Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug

Fixed AnimationTree `TrackCacheValue` bug for special case blending
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Rémi Verschelde 2022-11-28 08:06:25 +01:00
commit c7c9aa8d8b
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GPG Key ID: C3336907360768E1
1 changed files with 10 additions and 1 deletions

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@ -800,9 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
} else if (track_cache_type == Animation::TYPE_VALUE) {
// If it has at least one angle interpolation, it also uses angle interpolation for blending.
TrackCacheValue *track_value = memnew(TrackCacheValue);
TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
bool was_discrete = track_value->is_discrete;
bool was_using_angle = track_value->is_using_angle;
track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
if (was_discrete != track_value->is_discrete) {
WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended.");
}
if (was_using_angle != track_value->is_using_angle) {
WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");
}
}
track->setup_pass = setup_pass;