Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
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@ -3281,6 +3281,12 @@
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<description>
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</description>
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</method>
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<method name="get_overlapping_bodies" qualifiers="const" >
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="body_enter">
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@ -3418,6 +3424,12 @@
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<description>
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</description>
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</method>
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<method name="get_overlapping_bodies" qualifiers="const" >
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="body_enter">
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@ -4828,6 +4840,10 @@
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</method>
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</methods>
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<signals>
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<signal name="released">
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<description>
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</description>
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</signal>
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<signal name="toggled">
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<argument index="0" name="pressed" type="bool">
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</argument>
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@ -11647,6 +11663,14 @@
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<description>
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</description>
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</method>
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<method name="save_png" >
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<return type="int">
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</return>
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<argument index="0" name="path" type="String" default="0">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="COMPRESS_BC" value="0">
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|
@ -15474,14 +15498,12 @@
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Finally, when a node is freed, it will free all its children nodes too.
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</description>
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<methods>
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<method name="_enter_scene" qualifiers="virtual" >
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<method name="_enter_tree" qualifiers="virtual" >
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<description>
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Called when entered the scene.
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</description>
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</method>
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<method name="_exit_scene" qualifiers="virtual" >
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<method name="_exit_tree" qualifiers="virtual" >
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<description>
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Called when being removed from the scene.
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</description>
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</method>
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<method name="_fixed_process" qualifiers="virtual" >
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@ -15634,11 +15656,10 @@
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<description>
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</description>
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</method>
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<method name="is_inside_scene" qualifiers="const" >
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<method name="is_inside_tree" qualifiers="const" >
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<return type="bool">
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</return>
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<description>
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Return wether the node is inside a scene tree (a tree where the topmost node is a [RootNode])
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</description>
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</method>
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<method name="is_a_parent_of" qualifiers="const" >
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@ -15882,11 +15903,10 @@
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<description>
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</description>
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</method>
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<method name="get_scene" qualifiers="const" >
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<return type="SceneMainLoop">
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<method name="get_tree" qualifiers="const" >
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<return type="SceneTree">
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</return>
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<description>
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Get the current SceneMainLoop. Only returned if the node is inside the scene, else returns null.
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</description>
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</method>
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<method name="duplicate" qualifiers="const" >
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@ -15917,28 +15937,24 @@
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</method>
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</methods>
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<signals>
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<signal name="enter_scene">
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<description>
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Emitted when the node enters the scene.
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</description>
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</signal>
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<signal name="renamed">
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<description>
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Emitted when the node is renamed.
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</description>
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</signal>
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<signal name="exit_scene">
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<signal name="enter_tree">
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<description>
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</description>
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</signal>
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<signal name="exit_tree">
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<description>
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Emitted when the node exits the scene.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="NOTIFICATION_ENTER_SCENE" value="10">
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Notification received when the node enters the Scene Tree and gains access to the [RootNode]. Note that children nodes will not have received the notification at that time yet.
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<constant name="NOTIFICATION_ENTER_TREE" value="10">
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</constant>
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<constant name="NOTIFICATION_EXIT_SCENE" value="11">
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Notification received when the node exits the Scene Tree and loses access to the [RootNode]. Note that parent nodes will not have received the notification at that time yet.
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<constant name="NOTIFICATION_EXIT_TREE" value="11">
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</constant>
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
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</constant>
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@ -16554,6 +16570,10 @@
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</argument>
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<argument index="1" name="arg1" type="float">
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</argument>
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<argument index="2" name="arg2" type="int">
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</argument>
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<argument index="3" name="arg3" type="int">
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</argument>
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<description>
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</description>
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</method>
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@ -17334,7 +17354,7 @@
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<method name="put_var" >
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<return type="int">
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</return>
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<argument index="0" name="var" type="Variant">
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<argument index="0" name="var" type="var">
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</argument>
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<description>
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</description>
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@ -17368,6 +17388,70 @@
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<constants>
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</constants>
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</class>
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<class name="PacketPeerUDP" inherits="PacketPeer" category="Core">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<methods>
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<method name="listen" >
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<return type="int">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="recv_buf_size" type="int" default="65536">
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</argument>
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<description>
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</description>
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</method>
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<method name="close" >
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<description>
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</description>
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</method>
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<method name="wait" >
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="is_listening" qualifiers="const" >
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_packet_ip" qualifiers="const" >
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_packet_address" qualifiers="const" >
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_packet_port" qualifiers="const" >
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="set_send_address" >
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<return type="int">
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</return>
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<argument index="0" name="host" type="String">
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</argument>
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<argument index="1" name="port" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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<class name="Panel" inherits="Control" category="Core">
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<brief_description>
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Provides an opaque background for [Control] children.
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@ -18039,6 +18123,30 @@
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<description>
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</description>
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</method>
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<method name="set_h_frames" >
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<argument index="0" name="enable" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_h_frames" qualifiers="const" >
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="set_v_frames" >
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<argument index="0" name="enable" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_v_frames" qualifiers="const" >
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="set_emission_half_extents" >
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<argument index="0" name="extents" type="Vector2">
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</argument>
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|
@ -18173,7 +18281,7 @@
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</constant>
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<constant name="PARAM_HUE_VARIATION" value="13">
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</constant>
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<constant name="PARAM_MAX" value="14">
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<constant name="PARAM_MAX" value="16">
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</constant>
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<constant name="MAX_COLOR_PHASES" value="4">
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</constant>
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@ -19534,7 +19642,7 @@
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<description>
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</description>
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</method>
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<method name="free" >
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<method name="free_rid" >
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<argument index="0" name="rid" type="RID">
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</argument>
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<description>
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|
@ -20994,7 +21102,7 @@
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<description>
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</description>
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</method>
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<method name="free" >
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<method name="free_rid" >
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<argument index="0" name="rid" type="RID">
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</argument>
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<description>
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@ -24091,6 +24199,12 @@
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<description>
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</description>
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</method>
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<method name="get_colliding_bodies" qualifiers="const" >
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="body_enter">
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@ -24364,6 +24478,12 @@
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Return true if the body has the ability to fall asleep when not moving. See [set_can_sleep].
