret) const;

View File

@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animated_sprite.h"
#include "scene/scene_string_names.h"
void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
@ -207,7 +207,7 @@ void AnimatedSprite::set_frame(int p_frame) {
frame=p_frame;
update();
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite::get_frame() const {
@ -233,6 +233,7 @@ void AnimatedSprite::set_offset(const Point2& p_offset) {
offset=p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 AnimatedSprite::get_offset() const {
@ -325,6 +326,8 @@ void AnimatedSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));

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@ -142,6 +142,8 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
ERR_FAIL_COND(!body_in && !E);
locked=true;
if (body_in) {
if (!E) {
@ -197,11 +199,18 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
}
locked=false;
}
void Area2D::_clear_monitoring() {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
Map<ObjectID,BodyState> bmcopy = body_map;
body_map.clear();
@ -243,6 +252,11 @@ void Area2D::_notification(int p_what) {
void Area2D::set_enable_monitoring(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
if (p_enable==monitoring)
return;
@ -336,6 +350,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
set_gravity_vector(Vector2(0,1));
gravity_is_point=false;
density=0.1;
locked=true;
priority=0;
monitoring=false;
set_enable_monitoring(true);

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@ -52,6 +52,7 @@ private:
real_t density;
int priority;
bool monitoring;
bool locked;
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);

View File

@ -359,5 +359,6 @@ Polygon2D::Polygon2D() {
tex_rot=0;
tex_tile=true;
tex_scale=Vector2(1,1);
color=Color(1,1,1);
rect_cache_dirty=true;
}

View File

@ -34,6 +34,7 @@
void Sprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
}
Point2 Sprite::edit_get_pivot() const {
@ -136,6 +137,7 @@ void Sprite::set_offset(const Point2& p_offset) {
offset=p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 Sprite::get_offset() const {
@ -199,6 +201,8 @@ void Sprite::set_frame(int p_frame) {
item_rect_changed();
frame=p_frame;
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int Sprite::get_frame() const {
@ -307,6 +311,8 @@ void Sprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));

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@ -115,6 +115,7 @@ void Area::_body_enter_tree(ObjectID p_id) {
void Area::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
@ -132,6 +133,7 @@ void Area::_body_exit_tree(ObjectID p_id) {
void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
bool body_in = p_status==PhysicsServer::AREA_BODY_ADDED;
ObjectID objid=p_instance;
@ -142,6 +144,8 @@ void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_bod
ERR_FAIL_COND(!body_in && !E);
locked=true;
if (body_in) {
if (!E) {
@ -197,11 +201,19 @@ void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_bod
}
locked=false;
}
void Area::_clear_monitoring() {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
Map<ObjectID,BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@ -235,6 +247,11 @@ void Area::_notification(int p_what) {
void Area::set_enable_monitoring(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
if (p_enable==monitoring)
return;
@ -325,6 +342,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
space_override=SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);;
locked=false;
set_gravity_vector(Vector3(0,-1,0));
gravity_is_point=false;
density=0.1;

View File

@ -52,6 +52,7 @@ private:
real_t density;
int priority;
bool monitoring;
bool locked;
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);

View File

@ -415,11 +415,11 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo
float energy=1.0;
if (p_constant>0)
/*if (p_constant>0)
energy=1.0/p_constant; //energy is this
else
energy=8.0; // some high number..
*/
if (radius==10000)
radius=100; //bug?

View File

@ -275,6 +275,9 @@ void SpriteBase3D::_bind_methods() {
BIND_CONSTANT( ALPHA_CUT_DISABLED );
BIND_CONSTANT( ALPHA_CUT_DISCARD );
BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
}
@ -494,6 +497,8 @@ void Sprite3D::set_frame(int p_frame) {
frame=p_frame;
_queue_update();
ADD_SIGNAL(MethodInfo("frame_changed"));
}
int Sprite3D::get_frame() const {
@ -579,6 +584,8 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
@ -722,6 +729,8 @@ void AnimatedSprite3D::_bind_methods(){
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
ADD_SIGNAL(MethodInfo("frame_changed"));
}
@ -764,6 +773,7 @@ void AnimatedSprite3D::set_frame(int p_frame){
frame=p_frame;
_queue_update();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite3D::get_frame() const{

