From c7a9ec4c29226211b2aa46b817c0d0542b28461c Mon Sep 17 00:00:00 2001 From: QueenOfSquiggles <8940604+QueenOfSquiggles@users.noreply.github.com> Date: Mon, 17 Jan 2022 09:56:49 -0600 Subject: [PATCH] Fixed a typo in BakedLightmap documentation "capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo Also resubmitting pull request to 3.x branch as per @Calinou's recommendation. (cherry picked from commit cab89124ff30ab58e56e5f625d2a8fb3297aeea7) --- doc/classes/BakedLightmap.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 92d96d45da9..8b4257138f8 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -45,7 +45,7 @@ When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene. - Bias value to reduce the amount of light proagation in the captured octree. + Bias value to reduce the amount of light propagation in the captured octree. Bake quality of the capture data.