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</description>
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</method>
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<method name="get_colliding_bodies" qualifiers="const" >
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="body_enter">
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|
@ -25275,13 +25395,10 @@
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</constant>
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</constants>
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</class>
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<class name="SceneMainLoop" inherits="MainLoop" category="Core">
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<class name="SceneTree" inherits="MainLoop" category="Core">
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<brief_description>
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Scene-Based implementation of the MainLoop.
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</brief_description>
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<description>
|
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Scene implementation of the MainLoop. All scenes edited using the editor are loaded with this main loop, which provides the base for the scene system.[br]
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All group operations (get nodes, call, etc) is performed here. All nodes in a group can be called a specific functions, set a property or notified. This happens in scene-order.
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</description>
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<methods>
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<method name="notify_group" >
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|
@ -25292,7 +25409,6 @@
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<argument index="2" name="notification" type="int">
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</argument>
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<description>
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Call a notification in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
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</description>
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</method>
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<method name="set_group" >
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@ -25305,7 +25421,6 @@
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<argument index="3" name="value" type="var">
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</argument>
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<description>
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Set a property in all the nodes belonging to a given group. See GROUP_CALL_* enum for options.
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</description>
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</method>
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<method name="get_nodes_in_group" >
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|
@ -25314,7 +25429,6 @@
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<argument index="0" name="arg0" type="String">
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</argument>
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<description>
|
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Get all the nods belonging to a given group.
|
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</description>
|
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</method>
|
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<method name="get_root" qualifiers="const" >
|
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|
@ -25327,21 +25441,18 @@
|
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<argument index="0" name="enabled" type="bool">
|
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</argument>
|
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<description>
|
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Set to true if the application will quit automatically when quit is requested (Alt-f4 or ctrl-c).
|
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</description>
|
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</method>
|
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<method name="set_editor_hint" >
|
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<argument index="0" name="enable" type="bool">
|
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</argument>
|
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<description>
|
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Set to true to tell nodes and the scene that it is being edited. This is used by editors, not release.
|
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</description>
|
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</method>
|
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<method name="is_editor_hint" qualifiers="const" >
|
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<return type="bool">
|
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</return>
|
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<description>
|
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Return true if the scene is being run inside an editor.
|
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</description>
|
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</method>
|
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<method name="set_edited_scene_root" >
|
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|
@ -25360,19 +25471,16 @@
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<argument index="0" name="enable" type="bool">
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</argument>
|
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<description>
|
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Set pause. The built-in pause system is very basic and only meant to avoid processing nodes not allowed to work in pause mode.
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</description>
|
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</method>
|
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<method name="is_paused" qualifiers="const" >
|
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<return type="bool">
|
||||
</return>
|
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<description>
|
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Return true if the scene is paused.
|
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</description>
|
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</method>
|
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<method name="set_input_as_handled" >
|
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<description>
|
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Handle a current input event (avoid further processing of it).
|
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</description>
|
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</method>
|
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<method name="get_node_count" qualifiers="const" >
|
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|
@ -25385,12 +25493,10 @@
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<return type="int">
|
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</return>
|
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<description>
|
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Return the frame index (how many frames were drawn).
|
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</description>
|
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</method>
|
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<method name="quit" >
|
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<description>
|
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Quit the application.
|
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</description>
|
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</method>
|
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<method name="set_screen_stretch" >
|
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|
@ -25407,7 +25513,6 @@
|
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<argument index="0" name="obj" type="Object">
|
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</argument>
|
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<description>
|
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Queue an object for deletion next time the loop goes idle.
|
||||
</description>
|
||||
</method>
|
||||
<method name="call_group" >
|
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|
@ -25428,41 +25533,33 @@
|
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<argument index="7" name="arg4" type="var" default="NULL">
|
||||
</argument>
|
||||
<description>
|
||||
Call a function for all the nodes in a given group.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<signals>
|
||||
<signal name="screen_resized">
|
||||
<description>
|
||||
Emitted when the screen changes size.
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="node_removed">
|
||||
<argument index="0" name="node" type="Object">
|
||||
</argument>
|
||||
<description>
|
||||
Emitted when a node is removed from the scene.
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="tree_changed">
|
||||
<description>
|
||||
Emitted when the scene tree changed (nodes added/removed/moved/etc)
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="GROUP_CALL_DEFAULT" value="0">
|
||||
Regular group call flag (no flags).
|
||||
</constant>
|
||||
<constant name="GROUP_CALL_REVERSE" value="1">
|
||||
Call a group in inverse-scene order.
|
||||
</constant>
|
||||
<constant name="GROUP_CALL_REALTIME" value="2">
|
||||
Call a group immediately (usually calls are delivered on idle).
|
||||
</constant>
|
||||
<constant name="GROUP_CALL_UNIQUE" value="4">
|
||||
Call a group only once, even if call is performed many times.
|
||||
</constant>
|
||||
<constant name="STRETCH_MODE_DISABLED" value="0">
|
||||
</constant>
|
||||
|
@ -32543,7 +32640,7 @@
|
|||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_pos" qualifiers="const" >
|
||||
<method name="get_stream_pos" qualifiers="const" >
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
|
@ -32601,6 +32698,12 @@
|
|||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_audio_track" >
|
||||
<argument index="0" name="idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
|
|
|
@ -4648,7 +4648,8 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
|
|||
if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
|
||||
e->mirror=!e->mirror;
|
||||
|
||||
e->light_type=0xFF; // no lights!
|
||||
//e->light_type=0xFF; // no lights!
|
||||
e->light_type=3; //light type 3 is no light?
