Fix debanding strength being affected by environment adjustments
(cherry picked from commit 6d0d9037cd
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@ -467,12 +467,6 @@ void main() {
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color.rgb = apply_cas(color.rgb, full_exposure, uv_interp, sharpen_intensity);
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#endif
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#ifdef USE_DEBANDING
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// For best results, debanding should be done before tonemapping.
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// Otherwise, we're adding noise to an already-quantized image.
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color.rgb += screen_space_dither(gl_FragCoord.xy);
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#endif
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// Early Tonemap & SRGB Conversion; note that Linear tonemapping does not clamp to [0, 1]; some operations below expect a [0, 1] range and will clamp
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color.rgb = apply_tonemapping(color.rgb, white);
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@ -507,6 +501,12 @@ void main() {
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color.rgb = apply_color_correction(color.rgb, color_correction);
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#endif
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#ifdef USE_DEBANDING
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// Debanding should be done at the end of tonemapping, but before writing to the LDR buffer.
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// Otherwise, we're adding noise to an already-quantized image.
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color.rgb += screen_space_dither(gl_FragCoord.xy);
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#endif
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frag_color = color;
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#ifdef DISABLE_ALPHA
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