View File

@ -359,13 +359,13 @@ void GeometryInstance::_bind_methods() {
GeometryInstance::GeometryInstance() {
draw_begin=0;
draw_end=0;
for(int i=0;i<FLAG_MAX;i++) {
flags[i]=false;
}
flags[FLAG_VISIBLE]=true;
flags[FLAG_CAST_SHADOW]=true;
flags[FLAG_RECEIVE_SHADOWS]=true;
flags[FLAG_BILLBOARD]=false;
flags[FLAG_BILLBOARD_FIX_Y]=false;
flags[FLAG_DEPH_SCALE]=false;
flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
baked_light_instance=NULL;
baked_light_texture_id=0;
VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);

View File

@ -1693,6 +1693,13 @@ void Tree::text_editor_enter(String p_text) {
case TreeItem::CELL_MODE_RANGE: {
c.val=p_text.to_double();
if (c.step>0)
c.val=Math::stepify(c.val,c.step);
if (c.val<c.min)
c.val=c.min;
else if (c.val>c.max)
c.val=c.max;
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
default: { ERR_FAIL(); }

View File

@ -333,6 +333,9 @@ void SceneTree::input_text( const String& p_text ) {
void SceneTree::input_event( const InputEvent& p_event ) {
if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON))
return; //avoid joy input on editor
root_lock++;
//last_id=p_event.ID;

View File

@ -40,7 +40,8 @@ void Timer::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()==this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
break;
#endif start();
#endif
start();
}
} break;
case NOTIFICATION_PROCESS: {

View File

@ -150,4 +150,6 @@ SceneStringNames::SceneStringNames() {
_pressed=StaticCString::create("_pressed");
_toggled=StaticCString::create("_toggled");
frame_changed=StaticCString::create("frame_changed");
}

View File

@ -158,6 +158,7 @@ public:
StringName _mouse_enter;
StringName _mouse_exit;
StringName frame_changed;
};

View File

@ -175,7 +175,7 @@ void BodyPairSW::validate_contacts() {
bool BodyPairSW::setup(float p_step) {
//cannot collide
if (A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
collided=false;
return false;
}

View File

@ -275,6 +275,44 @@ void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_c
}
bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B) {
const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
return false;
Plane p = p_transform_A.xform(plane->get_plane());
static const int max_supports = 16;
Vector3 supports[max_supports];
int support_count;
p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
bool collided=false;
Vector3 closest;
float closest_d;
for(int i=0;i<support_count;i++) {
supports[i] = p_transform_B.xform( supports[i] );
real_t d = p.distance_to(supports[i]);
if (i==0 || d<closest_d) {
closest=supports[i];
closest_d=d;
if (d<=0)
collided=true;
}
}
r_point_A=p.project(closest);
r_point_B=closest;
return collided;
}
bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const AABB& p_concave_hint,Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
@ -282,7 +320,11 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) {
return false; //unsupported
Vector3 a,b;
bool col = solve_distance_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,a,b);
r_point_A=b;
r_point_B=a;
return !col;
} else if (p_shape_B->is_concave()) {

View File

@ -42,6 +42,7 @@ private:
static bool solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static bool solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,float p_margin_A=0,float p_margin_B=0);
static void concave_distance_callback(void *p_userdata, ShapeSW *p_convex);
static bool solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B);
public:

View File

@ -79,7 +79,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) {
code+="uniform mat4 fmp_uv_xform;\n";
code+="vec2 uv_xform = fmp_uv_xform * UV;\n";
code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n";
}
/* HANDLE NORMAL MAPPING */

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@ -436,7 +436,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
return Token(TK_INDENTIFIER,str);
}
return Token(TK_ERROR,"Unknown character");
if (GETCHAR(0)>32)
return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'");
else
return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0)));
} break;
}
@ -463,9 +466,9 @@ Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,Stri
if (t.type==TK_ERROR) {
if (r_error) {
return ERR_COMPILATION_FAILED;
*r_error=t.text;
*r_err_line=line;
return ERR_COMPILATION_FAILED;
}
}
@ -952,10 +955,16 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
@ -2485,6 +2494,9 @@ Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc
uint64_t t = OS::get_singleton()->get_ticks_usec();
Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column);
if (err!=OK) {
print_line("tokenizer error!");
}
double tf = (OS::get_singleton()->get_ticks_usec()-t)/1000.0;
//print_line("tokenize time: "+rtos(tf));