|
||||
e->light=0xFFFF;
|
||||
|
||||
if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
|
||||
|
@ -9122,6 +9123,7 @@ void RasterizerGLES2::init() {
|
|||
use_anisotropic_filter=true;
|
||||
float_linear_supported=true;
|
||||
float_supported=true;
|
||||
use_rgba_shadowmaps=false;
|
||||
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
|
||||
anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));
|
||||
|
|
|
@ -1214,7 +1214,7 @@ LIGHT_SHADER_CODE
|
|||
# if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT)
|
||||
//none
|
||||
#ifndef SHADELESS
|
||||
diffuse.rgb=vec3(0.0,0.0,0.0);
|
||||
diffuse.rgb=ambient_light *diffuse.rgb;
|
||||
#endif
|
||||
|
||||
# endif
|
||||
|
|
|
@ -66,7 +66,7 @@ bool GDScriptLanguage::validate(const String& p_script, int &r_line_error,int &r
|
|||
|
||||
GDParser parser;
|
||||
|
||||
Error err = parser.parse(p_script,p_path.get_base_dir(),true);
|
||||
Error err = parser.parse(p_script,p_path.get_base_dir(),true,p_path);
|
||||
if (err) {
|
||||
r_line_error=parser.get_error_line();
|
||||
r_col_error=parser.get_error_column();
|
||||
|
|
|
@ -225,7 +225,14 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
|
|||
String path = tokenizer->get_token_constant();
|
||||
if (!path.is_abs_path() && base_path!="")
|
||||
path=base_path+"/"+path;
|
||||
path = path.replace("///","//");
|
||||
path = path.replace("///","//").simplify_path();
|
||||
if (path==self_path) {
|
||||
|
||||
_set_error("Can't preload itself (use 'get_script()').");
|
||||
return NULL;
|
||||
|
||||
}
|
||||
|
||||
|
||||
Ref<Resource> res;
|
||||
if (!validating) {
|
||||
|
@ -2616,8 +2623,9 @@ Error GDParser::_parse(const String& p_base_path) {
|
|||
return OK;
|
||||
}
|
||||
|
||||
Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path) {
|
||||
Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path, const String &p_self_path) {
|
||||
|
||||
self_path=p_self_path;
|
||||
GDTokenizerBuffer *tb = memnew( GDTokenizerBuffer );
|
||||
tb->set_code_buffer(p_bytecode);
|
||||
tokenizer=tb;
|
||||
|
@ -2628,9 +2636,9 @@ Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p
|
|||
}
|
||||
|
||||
|
||||
Error GDParser::parse(const String& p_code,const String& p_base_path,bool p_just_validate) {
|
||||
|
||||
Error GDParser::parse(const String& p_code, const String& p_base_path, bool p_just_validate, const String &p_self_path) {
|
||||
|
||||
self_path=p_self_path;
|
||||
GDTokenizerText *tt = memnew( GDTokenizerText );
|
||||
tt->set_code(p_code);
|
||||
|
||||
|
|
|
@ -373,6 +373,7 @@ private:
|
|||
List<int> tab_level;
|
||||
|
||||
String base_path;
|
||||
String self_path;
|
||||
|
||||
PropertyInfo current_export;
|
||||
|
||||
|
@ -398,8 +399,8 @@ public:
|
|||
String get_error() const;
|
||||
int get_error_line() const;
|
||||
int get_error_column() const;
|
||||
Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false);
|
||||
Error parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path="");
|
||||
Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="");
|
||||
Error parse_bytecode(const Vector<uint8_t> &p_bytecode,const String& p_base_path="",const String& p_self_path="");
|
||||
|
||||
const Node *get_parse_tree() const;
|
||||
|
||||
|
|
|
@ -1523,6 +1523,7 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
|
|||
placeholders.erase(p_placeholder);
|
||||
}
|
||||
|
||||
/*
|
||||
void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
|
||||
|
||||
|
||||
|
@ -1563,7 +1564,7 @@ void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
|
|||
|
||||
p_placeholder->update(plist,default_values);
|
||||
|
||||
}
|
||||
}*/
|
||||
#endif
|
||||
ScriptInstance* GDScript::instance_create(Object *p_this) {
|
||||
|
||||
|
@ -1582,7 +1583,8 @@ ScriptInstance* GDScript::instance_create(Object *p_this) {
|
|||
}*/
|
||||
PlaceHolderScriptInstance *si = memnew( PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(),Ref<Script>(this),p_this) );
|
||||
placeholders.insert(si);
|
||||
_update_placeholder(si);
|
||||
//_update_placeholder(si);
|
||||
_update_exports();
|
||||
return si;
|
||||
#else
|
||||
return NULL;
|
||||
|
@ -1623,61 +1625,136 @@ String GDScript::get_source_code() const {
|
|||
}
|
||||
void GDScript::set_source_code(const String& p_code) {
|
||||
|
||||
if (source==p_code)
|
||||
return;
|
||||
source=p_code;
|
||||
#ifdef TOOLS_ENABLED
|
||||
source_changed_cache=true;
|
||||
//print_line("SC CHANGED "+get_path());
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
void GDScript::_update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames) {
|
||||
|
||||
void GDScript::_update_exports(Set<PlaceHolderScriptInstance*> *p_instances) {
|
||||
if (base_cache.is_valid()) {
|
||||
base_cache->_update_exports_values(values,propnames);
|
||||
}
|
||||
|
||||
for(Map<StringName,Variant>::Element *E=member_default_values_cache.front();E;E=E->next()) {
|
||||
values[E->key()]=E->get();
|
||||
}
|
||||
|
||||
for (List<PropertyInfo>::Element *E=members_cache.front();E;E=E->next()) {
|
||||
propnames.push_back(E->get());
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
bool GDScript::_update_exports() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
