Fix debanding strength being affected by environment adjustments

(cherry picked from commit 6d0d9037cd)
This commit is contained in:
Hugo Locurcio 2022-09-23 23:48:59 +02:00 committed by Haoyu Qiu
parent a0f1eac3e9
commit c7c8cc399c
1 changed files with 6 additions and 6 deletions

View File

@ -467,12 +467,6 @@ void main() {
color.rgb = apply_cas(color.rgb, full_exposure, uv_interp, sharpen_intensity);
#endif
#ifdef USE_DEBANDING
// For best results, debanding should be done before tonemapping.
// Otherwise, we're adding noise to an already-quantized image.
color.rgb += screen_space_dither(gl_FragCoord.xy);
#endif
// Early Tonemap & SRGB Conversion; note that Linear tonemapping does not clamp to [0, 1]; some operations below expect a [0, 1] range and will clamp
color.rgb = apply_tonemapping(color.rgb, white);
@ -507,6 +501,12 @@ void main() {
color.rgb = apply_color_correction(color.rgb, color_correction);
#endif
#ifdef USE_DEBANDING
// Debanding should be done at the end of tonemapping, but before writing to the LDR buffer.
// Otherwise, we're adding noise to an already-quantized image.
color.rgb += screen_space_dither(gl_FragCoord.xy);
#endif
frag_color = color;
#ifdef DISABLE_ALPHA