Add compatibility properties to `TouchScreenButton`

Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
This commit is contained in:
Ninni Pipping 2023-07-02 10:45:16 +02:00
parent 46424488ed
commit c7e4b3bf5f
2 changed files with 16 additions and 0 deletions

View File

@ -369,6 +369,19 @@ bool TouchScreenButton::is_passby_press_enabled() const {
return passby_press;
}
#ifndef DISABLE_DEPRECATED
bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == SNAME("normal")) { // Compatibility with Godot 3.x.
set_texture_normal(p_value);
return true;
} else if (p_name == SNAME("pressed")) { // Compatibility with Godot 3.x.
set_texture_pressed(p_value);
return true;
}
return false;
}
#endif // DISABLE_DEPRECATED
void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);

View File

@ -71,6 +71,9 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
#endif // DISABLE_DEPRECATED
public:
#ifdef TOOLS_ENABLED