String basedir=path;
|
||||
bool changed=false;
|
||||
|
||||
if (basedir=="")
|
||||
basedir=get_path();
|
||||
if (source_changed_cache) {
|
||||
//print_line("updating source for "+get_path());
|
||||
source_changed_cache=false;
|
||||
changed=true;
|
||||
|
||||
if (basedir!="")
|
||||
basedir=basedir.get_base_dir();
|
||||
String basedir=path;
|
||||
|
||||
GDParser parser;
|
||||
Error err = parser.parse(source,basedir,true);
|
||||
if (err)
|
||||
return; //do none
|
||||
if (basedir=="")
|
||||
basedir=get_path();
|
||||
|
||||
const GDParser::Node* root = parser.get_parse_tree();
|
||||
ERR_FAIL_COND(root->type!=GDParser::Node::TYPE_CLASS);
|
||||
if (basedir!="")
|
||||
basedir=basedir.get_base_dir();
|
||||
|
||||
GDParser parser;
|
||||
Error err = parser.parse(source,basedir,true,path);
|
||||
|
||||
if (err==OK) {
|
||||
|
||||
const GDParser::Node* root = parser.get_parse_tree();
|
||||
ERR_FAIL_COND_V(root->type!=GDParser::Node::TYPE_CLASS,false);
|
||||
|
||||
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
|
||||
|
||||
if (base_cache.is_valid()) {
|
||||
base_cache->inheriters_cache.erase(get_instance_ID());
|
||||
base_cache=Ref<GDScript>();
|
||||
}
|
||||
|
||||
|
||||
if (c->extends_used && String(c->extends_file)!="") {
|
||||
|
||||
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
|
||||
String path = c->extends_file;
|
||||
if (path.is_rel_path()) {
|
||||
|
||||
if (c->extends_used && String(c->extends_file)!="") {
|
||||
String base = get_path();
|
||||
if (base=="" || base.is_rel_path()) {
|
||||
|
||||
Ref<GDScript> bf = ResourceLoader::load(c->extends_file);
|
||||
if (bf.is_valid()) {
|
||||
ERR_PRINT(("Could not resolve relative path for parent class: "+path).utf8().get_data());
|
||||
} else {
|
||||
path=base.get_base_dir().plus_file(path);
|
||||
}
|
||||
}
|
||||
|
||||
bf->_update_exports(p_instances);
|
||||
Ref<GDScript> bf = ResourceLoader::load(path);
|
||||
|
||||
if (bf.is_valid()) {
|
||||
|
||||
//print_line("parent is: "+bf->get_path());
|
||||
base_cache=bf;
|
||||
bf->inheriters_cache.insert(get_instance_ID());
|
||||
|
||||
//bf->_update_exports(p_instances,true,false);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
members_cache.clear();;
|
||||
member_default_values_cache.clear();
|
||||
|
||||
for(int i=0;i<c->variables.size();i++) {
|
||||
if (c->variables[i]._export.type==Variant::NIL)
|
||||
continue;
|
||||
|
||||
members_cache.push_back(c->variables[i]._export);
|
||||
//print_line("found "+c->variables[i]._export.name);
|
||||
member_default_values_cache[c->variables[i].identifier]=c->variables[i].default_value;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//print_line("unchaged is "+get_path());
|
||||
|
||||
}
|
||||
|
||||
if (base_cache.is_valid()) {
|
||||
if (base_cache->_update_exports()) {
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
if (/*changed &&*/ placeholders.size()) { //hm :(
|
||||
|
||||
Map<StringName,Variant> default_values;
|
||||
//print_line("updating placeholders for "+get_path());
|
||||
|
||||
for(int i=0;i<c->variables.size();i++) {
|
||||
if (c->variables[i]._export.type==Variant::NIL)
|
||||
continue;
|
||||
//update placeholders if any
|
||||
Map<StringName,Variant> values;
|
||||
List<PropertyInfo> propnames;
|
||||
_update_exports_values(values,propnames);
|
||||
|
||||
plist.push_back(c->variables[i]._export);
|
||||
default_values[c->variables[i].identifier]=c->variables[i].default_value;
|
||||
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
|
||||
|
||||
E->get()->update(propnames,values);
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
|
||||
for (Set<PlaceHolderScriptInstance*>::Element *E=p_instances->front();E;E=E->next()) {
|
||||
|
||||
E->get()->update(plist,default_values);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1685,8 +1762,20 @@ void GDScript::update_exports() {
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
_update_exports(&placeholders);
|
||||
_update_exports();
|
||||
|
||||
Set<ObjectID> copy=inheriters_cache; //might get modified
|
||||
|
||||
//print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
|
||||
for(Set<ObjectID>::Element *E=copy.front();E;E=E->next()) {
|
||||
Object *id=ObjectDB::get_instance(E->get());
|
||||
if (!id)
|
||||
continue;
|
||||
GDScript *s=id->cast_to<GDScript>();
|
||||
if (!s)
|
||||
continue;
|
||||
s->update_exports();
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -1718,7 +1807,7 @@ Error GDScript::reload() {
|
|||
|
||||
valid=false;
|
||||
GDParser parser;
|
||||
Error err = parser.parse(source,basedir);
|
||||
Error err = parser.parse(source,basedir,false,path);
|
||||
if (err) {
|
||||
if (ScriptDebugger::get_singleton()) {
|
||||
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(),parser.get_error_line(),"Parser Error: "+parser.get_error());
|
||||
|
@ -1746,10 +1835,10 @@ Error GDScript::reload() {
|
|||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
|
||||
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
|
||||
|
||||
_update_placeholder(E->get());
|
||||
}
|
||||
}*/
|
||||
#endif
|
||||
return OK;
|
||||
}
|
||||
|
@ -1892,7 +1981,7 @@ Error GDScript::load_byte_code(const String& p_path) {
|