View File

@ -2513,6 +2513,7 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) {
if (insert_frame!=OS::get_singleton()->get_frames_drawn()) {
//clear insert list for the frame if frame changed
if (insert_confirm->is_visible())
return; //do nothing
insert_data.clear();
@ -2520,6 +2521,12 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) {
}
insert_frame=OS::get_singleton()->get_frames_drawn();
for (List<InsertData>::Element *E=insert_data.front();E;E=E->next()) {
//prevent insertion of multiple tracks
if (E->get().path==p_id.path)
return; //already inserted a track for this on this frame
}
insert_data.push_back(p_id);
if (p_id.track_idx==-1) {

View File

@ -2819,6 +2819,8 @@ void EditorNode::animation_editor_make_visible(bool p_visible) {
//pd_anim->hide();
animation_editor->hide();
// scene_root_parent->set_margin(MARGIN_TOP,0);
if (!animation_vb->get_parent_control())
return;
animation_vb->get_parent_control()->minimum_size_changed();
top_split->set_collapsed(true);
}

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@ -187,6 +187,8 @@ void Polygon2DEditor::_wip_close() {
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
if (node==NULL)
return false;
switch(p_event.type) {
@ -701,11 +703,16 @@ void Polygon2DEditor::edit(Node *p_collision_polygon) {
node=p_collision_polygon->cast_to<Polygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
node->connect("exit_tree",this,"_node_removed",varray(),CONNECT_ONESHOT);
wip.clear();
wip_active=false;
edited_point=-1;
} else {
if (node)
node->disconnect("exit_tree",this,"_node_removed");
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
@ -723,12 +730,14 @@ void Polygon2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&Polygon2DEditor::_node_removed);
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
node=NULL;
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();

View File

@ -1443,7 +1443,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const
int pos = script->get_language()->find_function(p_function,code);
if (pos==-1) {
//does not exist
ste->get_text_edit()->deselect();
pos=ste->get_text_edit()->get_line_count()+2;
String func = script->get_language()->make_function("",p_function,p_args);
//code=code+func;

View File

@ -144,10 +144,13 @@ void ShaderTextEditor::_validate_script() {
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
String error_text="error("+itos(line)+","+itos(col)+"): "+errortxt;
String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
set_error(error_text);
get_text_edit()->set_line_as_marked(line,true);
} else {
for(int i=0;i<get_text_edit()->get_line_count();i++)
get_text_edit()->set_line_as_marked(i,false);
set_error("");
}

View File

@ -1438,11 +1438,16 @@ class DaeExporter:
return tcn
def export_animations(self):
tmp_mat = [] # workaround by ndee
for s in self.skeletons: # workaround by ndee
tmp_bone_mat = [] # workaround by ndee
for bone in s.pose.bones: # workaround by ndee
tmp_bone_mat.append(Matrix(bone.matrix_basis)) # workaround by ndee
tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) # workaround by ndee -> stores skeleton and bone transformations
self.writel(S_ANIM,0,'<library_animations>')
if (self.config["use_anim_action_all"] and len(self.skeletons)):
cached_actions = {}
@ -1473,13 +1478,18 @@ class DaeExporter:
bones.append(dp)
allowed_skeletons=[]
for y in self.skeletons:
for i,y in enumerate(self.skeletons): # workaround by ndee
if (y.animation_data):
for z in y.pose.bones:
if (z.bone.name in bones):
if (not y in allowed_skeletons):
allowed_skeletons.append(y)
y.animation_data.action=x;
y.matrix_local = tmp_mat[i][0] # workaround by ndee -> resets the skeleton transformation.
for j,bone in enumerate(s.pose.bones): # workaround by ndee
bone.matrix_basis = Matrix() # workaround by ndee -> resets the bone transformations. Important if bones in follwing actions miss keyframes
print("allowed skeletons "+str(allowed_skeletons))
@ -1498,16 +1508,20 @@ class DaeExporter:
self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
for s in self.skeletons:
for i,s in enumerate(self.skeletons): # workaround by ndee
if (s.animation_data==None):
continue
if s in cached_actions:
s.animation_data.action = bpy.data.actions[cached_actions[s]]
else:
s.animation_data.action = None
for j,bone in enumerate(s.pose.bones): # workaround by ndee
bone.matrix_basis = tmp_mat[i][1][j] # workaround by ndee -> resets the bone transformation to what they were before exporting.
else:
self.export_animation(self.scene.frame_start,self.scene.frame_end)
self.writel(S_ANIM,0,'</library_animations>')
def export(self):