LocalDebugger: Disable scripting when quitting
Quitting the main loop will make it stop iterating, but that won't make the script engine stop running. In the worst case, the script can complete if it's outside of the event loop and the process may exit with the wrong status code. Fixes: #51387
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@ -292,6 +292,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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if (main_loop->get_class() == "SceneTree") {
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main_loop->call("quit", exit_code);
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ScriptServer::set_scripting_enabled(false);
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}
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break;
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} else if (line.begins_with("delete")) {
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