|||
|
||||
valid=false;
|
||||
GDParser parser;
|
||||
Error err = parser.parse_bytecode(bytecode,basedir);
|
||||
Error err = parser.parse_bytecode(bytecode,basedir,get_path());
|
||||
if (err) {
|
||||
_err_print_error("GDScript::load_byte_code",path.empty()?"built-in":(const char*)path.utf8().get_data(),parser.get_error_line(),("Parse Error: "+parser.get_error()).utf8().get_data());
|
||||
ERR_FAIL_V(ERR_PARSE_ERROR);
|
||||
|
@ -1945,6 +2034,8 @@ Error GDScript::load_source_code(const String& p_path) {
|
|||
}
|
||||
|
||||
source=s;
|
||||
source_changed_cache=true;
|
||||
//print_line("LSC :"+get_path());
|
||||
path=p_path;
|
||||
return OK;
|
||||
|
||||
|
@ -1986,6 +2077,9 @@ GDScript::GDScript() {
|
|||
_base=NULL;
|
||||
_owner=NULL;
|
||||
tool=false;
|
||||
#ifdef TOOLS_ENABLED
|
||||
source_changed_cache=false;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -245,7 +245,16 @@ friend class GDScriptLanguage;
|
|||
Map<StringName,Ref<GDScript> > subclasses;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
Map<StringName,Variant> member_default_values;
|
||||
|
||||
List<PropertyInfo> members_cache;
|
||||
Map<StringName,Variant> member_default_values_cache;
|
||||
Ref<GDScript> base_cache;
|
||||
Set<ObjectID> inheriters_cache;
|
||||
bool source_changed_cache;
|
||||
void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
|
||||
|
||||
#endif
|
||||
Map<StringName,PropertyInfo> member_info;
|
||||
|
||||
|
@ -265,13 +274,13 @@ friend class GDScriptLanguage;
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance*> placeholders;
|
||||
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void _update_exports(Set<PlaceHolderScriptInstance *> *p_instances);
|
||||
bool _update_exports();
|
||||
|
||||
protected:
|
||||
bool _get(const StringName& p_name,Variant &r_ret) const;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "animated_sprite.h"
|
||||
|
||||
#include "scene/scene_string_names.h"
|
||||
void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) {
|
||||
|
||||
set_offset(p_pivot);
|
||||
|
@ -207,7 +207,7 @@ void AnimatedSprite::set_frame(int p_frame) {
|
|||
frame=p_frame;
|
||||
update();
|
||||
_change_notify("frame");
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
|
||||
}
|
||||
int AnimatedSprite::get_frame() const {
|
||||
|
@ -233,6 +233,7 @@ void AnimatedSprite::set_offset(const Point2& p_offset) {
|
|||
offset=p_offset;
|
||||
update();
|
||||
item_rect_changed();
|
||||
_change_notify("offset");
|
||||
}
|
||||
Point2 AnimatedSprite::get_offset() const {
|
||||
|
||||
|
@ -325,6 +326,8 @@ void AnimatedSprite::_bind_methods() {
|
|||
|
||||
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
|
||||
|
|
|
@ -142,6 +142,8 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
|
|||
|
||||
ERR_FAIL_COND(!body_in && !E);
|
||||
|
||||
locked=true;
|
||||
|
||||
if (body_in) {
|
||||
if (!E) {
|
||||
|
||||
|
@ -197,11 +199,18 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
|
|||
|
||||
}
|
||||
|
||||
locked=false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Area2D::_clear_monitoring() {
|
||||
|
||||
if (locked) {
|
||||
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
||||
}
|
||||
ERR_FAIL_COND(locked);
|
||||
|
||||
Map<ObjectID,BodyState> bmcopy = body_map;
|
||||
body_map.clear();
|
||||
|
@ -243,6 +252,11 @@ void Area2D::_notification(int p_what) {
|
|||
|
||||
void Area2D::set_enable_monitoring(bool p_enable) {
|
||||
|
||||
if (locked) {
|
||||
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
||||
}
|
||||
ERR_FAIL_COND(locked);
|
||||
|
||||
if (p_enable==monitoring)
|
||||
return;
|
||||
|
||||
|
@ -336,6 +350,7 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
|
|||
set_gravity_vector(Vector2(0,1));
|
||||
gravity_is_point=false;
|
||||
density=0.1;
|
||||
locked=true;
|
||||
priority=0;
|
||||
monitoring=false;
|
||||
set_enable_monitoring(true);
|
||||
|
|
|
@ -52,6 +52,7 @@ private:
|
|||
real_t density;
|
||||
int priority;
|
||||
bool monitoring;
|
||||
bool locked;
|
||||
|
||||
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
|
||||
|
||||
|
|
|
@ -359,5 +359,6 @@ Polygon2D::Polygon2D() {
|
|||
tex_rot=0;
|
||||
tex_tile=true;
|
||||
tex_scale=Vector2(1,1);
|
||||
color=Color(1,1,1);
|
||||
rect_cache_dirty=true;
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
void Sprite::edit_set_pivot(const Point2& p_pivot) {
|
||||
|
||||
set_offset(p_pivot);
|
||||
|
||||
}
|
||||
|
||||
Point2 Sprite::edit_get_pivot() const {
|
||||
|
@ -136,6 +137,7 @@ void Sprite::set_offset(const Point2& p_offset) {
|
|||
offset=p_offset;
|
||||
update();
|
||||
item_rect_changed();
|
||||
_change_notify("offset");
|
||||
}
|
||||
Point2 Sprite::get_offset() const {
|
||||
|
||||
|
@ -199,6 +201,8 @@ void Sprite::set_frame(int p_frame) {
|
|||
item_rect_changed();
|
||||
|
||||
frame=p_frame;
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
}
|
||||
|
||||
int Sprite::get_frame() const {
|
||||
|
@ -307,6 +311,8 @@ void Sprite::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
|
||||
ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
|
||||
|
|
|
@ -115,6 +115,7 @@ void Area::_body_enter_tree(ObjectID p_id) {
|
|||
|
||||
void Area::_body_exit_tree(ObjectID p_id) {
|
||||
|
||||
|
||||
Object *obj = ObjectDB::get_instance(p_id);
|
||||
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
||||
ERR_FAIL_COND(!node);
|
||||
|
@ -132,6 +133,7 @@ void Area::_body_exit_tree(ObjectID p_id) {
|
|||
|
||||
void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
|
||||
|
||||
|
||||
bool body_in = p_status==PhysicsServer::AREA_BODY_ADDED;
|
||||
ObjectID objid=p_instance;
|
||||
|
||||
|
@ -142,6 +144,8 @@ void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_bod
|
|||
|
||||
ERR_FAIL_COND(!body_in && !E);
|
||||
|
||||
locked=true;
|
||||
|
||||
if (body_in) {
|
||||
if (!E) {
|
||||
|
||||
|
@ -197,11 +201,19 @@ void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_bod
|
|||
|
||||
}
|
||||
|
||||
locked=false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Area::_clear_monitoring() {
|
||||
|
||||
if (locked) {
|
||||
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
||||
}
|
||||
ERR_FAIL_COND(locked);
|
||||
|
||||
Map<ObjectID,BodyState> bmcopy = body_map;
|
||||
body_map.clear();
|
||||
//disconnect all monitored stuff
|
||||
|
@ -235,6 +247,11 @@ void Area::_notification(int p_what) {
|
|||
|
||||
void Area::set_enable_monitoring(bool p_enable) {
|
||||
|
||||
if (locked) {
|
||||
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
||||
}
|
||||
ERR_FAIL_COND(locked);
|
||||
|
||||
if (p_enable==monitoring)
|
||||
return;
|
||||
|
||||
|
@ -325,6 +342,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
|
|||
|
||||
space_override=SPACE_OVERRIDE_DISABLED;
|
||||
set_gravity(9.8);;
|
||||
locked=false;
|
||||
set_gravity_vector(Vector3(0,-1,0));
|
||||
gravity_is_point=false;
|
||||
density=0.1;
|
||||
|
|
|
@ -52,6 +52,7 @@ private:
|
|||
real_t density;
|
||||
int priority;
|
||||
bool monitoring;
|
||||
bool locked;
|
||||
|
||||
|
||||
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
|
||||
|
|
|
@ -415,11 +415,11 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo
|
|||
|
||||
float energy=1.0;
|
||||
|
||||
if (p_constant>0)
|
||||
/*if (p_constant>0)
|
||||
energy=1.0/p_constant; //energy is this
|
||||
else
|
||||
energy=8.0; // some high number..
|
||||
|
||||
*/
|
||||
|
||||
if (radius==10000)
|
||||
radius=100; //bug?
|
||||
|
|
|
@ -275,6 +275,9 @@ void SpriteBase3D::_bind_methods() {
|
|||
BIND_CONSTANT( ALPHA_CUT_DISABLED );
|
||||
BIND_CONSTANT( ALPHA_CUT_DISCARD );
|
||||
BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -494,6 +497,8 @@ void Sprite3D::set_frame(int p_frame) {
|
|||
|
||||
frame=p_frame;
|
||||
_queue_update();
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
|
||||
}
|
||||
|
||||
int Sprite3D::get_frame() const {
|
||||
|
@ -579,6 +584,8 @@ void Sprite3D::_bind_methods() {
|
|||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
|
||||
}
|
||||
|
||||
Sprite3D::Sprite3D() {
|
||||
|
@ -722,6 +729,8 @@ void AnimatedSprite3D::_bind_methods(){
|
|||
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -764,6 +773,7 @@ void AnimatedSprite3D::set_frame(int p_frame){
|
|||
|
||||
frame=p_frame;
|
||||
_queue_update();
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
|
||||
}
|
||||
int AnimatedSprite3D::get_frame() const{
|
||||
|
|
|
@ -359,13 +359,13 @@ void GeometryInstance::_bind_methods() {
|
|||
GeometryInstance::GeometryInstance() {
|
||||
draw_begin=0;
|
||||
draw_end=0;
|
||||
for(int i=0;i<FLAG_MAX;i++) {
|
||||
flags[i]=false;
|
||||
}
|
||||
|
||||
flags[FLAG_VISIBLE]=true;
|
||||
flags[FLAG_CAST_SHADOW]=true;
|
||||
flags[FLAG_RECEIVE_SHADOWS]=true;
|
||||
flags[FLAG_BILLBOARD]=false;
|
||||
flags[FLAG_BILLBOARD_FIX_Y]=false;
|
||||
flags[FLAG_DEPH_SCALE]=false;
|
||||
flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false;
|
||||
baked_light_instance=NULL;
|
||||
baked_light_texture_id=0;
|
||||
VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
|
||||
|
|
|
@ -1693,6 +1693,13 @@ void Tree::text_editor_enter(String p_text) {
|
|||
case TreeItem::CELL_MODE_RANGE: {
|
||||
|
||||
c.val=p_text.to_double();
|
||||
if (c.step>0)
|
||||
c.val=Math::stepify(c.val,c.step);
|
||||
if (c.val<c.min)
|
||||
c.val=c.min;
|
||||
else if (c.val>c.max)
|
||||
c.val=c.max;
|
||||
|
||||
//popup_edited_item->edited_signal.call( popup_edited_item_col );
|
||||
} break;
|
||||
default: { ERR_FAIL(); }
|
||||
|
|
|
@ -333,6 +333,9 @@ void SceneTree::input_text( const String& p_text ) {
|
|||
void SceneTree::input_event( const InputEvent& p_event ) {
|
||||
|
||||
|
||||
if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON))
|
||||
return; //avoid joy input on editor
|
||||
|
||||
root_lock++;
|
||||
//last_id=p_event.ID;
|
||||
|
||||
|
|
|
@ -40,7 +40,8 @@ void Timer::_notification(int p_what) {
|
|||
#ifdef TOOLS_ENABLED
|
||||
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()==this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
|
||||
break;
|
||||
#endif start();
|
||||
#endif
|
||||
start();
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_PROCESS: {
|
||||
|
|
|
@ -150,4 +150,6 @@ SceneStringNames::SceneStringNames() {
|
|||
_pressed=StaticCString::create("_pressed");
|
||||
_toggled=StaticCString::create("_toggled");
|
||||
|
||||
frame_changed=StaticCString::create("frame_changed");
|
||||
|
||||
}
|
||||
|
|
|
@ -158,6 +158,7 @@ public:
|
|||
StringName _mouse_enter;
|
||||
StringName _mouse_exit;
|
||||
|
||||
StringName frame_changed;
|
||||
|
||||
|
||||
};
|
||||
|
|
|
@ -175,7 +175,7 @@ void BodyPairSW::validate_contacts() {
|
|||
bool BodyPairSW::setup(float p_step) {
|
||||
|
||||
//cannot collide
|
||||
if (A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
|
||||
if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
|
||||
collided=false;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -275,6 +275,44 @@ void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_c
|
|||
}
|
||||
|
||||
|
||||
|
||||
bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B) {
|
||||
|
||||
const PlaneShapeSW *plane = static_cast<const PlaneShapeSW*>(p_shape_A);
|
||||
if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE)
|
||||
return false;
|
||||
Plane p = p_transform_A.xform(plane->get_plane());
|
||||
|
||||
static const int max_supports = 16;
|
||||
Vector3 supports[max_supports];
|
||||
int support_count;
|
||||
|
||||
p_shape_B->get_supports(p_transform_B.basis.xform_inv(-p.normal).normalized(),max_supports,supports,support_count);
|
||||
|
||||
bool collided=false;
|
||||
Vector3 closest;
|
||||
float closest_d;
|
||||
|
||||
|
||||
for(int i=0;i<support_count;i++) {
|
||||
|
||||
supports[i] = p_transform_B.xform( supports[i] );
|
||||
real_t d = p.distance_to(supports[i]);
|
||||
if (i==0 || d<closest_d) {
|
||||
closest=supports[i];
|
||||
closest_d=d;
|
||||
if (d<=0)
|
||||
collided=true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
r_point_A=p.project(closest);
|
||||
r_point_B=closest;
|
||||
|
||||
return collided;
|
||||
}
|
||||
|
||||
bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const AABB& p_concave_hint,Vector3 *r_sep_axis) {
|
||||
|
||||
if (p_shape_A->is_concave())
|
||||
|
@ -282,7 +320,11 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
|
|||
|
||||
if (p_shape_B->get_type()==PhysicsServer::SHAPE_PLANE) {
|
||||
|
||||
return false; //unsupported
|
||||
Vector3 a,b;
|
||||
bool col = solve_distance_plane(p_shape_B,p_transform_B,p_shape_A,p_transform_A,a,b);
|
||||
r_point_A=b;
|
||||
r_point_B=a;
|
||||
return !col;
|
||||
|
||||
} else if (p_shape_B->is_concave()) {
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ private:
|
|||
static bool solve_ray(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
|
||||
static bool solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,float p_margin_A=0,float p_margin_B=0);
|
||||
static void concave_distance_callback(void *p_userdata, ShapeSW *p_convex);
|
||||
static bool solve_distance_plane(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B);
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
|||
if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) {
|
||||
|
||||
code+="uniform mat4 fmp_uv_xform;\n";
|
||||
code+="vec2 uv_xform = fmp_uv_xform * UV;\n";
|
||||
code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n";
|
||||
}
|
||||
|
||||
/* HANDLE NORMAL MAPPING */
|
||||
|
|
|
@ -436,7 +436,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
|
|||
return Token(TK_INDENTIFIER,str);
|
||||
}
|
||||
|
||||
return Token(TK_ERROR,"Unknown character");
|
||||
if (GETCHAR(0)>32)
|
||||
return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'");
|
||||
else
|
||||
return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0)));
|
||||
|
||||
} break;
|
||||
}
|
||||
|
@ -463,9 +466,9 @@ Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,Stri
|
|||
if (t.type==TK_ERROR) {
|
||||
|
||||
if (r_error) {
|
||||
return ERR_COMPILATION_FAILED;
|
||||
*r_error=t.text;
|
||||
*r_err_line=line;
|
||||
return ERR_COMPILATION_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -952,10 +955,16 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
|
|||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
|
||||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
|
||||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
|
||||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
|
||||
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
|
||||
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
|
||||
|
@ -2485,6 +2494,9 @@ Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc
|
|||
uint64_t t = OS::get_singleton()->get_ticks_usec();
|
||||
|
||||
Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column);
|
||||
if (err!=OK) {
|
||||
print_line("tokenizer error!");
|
||||
}
|
||||
|
||||
double tf = (OS::get_singleton()->get_ticks_usec()-t)/1000.0;
|
||||
//print_line("tokenize time: "+rtos(tf));
|
||||
|
|
|
@ -2513,6 +2513,7 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) {
|
|||
|
||||
|
||||
if (insert_frame!=OS::get_singleton()->get_frames_drawn()) {
|
||||
//clear insert list for the frame if frame changed
|
||||
if (insert_confirm->is_visible())
|
||||
return; //do nothing
|
||||
insert_data.clear();
|
||||
|
@ -2520,6 +2521,12 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) {
|
|||
}
|
||||
insert_frame=OS::get_singleton()->get_frames_drawn();
|
||||
|
||||
for (List<InsertData>::Element *E=insert_data.front();E;E=E->next()) {
|
||||
//prevent insertion of multiple tracks
|
||||
if (E->get().path==p_id.path)
|
||||
return; //already inserted a track for this on this frame
|
||||
}
|
||||
|
||||
insert_data.push_back(p_id);
|
||||
|
||||
if (p_id.track_idx==-1) {
|
||||
|
|
|
@ -2819,6 +2819,8 @@ void EditorNode::animation_editor_make_visible(bool p_visible) {
|
|||
//pd_anim->hide();
|
||||
animation_editor->hide();
|
||||
// scene_root_parent->set_margin(MARGIN_TOP,0);
|
||||
if (!animation_vb->get_parent_control())
|
||||
return;
|
||||
animation_vb->get_parent_control()->minimum_size_changed();
|
||||
top_split->set_collapsed(true);
|
||||
}
|
||||
|
|
|
@ -187,6 +187,8 @@ void Polygon2DEditor::_wip_close() {
|
|||
|
||||
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
|
||||
|
||||
if (node==NULL)
|
||||
return false;
|
||||
|
||||
switch(p_event.type) {
|
||||
|
||||
|
@ -701,11 +703,16 @@ void Polygon2DEditor::edit(Node *p_collision_polygon) {
|
|||
node=p_collision_polygon->cast_to<Polygon2D>();
|
||||
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
|
||||
node->connect("exit_tree",this,"_node_removed",varray(),CONNECT_ONESHOT);
|
||||
wip.clear();
|
||||
wip_active=false;
|
||||
edited_point=-1;
|
||||
|
||||
} else {
|
||||
|
||||
if (node)
|
||||
node->disconnect("exit_tree",this,"_node_removed");
|
||||
|
||||
node=NULL;
|
||||
|
||||
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||
|
@ -723,12 +730,14 @@ void Polygon2DEditor::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
|
||||
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
|
||||
ObjectTypeDB::bind_method(_MD("_node_removed"),&Polygon2DEditor::_node_removed);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
|
||||
|
||||
node=NULL;
|
||||
canvas_item_editor=NULL;
|
||||
editor=p_editor;
|
||||
undo_redo = editor->get_undo_redo();
|
||||
|
|
|
@ -1443,7 +1443,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const
|
|||
int pos = script->get_language()->find_function(p_function,code);
|
||||
if (pos==-1) {
|
||||
//does not exist
|
||||
|
||||
ste->get_text_edit()->deselect();
|
||||
pos=ste->get_text_edit()->get_line_count()+2;
|
||||
String func = script->get_language()->make_function("",p_function,p_args);
|
||||
//code=code+func;
|
||||
|
|
|
@ -144,10 +144,13 @@ void ShaderTextEditor::_validate_script() {
|
|||
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
|
||||
|
||||
if (err!=OK) {
|
||||
String error_text="error("+itos(line)+","+itos(col)+"): "+errortxt;
|
||||
String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
|
||||
set_error(error_text);
|
||||
get_text_edit()->set_line_as_marked(line,true);
|
||||
|
||||
} else {
|
||||
for(int i=0;i<get_text_edit()->get_line_count();i++)
|
||||
get_text_edit()->set_line_as_marked(i,false);
|
||||
set_error("");
|
||||
}
|
||||
|
||||
|
|
|
@ -1438,11 +1438,16 @@ class DaeExporter:
|
|||
return tcn
|
||||
|
||||
def export_animations(self):
|
||||
|
||||
tmp_mat = [] # workaround by ndee
|
||||
for s in self.skeletons: # workaround by ndee
|
||||
tmp_bone_mat = [] # workaround by ndee
|
||||
for bone in s.pose.bones: # workaround by ndee
|
||||
tmp_bone_mat.append(Matrix(bone.matrix_basis)) # workaround by ndee
|
||||
tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) # workaround by ndee -> stores skeleton and bone transformations
|
||||
|
||||
self.writel(S_ANIM,0,'<library_animations>')
|
||||
|
||||
|
||||
|
||||
if (self.config["use_anim_action_all"] and len(self.skeletons)):
|
||||
|
||||
cached_actions = {}
|
||||
|
@ -1473,13 +1478,18 @@ class DaeExporter:
|
|||
bones.append(dp)
|
||||
|
||||
allowed_skeletons=[]
|
||||
for y in self.skeletons:
|
||||
for i,y in enumerate(self.skeletons): # workaround by ndee
|
||||
if (y.animation_data):
|
||||
for z in y.pose.bones:
|
||||
if (z.bone.name in bones):
|
||||
if (not y in allowed_skeletons):
|
||||
allowed_skeletons.append(y)
|
||||
y.animation_data.action=x;
|
||||
|
||||
y.matrix_local = tmp_mat[i][0] # workaround by ndee -> resets the skeleton transformation.
|
||||
for j,bone in enumerate(s.pose.bones): # workaround by ndee
|
||||
bone.matrix_basis = Matrix() # workaround by ndee -> resets the bone transformations. Important if bones in follwing actions miss keyframes
|
||||
|
||||
|
||||
print("allowed skeletons "+str(allowed_skeletons))
|
||||
|
||||
|
@ -1498,16 +1508,20 @@ class DaeExporter:
|
|||
|
||||
self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
|
||||
|
||||
for s in self.skeletons:
|
||||
for i,s in enumerate(self.skeletons): # workaround by ndee
|
||||
if (s.animation_data==None):
|
||||
continue
|
||||
if s in cached_actions:
|
||||
s.animation_data.action = bpy.data.actions[cached_actions[s]]
|
||||
else:
|
||||
s.animation_data.action = None
|
||||
for j,bone in enumerate(s.pose.bones): # workaround by ndee
|
||||
bone.matrix_basis = tmp_mat[i][1][j] # workaround by ndee -> resets the bone transformation to what they were before exporting.
|
||||
else:
|
||||
self.export_animation(self.scene.frame_start,self.scene.frame_end)
|
||||
|
||||
|
||||
|
||||
|
||||
self.writel(S_ANIM,0,'</library_animations>')
|
||||
|
||||
def export(self):
|
||||
|
|
Loading…
Reference in New Issue